Some RPGs do better at balance than others. SaGa Frontier II was IMO the epitome of balance. Characters could make combo attacks out of Weapon AND Magic techniques, the game used weapon points and magic points - Weapon techs would do more damage, but there was no way to increase a character's weapon point rate. Magic techs were more versatile but didn't always do as much damage, but they were far easier to use repeatedly because equipping certain magic items increased the amount of MP you got back each turn...
Some games, like Magical Starsign, pretty much encouraged solely the use of magic, with there being no weapons at all (just a physical punch/kick for each character).
I really liked Chrono Cross's Element system, where you used physical attacks to build up MP for your real damage-dealers...
Some games, like Magical Starsign, pretty much encouraged solely the use of magic, with there being no weapons at all (just a physical punch/kick for each character).
I really liked Chrono Cross's Element system, where you used physical attacks to build up MP for your real damage-dealers...