Everyone is upset, but I don't think many have thought thouroughly of the reasons and the consequences of this:
1) It's not that they can't make a decent LAN support, it's just that they don't want to, mostly for anti-piracy.
2) The game will likely play peer-to-peer, with Battle.net used only as a game administrator: this means no particular lag and no need for exceptional bandwith. This would also allow Hamachi LANs, you will only need to have an original key to access Battle.net.
3) If they go on with this, they will not add LAN play later: it would defeat any purpose they might have.
4) Seriously, they will not make you pay to host games or things like these: it's just not realistic.
5) Spawn install is dead, it wasn't there in WC3 and will not be there in any other game, it's just not convenient from a business perspective.
I'm ambivalent about this: it bugs me, but it may actually be a working anti-piracy measure. That said, I believe they will put in LAN support in the end, if nothing else because everyone is gonna complain without even having an idea of what this is about.
As a final note, mind that the blame on these measures is on VPN systems like Hamachi: before, you could only play locally with a pirated game, but now thanks to those you have virtually access to the same multiplayer possibilities as someone with an original copy.
1) It's not that they can't make a decent LAN support, it's just that they don't want to, mostly for anti-piracy.
2) The game will likely play peer-to-peer, with Battle.net used only as a game administrator: this means no particular lag and no need for exceptional bandwith. This would also allow Hamachi LANs, you will only need to have an original key to access Battle.net.
3) If they go on with this, they will not add LAN play later: it would defeat any purpose they might have.
4) Seriously, they will not make you pay to host games or things like these: it's just not realistic.
5) Spawn install is dead, it wasn't there in WC3 and will not be there in any other game, it's just not convenient from a business perspective.
I'm ambivalent about this: it bugs me, but it may actually be a working anti-piracy measure. That said, I believe they will put in LAN support in the end, if nothing else because everyone is gonna complain without even having an idea of what this is about.
As a final note, mind that the blame on these measures is on VPN systems like Hamachi: before, you could only play locally with a pirated game, but now thanks to those you have virtually access to the same multiplayer possibilities as someone with an original copy.