Please forgive the rather massive size of this post, it was either make one big fatty or 5 individual responses, and since a few of my responses reference other responses, I figured one big fatty would be the best way to go.
That said, let me go ahead and sum things up for all the TL/DR people out there. Quite simply: if you don't like to read or don't want to read, get off the internet. Escapist is full of 2,3, even 4 page articles and I don't see you guys "TL/DR"ing those.
Alright, lets get started here...
TheDrunkNinja said:
All of your points are perfectly valid and I won't try to argue against any of them, however they do indeed all fall under the category of "didn't like the story". Specifically for you, you didn't like how this story was the sequel to DAO and I can fully understand that. It is indeed a huge shift from battling the Darkspawn in an epic battle to save the world to suddenly zooming in on one specific person's life who has very little to do with the story from the first game. It feels like we might be having two different discussions here, as I once again point out that I'm not defending DA2's story itself, I'm defending the fact that it has a story at all while you're arguing that the story doesn't make for a good sequel to the first game. I actually do disagree with that statement as well, as I'll discuss later on in this post. But my real argument for the sake of this topic is against people who say stuff like this:
RedEyesBlackGamer said:
RJ 17 said:
Again i point out that the game is supposed to be disjounted.
This is something that just bugs me a little. "Because it is supposed to be" isn't a real good excuse if the final product suffers because of it. If the story is supposed to be disjointed and you can't find a way to make it flow well,
choose another way to tell your story or change your story. Just like Varric telling the narrative, if it presents too many problems, then just don't use it.
Perhaps I should clarify my point. To me the story isn't disjointed, but that is the argument that other peoople make against, and I'm saying that's just how the style of the story is supposed to be. If you ask me, people who say that DA2's story lacks focus and is disjointed weren't paying attention, allow me to explain the flow of the story.
Edit: Figured I should probably put an entire breakdown of the story in "spoilers"

Chapter 1: Hawke arrives as a refuge and as such has absolutely no standing whatsoever, he/she is nothing but another beleaguered peasant that showed up in Kirkwall, so you join up with a band of thieves or mercenaries who offer to buy your way into the city in exchange for a year of service.
Chapter 2: Hawke, believing that his/her mother deserves better than to live in a run-down hovel in Lowtown, decides that he/she wants to make a name for himself/herself by joining up with an expedition to the Deep Roads in order to gain money and recognition so that the Viscount will restore the Hawke/Amelle(spelling) family name to its rightful place amongst the nobility. In the process of doing odd-jobs to raise enough money to join the expedition, you hear rumors that the Templars are a bunch of pricks who treat mages like actual prisoners rather than special people free to study and practice their art while under supervision, you also get introduced to the Qunari via the dwarf who wants to buy their explosives.
Chapter 3: Having regained the status of nobility that his/her family once possessed in Kirkwall, Hawke is now officially a "somebody". Tensions are rising with the Qunari and since Hawke is perhaps the only person in the city that the Arishok has a modicom (spelling) of respect for, Hawke is called upon to try and ease the tension. In the process of doing this, you also learn that the situation between the Templars and the Mages is growing steadily worse, however the main threat to the city is now the Qunari. Things come to a boiling point and the Arishok declares war upon Kirkwall while Hawke is standing right in front of him. Having no choice but to fight to save his/her new home, Hawke proceeds to defeat the Arishok in 1 on 1 combat, thus single-handedly saving the entire city and being declared Champion. With such a title and the Viscount dead, Hawke is now officially one of the 4 most important people in the city along with Orsino of the Mages, Meredith of the Templars, and Grand Cleric what's-her-name.
Chapter 4: Being one of the 4 most important people in the city, Hawke's word now carries considerable weight, and so many look to him/her to try and difuse the ever-escalating conflict between the Templars and Mages. Shit goes down, a church gets blown up, and it is up to Kirkwall's Champion (and therefor protector) to finally bring resolution to the whole mess. Will Hawke side with the long-tortured mages? Or will Hawke join the zealously driven Templars? This is the conflict that has been playing out throughout the entire story, while the entire story is how Hawke became important enough for anyone to give a damn about what he/she has to say in the matter.
Personally I think it all flows very well with numerous stories being told beneath the umbrella of the Templar vs Mage story.
Ascarus said:
RJ 17 said:
In the end I still say that DA2 was, as a whole, a disappointment. There are PLENTY of faults to point at it, all I'm saying is that "lack of a story" is not one of them.
among the countless other fuck ups in DA2, the game lacked any narrative focus whatsoever.
the plot in twilight was a sea of complexity compared to the "story" in DA2.
See the above breakdown of the story. Don't blame Bioware just because you weren't able to see/understand it. If you didn't like it, that's one thing, but there IS a story there.
