Advice on Valkyria Chronicles

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gigastar

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Sep 13, 2010
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Ill agree on one thing, the Batomys is an utterly rude and uncompromising wake up call.

And that isnt even half way through the game.

Anyway, your priorities for now should be getting the second body upgrade for the Edelweiss (doubling it movement allowance) and levelling your scouts and shocks to 10 (unlocks rifle grenades and flamethrowers, respectively). Lancers, engies and snipers wont unlock any alternate weapons, but most of them will get potentials that make them so much better at thier job.

If you unlock a uniform upgrade, get it before continuing the story.

Unfortunately theres not much you can do about your units accuracy until you unlock better weapon upgrades.

And dont neglect the story side missions, completing those unlocks potentials for all the main characters.

And although to all appearances its a turn-based tactics game, Valkyria is still a JRPG. If you dont level up your troops and equip them with the best gear that you can, youre gonna have a hard time of it.

For grinding, i reccomend the Scout Trial mission. Do a few dry runs to learn where everything is, and then try to complete it with at least a B rank so you get the special rifle. Then give that rifle to Alicia (or any scout really, but Alicia is the best) then youll be able to consistently finish that mission in 3 turns. As well as earn more of said rifles to give to your other scouts and engies.

If you really want something to lose sleep over, then start the Lancer trial mission and see what youre up against.

Protip: Easiest way to savescum a mission is to use a lancer to hit the Edelweiss' weak point.

Also keep in mind that the enemy has a habit of making seemingly impossible shots at the worst possible times. Especially enemy lancers once you get to chapter 16 or so, nothing is safe around them.
 

Silentpony_v1legacy

Alleged Feather-Rustler
Jun 5, 2013
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DrOswald said:
In the early game you want to get right up in peoples grill, shove the machine gun in their mouth and pull the trigger. I am serious, take your shock trooper and park them 1 step away from the enemy and aim for the head shot. With your lancers run them right up to the tank radiator and fire from point blank range.
...you do know the enemy can shoot you while you move, right? Run right up to a shock trooper? Seriously? That's work for you? Because when I get within 10 feet of shock trooper they just unload before I can even take aim. Even my high HP units just get mowed down. And anyone sent to revive them gets mowed down.


gigastar said:
For grinding, i recommend the Scout Trial mission. Do a few dry runs to learn where everything is, and then try to complete it with at least a B rank so you get the special rifle. Then give that rifle to Alicia (or any scout really, but Alicia is the best) then youll be able to consistently finish that mission in 3 turns. As well as earn more of said rifles to give to your other scouts and engies.
I've been trying this Scout mission for about a day now, and I've lost like...12 times? Around there. I don't know what game you guys are playing, but the one I am my grenades miss. At close range, yellowish-orange arch(which I assume means guaranteed hit)...still misses. No damage. On a dude out in the open, no cover, nothing. Just fizzle.
In the last try at the Scout mission, I had Alica take aim at an enemy scout. I needed 3 hits to kill him. I hit him five times(in the head no less) and he didn't die. Then he ran up and stopped right next to me, so that every time I activated Alica he took shots. Killed my by Turn 2.

I honestly think the rest of you have been unbelievably lucky.
 

Platypus540

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May 11, 2011
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Okay, no offense, but it honestly just sounds like you haven't learned how to properly play the game yet. It's veeery different from all other turn-based strategy
Silentpony said:
DrOswald said:
In the early game you want to get right up in peoples grill, shove the machine gun in their mouth and pull the trigger. I am serious, take your shock trooper and park them 1 step away from the enemy and aim for the head shot. With your lancers run them right up to the tank radiator and fire from point blank range.
...you do know the enemy can shoot you while you move, right? Run right up to a shock trooper? Seriously? That's work for you? Because when I get within 10 feet of shock trooper they just unload before I can even take aim. Even my high HP units just get mowed down. And anyone sent to revive them gets mowed down.


gigastar said:
For grinding, i recommend the Scout Trial mission. Do a few dry runs to learn where everything is, and then try to complete it with at least a B rank so you get the special rifle. Then give that rifle to Alicia (or any scout really, but Alicia is the best) then youll be able to consistently finish that mission in 3 turns. As well as earn more of said rifles to give to your other scouts and engies.
I've been trying this Scout mission for about a day now, and I've lost like...12 times? Around there. I don't know what game you guys are playing, but the one I am my grenades miss. At close range, yellowish-orange arch(which I assume means guaranteed hit)...still misses. No damage. On a dude out in the open, no cover, nothing. Just fizzle.
In the last try at the Scout mission, I had Alica take aim at an enemy scout. I needed 3 hits to kill him. I hit him five times(in the head no less) and he didn't die. Then he ran up and stopped right next to me, so that every time I activated Alica he took shots. Killed my by Turn 2.

