Across the Four Great Islands (Fantasy RP) *Now Recruiting Again*

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Zemalac

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TikiShades said:
Wow, my choices just got REALLY HARD.

Zemalac: Your sheet is excellent, and you are correct when you quote "industrial workers." Civilization basically exists underground, with the upper cities there to easily link together militia and trade between the other continents.

Yorgmiester: Your character sheet is pretty good, but for the fact that minotaur usually live in Sylmora and Cault. There's a penninsula that exists near the southwest end of Roldaki, known as Gering Bewaypenon, or the Waypenon Penninsula, that grows as a small forest, but is usually infested with heathenish gnomes. Go ahead and place your tribe (which you still need to name, by the way) there, but your tribe may run into some trouble with them along the lines. ;)


This is REALLY hard to pick, but I'm choosing soon. Get ready!
Choices? Hard to pick? Is there some game mechanic going on here that I didn't know about? What are you choosing?
 

TikiShades

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Zemalac said:
Choices? Hard to pick? Is there some game mechanic going on here that I didn't know about? What are you choosing?
Well I need to choose who is in the game, don't I?
 

Yorgmiester

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Are all the spaces filled already?

You could just... add one more space... sneakily... just slip one in there without anyone noticing...XD
 

Zemalac

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TikiShades said:
Zemalac said:
Choices? Hard to pick? Is there some game mechanic going on here that I didn't know about? What are you choosing?
Well I need to choose who is in the game, don't I?
Hang on a moment...

Okay. I got all the data I need.

There are eight slots. Seven of those slots are filled by Stealthy, Tirin, iammat95, Yorgmeister, VoltySquirrel, Fatscalyman and myself. Debatra has also gotten in a character sheet but won't be able to play for a week due to personal life, and RPG and Book Lover reserved a spot and then never appeared again. So out of those eight slots we have seven filled for the beginning of the game, one to come in later, and one who may or may not join later. I'd say you have a pretty solid lineup without cutting anyone who wants to play.
 

Fatscalyman

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Zemalac said:
TikiShades said:
Zemalac said:
Choices? Hard to pick? Is there some game mechanic going on here that I didn't know about? What are you choosing?
Well I need to choose who is in the game, don't I?
Hang on a moment...

Okay. I got all the data I need.

There are eight slots. Seven of those slots are filled by Stealthy, Tirin, iammat95, Yorgmeister, VoltySquirrel, Fatscalyman and myself. Debatra has also gotten in a character sheet but won't be able to play for a week due to personal life, and RPG and Book Lover reserved a spot and then never appeared again. So out of those eight slots we have seven filled for the beginning of the game, one to come in later, and one who may or may not join later. I'd say you have a pretty solid lineup without cutting anyone who wants to play.
I like this guy.
 
May 7, 2009
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Tiki, answer my questions.

Stealthy Killington I said:
Tiki, do you want me to play as Pony's character then for the time being?

And good to see you RPing again FSM.

Edit: Will we be using Requiem post format or regular?
I promise I'll get a custom Stealthy sheet made, but I lack both the motivation and inspiration to do so at this moment.
 

TikiShades

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Yorgmiester said:
Oh, i must have misinterpreted something. You didn't say anything about Minotaur living in Cault or Sylmora, you only mentioned them living in "southwestern Roldaki" (Is this like, a pre-made world that there are already maps and such for?).

So i guess most of the minotaur live in the others regions? If you want i could mention that in the sheet, that his tribe is separated from the others or something.
Oh did I? Hrm... weird... And yes, there is technically "pre-made", as in I've already made the world previously. There are a few minotaur tribes in that area, but it's more common that they live in warmer climates.
 

TikiShades

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Zemalac said:
TikiShades said:
Zemalac said:
Choices? Hard to pick? Is there some game mechanic going on here that I didn't know about? What are you choosing?
Well I need to choose who is in the game, don't I?
Hang on a moment...

Okay. I got all the data I need.

There are eight slots. Seven of those slots are filled by Stealthy, Tirin, iammat95, Yorgmeister, VoltySquirrel, Fatscalyman and myself. Debatra has also gotten in a character sheet but won't be able to play for a week due to personal life, and RPG and Book Lover reserved a spot and then never appeared again. So out of those eight slots we have seven filled for the beginning of the game, one to come in later, and one who may or may not join later. I'd say you have a pretty solid lineup without cutting anyone who wants to play.
Oh right, I'm doing an eight slot game. Forgot I added two. XD

So I guess I just need to finish Stealthy's character sheet. For your own sakes, I'll hurry the hell up. :(
 

Yorgmiester

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TikiShades said:
Yorgmiester said:
Oh, i must have misinterpreted something. You didn't say anything about Minotaur living in Cault or Sylmora, you only mentioned them living in "southwestern Roldaki" (Is this like, a pre-made world that there are already maps and such for?).

