slipknot4 said:
Title >/> Post?
It does not make sense...
Ninja'd
It really is quite the "WTF?".
Anywho... looking back, I had
waaay more fun playing WaW than I ever did playing MW2 (I'm talking strictly single player).
Aside from the six hour length (seriously IW,
six hours?), the main problem I had with MW2 was it's plot. It was an inconsistant mess that didn't make any sence. CoD4 and WaW each had simple (yet interesting) easy to follow plots and they each knew they wanted to be gritty war dramas. MW2, on the other hand, has a plot that is every sence of the phrase overindulgent. The plot is one part gritty war drama, one part espionage thriller, and one part big buget actioner.
The lack of cosistancy makes it hard to follow and difficult to take seriously. An over the top explosion-fest suitable for James Bond that ends with a snowmobile jumping over a bottomless abyss is directly followed by a disturbing airport massacre. The sudden jump from over the top fun to graphic dipictions of terrorism (and then some) completely demolished all sublety. Add the facts that it's filled with plot holes, the characters are one note archetypes, and it concludes on
the worst cliffhanger ending in gaming history, and you got yourself one seriously fucked up story.
WaW didn't have any of those problems in it's plot. It wasn't great, but it was interesting, easy to follow, and it show cased a side of WWII not many other games outside of Brothers in Arms have bothered to do. The set pieces fit, the characters were well rounded, and everything comes to a clear conclusion. Also, flamethrowers, tanks, lasers, and Nazi Zombies.