ExiusXavarus said:
And that's perfectly alright, like I've said numerous times now: I'm just combating the argument that DA2 is just a bunch of random crap, none of which has anything to do with anything else. But I will go ahead and discuss some of the points you bring up just because I think they might not be entirely correct.
You say that DA2 isn't a sequel to DA 1 because a sequel should pick up and carry on the story from the first game. A fair and valid statement. However I would simply point you to what happened at the very beginning of DA2. Your family is still in Fereldin fleeing the Darkspawn and the Blight. Presumably this occurs after Lothering has been consumed which was at the very beginning of the game of DAO, so there's a direct tie-in right there. Granted, Hawke's story is more of a tangent than a direct continuation.
Numerous people have brought up Awakening as being more suited to be a sequel and I cannot argue against the fact that strictly speaking: it is indeed a much better continuation of The Warden's story. But again I must say that Bioware makes it clear that The Warden and The Champion will both play some kind of role (token or major) in DA 3.
Someone pointed out that this was all just speculation on my part, and that is 100% true, I don't know any of this to be certain, I'm just going by what my gut tells me as a writer myelf. All I can say is that Bioware is setting DA 3 to be a direct continuation of DA 2 in that it will take place during a mage civil war and that The Warden and The Champion will have some role to play in it. Now, DA 3 could come out and prove me absolutely wrong on this theory, it could be set during the mage civil war but have absolutely nothing to do with The Warden or The Champion, in which case I will concede that the series as a whole is just one big discombobulated tale that has no true sense of direction.
I can only imagine that the evolved Darkspawn from Awakening will also play a role in DA 3 because if you take Anders and your sibling to the Deep Roads, your sibling joins the Grey Wardens rather than dying. This opens up a quest where you have to go find Erl Howe's son (think it's his son, he's also from Awakening) in the Deep Roads and he mentions the events of Awakening and that The Wardens are moving behind the scenes to deal with these new evolved Darkspawn. It's the same way there is absolutely no reference to the Rachni in Mass Effect 2 other than the asari on Illium who has a message for you from the queen.
As for the whole Leliana thing, yeah, I've got nothing on that. I'm not trying to defend the plot-holes in the DA story of which I fully admit there are plenty. If you carried on a save from DAO in which Leliana's dead, she most specifically should not be in the corresponding playthrough of DA 2. But this wouldn't be the first time that Bioware has arbitrarilly set a canon for their games in which you're supposed to set your own canon. From what I hear, canon now dictates that Darth Revan was a man who redemed himself as a Jedi and led the Old Republic in destroying the Star Forge and beating the Sith while The Exile was a woman who apparently had the hots for Revan and wanted to go join whatever cause he was currently fighting.
Personally I've always felt that, while Bioware does make fun games with entertaining stories, their best series thus far has been Mass Effect. That seems to be the series where all your choices actually do make a difference in the end.
And last but not least...
uanime5 said:
True, they could have simply glazed over the explosion of the mage vs templar conflict in the prologue to DA 3, but that would be even worse story telling than what most people are complaining about. That'd be like jumping straight from A New Hope to Return of the Jedi with the rolling intro-text to Jedi saying "So yeah, Luke met up with Yoda and trained to become a jedi. His powers with The Force are growing but he still has a long way to go. Meanwhile Han got captured by Boba Fett and taken to Jabba and Luke finds out that Vader is actually his father." Can you honestly tell me you wouldn't be sitting there like "What the hell?! Why didn't we see any of this?! Vader is Luke's frickin' dad?!"
Similarly, in the hypothetical situation where DA 3 is actually DA 2 and the events of DA 2 are just glossed over in the prologue, the game would start "After The Warden defeated the Arch Demon and stopped the Blight, everything calmed down for about 10 years. Then the Knight Commander of the Templars in a city you've never heard of starts going crazy and openly persecuting the mages in her charge. Anders from Awakening has become an abomination by merging with Justice, thus turning himself into a zealous terrorist who blows up a church and thus murders the Grand Cleric. Now all mages across the world are in a civil war. Oh, by the way, there's a badass named Hawke who could quite possibly be the only one to bring peace to the land." Personally I'd want to know how the hell the world got to the state it's in and would have considered it atrocious story-telling if they pulled something like this with Hawke just showing up at the beginning of this hypothetical DA 2 and act like a character of grand importance that we're supposed to already know everything about.
Though admittedly, this depends on whether or not Hawke or The Warden even have a part to play in DA 3. If they don't, then yeah, pretty much everything I said will have been proven false and indeed the DA series will go down as a hopelessly lost trilogy that didn't know what it wanted to do with itself.
As for your second point, no I would not conside such a game to have a story/plot if it's just one person running around doing random disconnected junk. Please refer to the story's summary as presented in the 2nd response I made in this rather massive post. THAT is the story of DA 2. It's there, you cannot deny it. Well, you can if you still want to be stubborn about it. But the story is there, it all fits together, and it flows nicely.