Strafe Mcgee said:Usually because they're fun and it gives me different challenges in games I enjoy that I want to complete.
andthebobmaster said:to prove to myself that I am capable of it.
GloatingSwine said:Because they are shiny. And I like shiny things.
I hear you there. Granted, I only own a PS3, but Insomniac have had skill points in their games since before Microsoft started making consoles. But it's always the random skill-based challenges that keep you (well, me anyway) coming back for more. Ratchet and Clank: Tools of Destruction had some awesome skill points, such as Chorus Line, in which you have to turn a dozen enemys into penguins with a Transmorpher, then hit them with a Groovitron to get them dancing. Since the effects of both weapons are only temporary, you really have to pick the right spot, but when you do get it going, it's worth the effort. The unlockable extras also help.Strafe Mcgee said:Usually because they're fun and it gives me different challenges in games I enjoy that I want to complete. Which annoys me when developers choose the lazy options like collectables or completing set missions. They should be gameplay challenges, like Don't Touch The Sand in HL2 or flying under all the bridges in GTA4. Those are the sort of things that add longevity to the game and I enjoy doing. I really couldn't give a damn about my gamerscore.