So i guess most of the minotaur live in the others regions? If you want i could mention that in the sheet, that his tribe is separated from the others or something.
Oh did I? Hrm... weird... And yes, there is technically "pre-made", as in I've already made the world previously. There are a few minotaur tribes in that area, but it's more common that they live in warmer climates.
Alright, i'll edit the char sheet accordingly.
 
May 7, 2009
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TikiShades said:
Zemalac said:
TikiShades said:
Zemalac said:
Choices? Hard to pick? Is there some game mechanic going on here that I didn't know about? What are you choosing?
Well I need to choose who is in the game, don't I?
Hang on a moment...

Okay. I got all the data I need.

There are eight slots. Seven of those slots are filled by Stealthy, Tirin, iammat95, Yorgmeister, VoltySquirrel, Fatscalyman and myself. Debatra has also gotten in a character sheet but won't be able to play for a week due to personal life, and RPG and Book Lover reserved a spot and then never appeared again. So out of those eight slots we have seven filled for the beginning of the game, one to come in later, and one who may or may not join later. I'd say you have a pretty solid lineup without cutting anyone who wants to play.
Oh right, I'm doing an eight slot game. Forgot I added two. XD

So I guess I just need to finish Stealthy's character sheet. For your own sakes, I'll hurry the hell up. :(
I. Will. Play. As. Pony's. Character. And seriously, requiem style or not?
 

VoltySquirrel

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Feb 5, 2009
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VoltySquirrel said:
Name: Thalmac Andoria
Race: Human. Humans are not liked by many species. They consider them to be bullies, always wanting more and willing to do anything to get it. Many humans say that the reason for this is that they are short lived. Motivation is what often times leads humans to make a great effort to get what they want. Though they are often times described as ignorant or hard headed most often than not they are kind, compassionate and strong willed.
Description: Since he is a Monk, he doesn't have elaborate clothing or weapons to help him in a fight. If he isn?t using a staff, he?ll be either using his fists to healing his allies with his spiritual abilities. Obviously, he is bald, but his most surprising feature is his height. He stands at a good 6 foot 4 inches, which is very tall for a 22 year old. For this reason, many (shorter) people don?t like him very much. Although he is tall, he isn't very big. He isn?t very muscular, but he still is a very strong fellow.
Class Traits: Spiritual Monk. Monks aren?t the most violent of people. They rarely engage in fights unless provoked or a friend is in danger. For this reason, many people underestimate them. Some Monks also can heal other people?s wounds. That is what makes them so invaluable at hospitals or clinics.
Motivation: After witnessing a Troll raid in his town, Thalmac swore to help people for the rest of his life, only hurting another person if it was truly necessary. For this reason, he became a Monk, helping people for a number of years. At around his age, Monks are supposed to go on a ?vision quest? of sorts, where they must go out in the world find themselves and their purpose in life.
Starting Spells: Heal Wounds. Pretty standard in terms of spells, in that it is a cure spell.; Pray. When used, Pray can give people a morale boost, giving them an edge.
Out-Of-Combat Ability: Meditate. When not in combat, Thalmac can meditate to recover and focus his thoughts.
Combat Abilities:3-Piece. When an enemy is knocked on the ground, Thalmac can jump on them and give them 3 brutal punches to the face.;
(NOTE: The race description was one I found suitable, so I copy pasted it. If you want an original one, just tell me.)
I'll just leave that there.
Fixed it. Sorry, I forgot I added that second spell.
 

TikiShades

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May 6, 2009
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Name: Ryza Spravce-Kyne

Race: Aventi are waterborne humans, mostly found near the seas of Enlis. Unlike most other aquatic races, Aventi research has shown no fey ancestry. Aventi can breathe underwater and can swim swiftly, as well as walk on land. While on land, Aventi are weakened slightly, and must submerge themselves fully in water once a week or be severely sickened. Submerging themselves in water once a day will remove land penalties for 24 hours.

Description: Ryza stands at 5? 7?, and has pale, slate colored skin. He wears a shining black waterproof armor made from ?Odpuzovac? fish scales, as he calls it, with leather mesh, at all times. He hides his face behind a black mask most of the time, that hides his face from others, but takes it off when in public, given that he isn?t in a melted form. With his falchion sheathed at his side, and an almost psychotic half-smile and facial appearance, he is a bewildering presence to uphold, if you get the chance to see his face before you die.