I honestly think the rest of you have been unbelievably lucky.
I have no advice for the scout trial (I suck at it) but in general:
-Always try to flank and approach from behind an enemy so they won't shoot you.
-If you can't, learn exactly when to hit the action button when being shot so that the enemy will die, but you only lose about half health
-Aggressively pursue objectives, even if people go down (3 turns is very generous to evac them). THis was a big adjustment for me coming from XCOM and Fire Emblem, so it might be for you too.
-Snipers are utterly useless with the early rifles, their accuracy is too low to hit anything at a helpful range.
-Try to avoid moving units alone, but don't be afraid to split into groups of 2 or 3 to reach objectives or flank enemies.
-Use the Edelweiss as a cover point for your infantry. This is really helpful on the desert mission and the one with the fuckhuge tank- the Valkyria can't hurt the Edelweiss and it blocks her line of sight, so you can use it as a screen to move scouts up the ladders of the big tank.
 

Kopikatsu

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May 27, 2010
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Silentpony said:
I've been trying this Scout mission for about a day now, and I've lost like...12 times? Around there. I don't know what game you guys are playing, but the one I am my grenades miss. At close range, yellowish-orange arch(which I assume means guaranteed hit)...still misses. No damage. On a dude out in the open, no cover, nothing. Just fizzle.
In the last try at the Scout mission, I had Alica take aim at an enemy scout. I needed 3 hits to kill him. I hit him five times(in the head no less) and he didn't die. Then he ran up and stopped right next to me, so that every time I activated Alica he took shots. Killed my by Turn 2.

I honestly think the rest of you have been unbelievably lucky.
That's why I said use a Shocktrooper for that mission. It's designed as a very tough trial... for a Scout. But Shocktroopers are way, way stronger than Scouts before endgame. I just gave the MG you get from killing Ty the Immortal (In the second or third story mission, I think?) to a Shocktrooper and had them run through the Scout trial, easily gunning everyone down.
 

Chicago Ted

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Jan 13, 2009
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Picked up Valkyria Chronicles on Steam, and have been playing through it, but kinda had part of my interest die. The story's interesting, but I find the gameplay just doesn't really hold up.

The big issue I think is that I find it to be less a strategy game and more a puzzle game. It's not like something like XCOM, where I can bring in whatever mix of units I want, and if I play to my strengths and am smart about things, I can win. All the missions instead feel like they have a set, predetermine solution to them that you'll only really figure out on later play-throughs where you know how everything is set up. I guess that's part of the problem with the maps being so set, but at the same time, it just kinda kills part of the enjoyment for me. Sure, I could do things my way, but I feel that doing things my way will just give me a lower score and less exp and cash as a result.
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
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Silentpony said:
Hey, so I'm really struggling with this game. Now, just to put this rant into perspective, I beat both 40k: Chaos Gate and X-Com Enemy Unknown on hard without losing a single unit, ever. So its fair to consider me a veteran of turn-based strategy.

But Valkyria Chronicles? Oh man, is this one a *****.

I just played a desert mission, with sandstorms and ruins and the like. It was a chore. I brought along three of the lancer class guys, which are your basic rocket anti-tank dudes. Starting around turn 5 I was in range to start taking shots at some tanks over yonder. Each turn I moved the dudes closer, and took a shot. Each man, 1 shot per turn minimum(as sometimes I used extra CP to use the unit twice). And I eventually finished the mission on turn 17.
Okay, so three dudes, lets say an average of 1.5 shots per turn for 12 turns. A grand total of about 54 shots, give or take 1 or 2. At increasingly closer range.

Never. Hit. Once.

Likewise with some snipers I had. Two of them on a ridge overlooking most the battle. I hit 1 out of every 10 shots. At best.

And keep in mind, my classes are all lvl5, which I assume it decent for mission 5 in the campaign. So I'm not walking around with squirt guns and potato canons here.

And in keeping with the absolute null accuracy, the Edelweiss command tank, this supposedly amazing feat of engineering...misses more often than it hits. I've used the machine gun against an enemy scout who only need 1 more shot to go down, only to miss every shot. At damn near point blank range too! Also the main canon? Never use it. I've never hit with it, save the first mission where you have the tank. After that, never once hit. The mortar has better accuracy, for fuck's sake!

