Don't think about the areas on the timeline as different timelines. That tends to obfuscate understanding. It's the same timeline, but past events will eventually override future events. It's just that your memory (as an Achron) of what could have happened stays intact.Fearzone said:Whether the original time-line continues or is suddenly erased based on the revised past varies by the story. In Star Trek, alternate timelines have a tendency to co-exist. In most other stories, the new timeline erases the old, like Terminator, or Red Alert 3 when they kill Einstein. Either one could be represented in an RTS but it looks like Achron does something different.
I was just referring to the review video. I don't actually own the game yet.Shadowfury333 said:In the video, or in the actual game. If you are just seeing black space then that's probably a graphics driver issue. Go to the Achron Tech Support Forum [http://www.achrongame.com/forums/viewforum.php?f=27] if this is the case. If it's in the video, then search YouTube for videos, as those will have maps with stuff in them.
Your inner Grammar Nazi notices that and yet the tagline; "The most unique RTS..." manages to slip under the radar? Better take that thing in for an MOT.Rauten said:"If the mere promise of true time travel gameplay intrigues you and your forgiving enough to overlook other areas than Archon is worth a look."
Inner Grammar Nazi: MUST; KILL; REVIEWER.
Sorry, but the whole "your" and "you're" thing is a pet peeve of mine; a pet peeve the size of Mt. Kilimanjaro.
Edit: oops, almost forgot; friend of mine talked me about this game about a week ago, interesting idea, but too bug-ridden to pay 30? for it. I'll be passing on this one.
Well, my inner grammar nazi is, I'm afraid, far from perfect, even more if we consider that my native tongue is spanish.Sephychu said:Your inner Grammar Nazi notices that and yet the tagline; "The most unique RTS..." manages to slip under the radar? Better take that thing in for an MOT.
You're far from the only one, I was reaching for my screen... he's even played the single player where one of the characters talks about becoming an Achron. It's pronounced "Ay-kron".Keltzar said:Am I the only one that wanted to grab him and say "That's not how the damn game's name is pronounced have you seen a single video of the game before!?"
More on topic I found out about the game a while ago and I think it looks pretty awesome. With luck the developers will release some patches to fix pathfinding issues.
Sup, dude? Didn't know you floated around the Escapist forums too.Shadowfury333 said:snip
This is exactly it, it seems you transfer not your units but the entire game backwards, meaning you just restore the game back, nothing is changed, you simply have information about enemy placement.fi6eka said:So, instead of pressing the quick safe button I'll be pressing the reverse time button.By the looks of it, there is no point in this mechanic.
It's not it. If you look back in time, it doesn't change anything by itself.Avaloner said:This is exactly it, it seems you transfer not your units but the entire game backwards, meaning you just restore the game back, nothing is changed, you simply have information about enemy placement.
Now what really would be interesting is you with a few units go against a bigger force, where the timeline stays present and only your units go back in time, repairing getting out of danger, so basically just like a chronosphere.
I don't know if the reviewer even listens to his own words, he complains about games like sands of time..when you got the very same mechanic right here, it just rewinds time, giving you another shot, its not like you can send your enemy's units back in time so you can walk past them or something.
For me its rather pretentiousness to claim that this is new and innovative, if this is, as another commenter said, simply a way to skip over saves.
fi6eka said:So, instead of pressing the quick safe button I'll be pressing the reverse time button.By the looks of it, there is no point in this mechanic.
You're both missing the bigger picture and focusing on one use that's enabled through the mechanic. The difference is, for instance, in Prince of Persia the time mechanic is static. The prince rewinds time and that effectively becomes the present, akin to simply avoiding a quick save as you mentioned.Avaloner said:snip
In my defense I thought Video was the same as the text, now reading the text you explain more functions.Slycne said:You're both missing the bigger picture and focusing on one use that's enabled through the mechanic.
So I could basically amass a huge amount of chrono energy roll to my enemy, transport back my army in time, kill my now far more defenseless enemy base with my units, that I just will build in a minute?Slycne said:In Achron if I go back in time to change orders, both in singleplayer and multiplayer, the present doesn't simply stop or cease to be though, and going back and simply changing an order to a favorable outcome is just scratching the surface. Achron handles issues like chronoporting your units into the past and using your cloned army of both past and future selves to destory your opponents factories which means his tanks in the present cease to exist as they were never able to be created.
In theory, yes. A single unit in late game can still potentially be a game changer, provided your chronoporter is till functioning. Though like I said in the review, the systems in place like chronoenergy and permanently expending resources to chronoport units does tend to keep games in a slightly more normalized condition. You can certainly make big plays like this, but not every game is going to be won by such upsets. Your opponent is also not going to sit simply ideally by either, so maybe they might try to wipe you out in the future before the time waves from the past have a chance to carry your destruction forward.Avaloner said:So I could basically amass a huge amount of chrono energy roll to my enemy, transport back my army in time, kill my now far more defenseless enemy base with my units, that I just will build in a minute?
Maybe I need to play the game, but If I can transport back my units and they are copied what stops me from transporting my armys several times and rolling over my enemy with cloned armies, I would just need to take care of the original tank, because if that one dies every other copy would vanish aswell right?