Class Traits: Seawarden Knight. After extensive training and research of the Seawarden, one may learn to maintain and utilize a liquid form to their advantage. Combining water-based magic with sword techniques and a never-constant form, a master Seawarden Knight can go into battle and never be touched.

Motivation: As is common with the Warden Knights, they fight for protection. There have been signs of recent pollution spills near Roldaki and Enlis, Ryza was sent to investigate. He serves the Knights blindly, as the lost of his parents and his childhood-onset schizophrenia once drove him to homicidal madness. Since then, he has controlled his condition, but isn?t afraid to let it loose.

Starting Spells:
Torrential Burst - Ryza forms a cage of water around himself, which can momentarily prevent him from damage. Releasing it sends out lashes of water that slice skin like steel.
Water Skid - Ryza can use water around him to move at faster speeds by pushing against it, effectively giving him the ability to move across the top of water as fast as 30 mph.

Starting Abilities:
Reformation (Passive) - Ryza can split into his liquid form and back while in mid-air, water, and while moving, and retain his equipment without losing it.

Non-Combat Ability: As an Aventi, Ryza can breathe underwater, and move faster while swimming, than most other races.

Other: Ryza can be known to have fits of rage or hysteria in harsh conditions, or when without water to regulate his bodily systems.



Stealthy, if you don't use it, I'm hurting you.
 

TikiShades

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ALRIGHT! IN CHARACTER FROM HERE ON IN! (except for this last part down here. For other OOC stuff, spoiler tag it, kthx) For a final suggestion, READ BOOKS. No seriously, a library can help you out in dire situations. I'll PM the info to you, so the knowledge goes to who took the time to look it up.

We talk using what's called the "Requiem Post Style". Simply put down The area you are in, plus a more specific area if needed, then the IC, which stands for In Character and simply means your character's name, then your post, and finally the TAG, which is who the post is directed toward. If you simply talk, then post who it is directed to. If you do any actions, then direct it toward me as well. Example is below. Italics within the Requiem Post Style are for thinking, REMEMBER TO USE QUOTATIONS FOR TALKING, and italics out of the regular post are for my story telling.

Our story starts in Enlis, where many adventurers have gathered for a large tournament.

Wanted posters have been placed all over Galath, the Enlis capital. A criminal organization known as Black Dusk has been attacking the town guards and attempted attacks on the higher rankings of the city. High amounts of gold have been offered to the capture, or even any information leading to them. Naturally, you seem to be quite interested in it.

You've heard from taverns and conversations here and there about the Black Dusk. They steal, they murder, they're ruthless, but their main target seems to be the ruling powers of Enlis, and the Red Dawn, Galath's famed knights. Some say they are a group of trolls with a vengeance carrying from the recent Human-Troll War. A well regarded tale is that they are minions of a dragon, who wishes to take control of Enlis, and use their army to take the rest of the nations under its banner. The government officials say that they are mere hooligans and cretins from Cault that just don't like Enlis, but are dangerous nonetheless.

It is unknown where they reside, but others say that they are recruiting men as well, possibly for some big attack. What do you believe?

The happenings of the Black Dusk are all too quickly covered up by the Knight?s Cup, an annual tournament that sprouted to challenge the best of fighters to a friendly tournament...



Town Square - Message Board
IC: Jimmy the Quick

He looked left, he looked right. Then up, and then down. Now pocketing his handbag, he slowed to a halt, now that the guards had lost his trail. It came to no surprise, since Jimmy the Quick's trail couldn't be followed by the most experienced hunter. Now strolling along, being sure to stay within the large crowd's center, he began to change his jacket, put on a top hat, pull out a cane and a pair of spectacles, and begins to walk with a swagger. His trail was now completely cold, as he began to head to the message board to play a lute near the Knight?s Cup advertisement poster.

"Come now, don?t miss your chance!
Eight fighters now advance!
Wonders, grace, strength, and bliss,
The Semi-Finals are not to miss!?

TAG: Everyone

As that night was beginning to close, so did the eyes of Galath.

Lucien, Vethus, and the rest of the remaining eight warriors are saying their goodnights to one another. Jeisten is in a room with Tarln the Yalok after their battle.


The Arena - Medical Room
IC: Tarln

As Jeistan entered the room, Tarln wheeled around, as soaking bandages wrapped around his cuts dripped slightly onto the ground, with Tarln's magic beginning to chill the liquid to a crystalline form. "Hello, Jeistan. I never got a chance to congratulate you. It was a grand battle. One day, I hope we may once again fight one another. Would be an honor." Tarln bellowed proudly, giving a smile as best as he could coping with the injuries. "Do you have any wounds? My bandages can sew up gashes and fix any muscle strains." He replied, turning to reach for a bandage, stopping when he noticed a small bag and card on the table to an empty medical bed. Tarln limped toward it, and picked up the note, looking at it with focused eyes.

