The time and energy that was put into Mario's signature feature... running and jumping, was leaps and bounds above its contemporaries in 1985. Everything from initial velocity, air control, inertia both in air and on landing, height both walking and running were all tested and retested to give Mario the "feel" that is lacking in most platformers, then and often still.
Plus Nintendo also knew how to make a good game that teaches you as you go, giving you room and time to figure out each new obstacle or enemy before adding them all together in increasingly difficult combinations. Excellent but simple music and effects completed the package. And none of those details have been lost over the years, even with transitions to 3D. The abilities of Mario in SM64 were so much fun and still very much Mario as it was in SMB.
I love Mario, and think Mario games are the pinnacle of platformers, and video games in general. Not my favorite video game ever (Mega Man...) and not the only platformers I feel worth playing (Castlevania series and Super Metroid come to mind, as well as Shovel Knight), but Mario is synonomous with video games, more recognizable than Mickey Mouse.
Plus Nintendo also knew how to make a good game that teaches you as you go, giving you room and time to figure out each new obstacle or enemy before adding them all together in increasingly difficult combinations. Excellent but simple music and effects completed the package. And none of those details have been lost over the years, even with transitions to 3D. The abilities of Mario in SM64 were so much fun and still very much Mario as it was in SMB.
I love Mario, and think Mario games are the pinnacle of platformers, and video games in general. Not my favorite video game ever (Mega Man...) and not the only platformers I feel worth playing (Castlevania series and Super Metroid come to mind, as well as Shovel Knight), but Mario is synonomous with video games, more recognizable than Mickey Mouse.