BabyfartsMcgeezaks said:
Just someone who tries to profit from recent tragedies, it's garbage that someone put together in 10 minutes. At least with Hatred the developers put some time and effort into making it.
The sad part is, I could come up with some ideas to make an actually interesting game out of it. Imagine something akin to CS with three teams: Shooter, Civvies, and SWAT.
Shooter gets a configurable preset of weapons and staging from something akin to how PAYDAY 2 allows heist planning.
SWAT gets to choose a deployment on the fly once called in. Civvies can use weapons of opportunity as they present themselves, such as throw chairs, or striking with blunt objects - this is obviously not very effective but all civvies get bonus points if they take down the shooter.
Shooter and civvies look similar, and both have "class schedules" they are supposed to follow.
Civvies get points for following their schedules before they are aware of the shooter, and for time alive afterward. They are considered aware of the shooter after hearing gunshots/explosions, seeing the shooter with his weapon drawn, seeing any kind of staged property destruction, seeing the aftermath of such, seeing corpses/blood or getting close to another student who is aware of the shooter. Calling SWAT has a simple minigame attached, so that you can be shot while reaching for the phone.
Shooter gets points for killing civvies (with a hitlist who are worth bonus points) and especially property destruction. This encourages the shooter to do things like plant and arm bombs to blow up parts of the school (this involves a minigame to arm correctly, failure means either the bomb will not detonate or will detonate immediately, giving the shooter points for the damage but also ending his run) or start fires, which in turn takes time that makes him suspicious to other students when he's not in class. At the same time, that's time that civvies could be looking for evidence of the shooter to get SWAT moving faster.
SWAT gets points for every student that survives, and lose massive points for every student they cause the death of themselves.
SWAT joins when called by a student aware of the shooter or when there's been some event that makes it clear shit is going down from well outside the school, such as explosions, fires, an aware student actually fleeing the school safely, that sort of thing.
Every round, roles shuffle.
5 minutes and I've put more thought into it than the folks who made this trash.