TAG: Fatscalyman

More and more adventurers gathered to Galath, some to see the amazing warriors in action, some come for the bounty on the Black Dusk, and the rest... who's to say?
 

Yorgmiester

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I edited my sheet. It now mentions Tronfros' tribe and that they are one of the few living in Roldaki.
 

Fatscalyman

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May 10, 2009
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The Arena-Medical Room
IC: Jeistan D'Terehei

Jeistan bowed to his former adversary, noting mentally how easily he had overwhelmed the Yarbolg with his speed and cunning. While he was at top discipline for outmaneauvaring melee warriors, he gave thought to his strategy for fighting a spellcaster. Raising his head, he spoke in a friendly tone.
"The fight was an honourable and fair one, and to be honest you gave me a bit of trouble. I would be glad to duel you in the future, my friend," he said.
"As for my wounds, they are not but what will heal quickly on their own. I thank you for the concern, Tarln."

TAG: Tiki
 

TikiShades

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May 6, 2009
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The Arena - Medical Room

IC: Tarln

Tarln took a bow to Jeistan, and returned to look at the card placed on the table. "Would you happen to know who Lucian is? Somebody le-" his words were cut off from the sound of loud shouting. Tarln dropped the bag, letting its contents, a familiar looking chain, spill slightly out, as he limped into the Waiting Room with his club out. "What is the meaning of this noise?"

TAG: Fatscalyman
 

Fatscalyman

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May 10, 2009
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The Arena-Medical Room
IC: Jeistan D'Terehei

Rather than let his worries consume him and make him weak, Jeistan heightened all of his senses to predator level, making him more alert then usual. Instinctively, his hand went to his blade, the Claw of Terehei, the only known remaining artifact of his clan. In one swift, smooth motion, he drew his blade and readied it, and checked the Aeroshield on his left hand. Ready for any attack, he proceeded cautiously after Tarln, expecting an ambush.

TAG: Tiki
 

TikiShades

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May 6, 2009
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The Outskirts of Kalgorith

Eisicin and his band arrive near the cliffs of Kalgorith, a temple built in honor of the green dragon Kalgor, the Appraiser. A cave at the bottom leads to the top by means of a spiral staircase. At the top, green ivory towers and columns surround the temple, the doors sealed. Rain begins to fall, a rare occasion in Cault. Your group must decide whether or not to sleep inside the cave, or stay outside in the rain.

TAG: Fatscalyman
 

Fatscalyman

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May 10, 2009
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The Outskirts of Kalgorith

IC: Eisicin Lizaeus

After hours of travel, hiking, climbing, all in the opposite direction of their last skirmish(after a mildly successful raid on Kobold food stores), Eisicin and his band of refugees gladly welcomed the cooling sensation of the rain. Pulling down the hood which normally shielded him from sunlight, he stopped for a moment, putting his tan face to the sky, allowing his head and hair to be drenched in the water, washing most of the days sweat and filth from his head.
Stopping for a moment to assess the situation, he thought about Kalgor, and his experiences with other dragons in the past. He worked through the logic in his head, and stopped his party to speak to them.
"We've been on overall good terms with dragons in the past," he said. "And if this Kalgorith we have heard of is worthy of a temple built by mortals, he might not be the murderous type. I do not pretend to have all of your best interests at heart, and so we will take a vote. Stay outside, or see if the cave is welcoming."
Eisicin looked from his best friend, Skiq, to the others in the group. Silone, the mute warrior. Then to Isaian, the young archer of only 15, and to Boraf, the 'cook'(in other words, his food tasted revolting less than the others). To Jai, the dark-skinned blacksmith, perhaps the most welcoming in the group, and to Ieolo, the cocky warrior a bit younger than Eisicin, who was in Jai and Seaster's group. Seaster, the least trusting of Eisicin's leadership who merged his group of three with Eisicin's about a year and a half after the revolt which led to their freedom. To Forst, the Dwarf pirate from Roldaki who Eisicin found wandering in a desert after a shipwreck, and to Oivar, the oldest of the group, a veteran legionare, exiled from the Human nation. And to the final member, Skiq's brother, Yesuil, a bit older than Skiq but overly bothered at times, for what reason, none of them knew.
As he looked over his group, he waited for their response, and/or debate.

TAG: Tiki