The expectations surrounding the mythical sequel to Half-Life 2 are ridiculous.
Now, I mean no disrespect to Valve, they are very accomplished in other ways, but:
a) Half-Life 1 and 2 were built on innovative storytelling method, and Valve has been largely outpaced in this regard. And let's face it, Valve is no BioWare or Bethesda or even *gasp* Infinity Ward when it comes to storytelling. The story will probably be mediocre.
b) Half-Life 2's sequel has a lot of catching up to do with modern FPS. Even for a game which is based on a minimalist inferface and detailed physics engine, it still won't be able to hold any water if the gameplay is as shallow as the Aral Sea.
Let's take elements of Left 4 Dead and Portal as key components for Half-Life 3. Well, you have some very innovative gameplay mechanics there, and some of Valve's strongest points lie in its ability to make something with a lot of work going on under the hood. Yet would people really be satisfied if the core gameplay of Half-Life 2 was released with 2013 graphics? It would be PANNED by anyone who could see past the superficial alterations. I don't think I'd enjoy the same game released today.
Half-Life 3's core gameplay would have to be redesigned from scratch, even on a successor to the Source engine. It would either infuriate people who wanted HL2 episode 3, or outrage those who wanted the next big thing in gaming.
Now, I mean no disrespect to Valve, they are very accomplished in other ways, but:
a) Half-Life 1 and 2 were built on innovative storytelling method, and Valve has been largely outpaced in this regard. And let's face it, Valve is no BioWare or Bethesda or even *gasp* Infinity Ward when it comes to storytelling. The story will probably be mediocre.
b) Half-Life 2's sequel has a lot of catching up to do with modern FPS. Even for a game which is based on a minimalist inferface and detailed physics engine, it still won't be able to hold any water if the gameplay is as shallow as the Aral Sea.
Let's take elements of Left 4 Dead and Portal as key components for Half-Life 3. Well, you have some very innovative gameplay mechanics there, and some of Valve's strongest points lie in its ability to make something with a lot of work going on under the hood. Yet would people really be satisfied if the core gameplay of Half-Life 2 was released with 2013 graphics? It would be PANNED by anyone who could see past the superficial alterations. I don't think I'd enjoy the same game released today.
Half-Life 3's core gameplay would have to be redesigned from scratch, even on a successor to the Source engine. It would either infuriate people who wanted HL2 episode 3, or outrage those who wanted the next big thing in gaming.