I'm basically left relying on grenades to take out enemy armor, and that's about as fun as it sounds.

Conversely(of course) the enemies seem to make every single solitary shot. Going back to this desert mission, there are two enemy snipers on a small little hut at about the center of the map. And damn if they didn't reap a terrible toll! Every time, no matter the cover my dudes were in, 1-shot KOs. The first enemy turn I lost 4 dudes, all of whom were crouched behind sandbags. Each one head shot.

I actually had to replay the desert mission 2 times because the enemy lancers could hit the Edelweiss from damn near half the map away. It was practically a slaughter and I was reduced to save scumming. Playing the same turn over and over until things went well.

And that just leaves such a sour taste in my mouth. Anyone else have difficulty? Is there a way to change the difficulty? Am I missing some key component? I've done all the training and R&D work. I've played the skirmishes multiple times each. But I just can't seem to get into the mindset this game requires.
Use Assault and Scouts almost exclusively during the first part of the game, with maybe on Lancer. NEVER try to attack the enemy head on. Instead, try to outmaneuver them, then finish off what's left. Focus on your objectives, not on killing the enemy. For instance, in the dessert level you're supposed to ignore the enemy tanks entirely, then move closer to the flag during sand storms. Trying to brute force your way through the game is... really going to hurt. Don't think about how to DESTROY enemy armor, think about how to get AROUND them.

Lancers: Don't use the lancers if you can avoid it, and try to keep them near the enemy if you do. You're supposed to get around the enemy and hit their weak spot. The Lancers are useful during certain missions, but they're limited outside of the "boss" battles. I typically bring one, unless I need more for a specific purpose. You can always call more if you need to.

Sniper: DON'T USE ANY until you get MARINA WULFSTAN. They are utterly worthless for the entire first part of the game, and they are immediately targeted by enemy soldiers. Now, once you get Marina, things change. Increase her level immediately, and get her an upgraded gun. You now have one of the deadliest units in the game. She can essentially clear out an entire area single handedly. You're basically guaranteed 1 death=1 turn. She can't really move, so you need to drop her in a vantage point quickly, but when she's situated, she really lays down the pain.

Edelweiss: It's a liability, not an asset. A well placed missile will kill it in one shot. It takes twice as many points as other units, and is actually less accurate and less powerful. It WILL miss every shot, and is little more then mobile cover. It's also more expensive to upgrade. The best strategy is to back it into a corner where it won't get killed. You get a smaller, lighter tank later. That ones actually pretty good.

Engineers: Useful support units, but not great for combat. Bring one if there are a lot of mines, if you need to give your Lancers more ammo, or if the Edelweiss is in danger. They can save your butt if the tank is about to blow. Otherwise, don't bring any if you can avoid them. A wasted space.

For the most part, put the points into the Assault and Scouting class. They become incredibly dangerous throughout the game, and powerful assault units will make the last level a piece of cake if you give them enough experience. Overall, the most versatile unit will always be the Scout, though. I hoped that helped.
 

RazgrizRex

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You should also pay attention to the individual skills/traits your troops have.
Some have desert/pollen allergies that reduce their stats on certain terrain while others get boosts. Not everyone plays well together- some hate Rosie or don't like being around other people in general. On the flip side some don't like being alone. All these things affect their statistics (accuracy, evasion, attack power, etc).

Not everyone in a given troop class has the same statistics - some have better accuracy than others, more HP, better evasion.

You should upgrade your weapons for all classes to increase accuracy. Better yet, try to get the reward guns from the princess or steal them from enemy aces by killing them on missions- they are usually better than what you can produce.

Snipers do suck early in the game- they need better guns.
 

Auron225

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Oct 26, 2009
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Some general tips I figured out;

Accuracy (as I'm sure you've picked up) is everything. Always upgrade accuracy whenever possible.

The main cannon on the Edelweiss is balls. Just mortar stuff (except lancers, they take mortars standing). Have your scouts run up and point blank the lancers - they don't shoot back.

Your snipers will suck ass until you get at least B-ranking accuracy guns. Eventually you'll be able to snipe enemy snipers, but until then - just get behind them or mortar them from afar.

It took me until this mission to realize this one. If possible, don't go have your lancers waste shots on a tanks armor. Get them around them and shoot the radiators. Get close enough and you can 1-shot them! That's also the only thing you'll use the Edelweiss cannon for - one shotting radiators if you're close enough.

Don't take a shot if you don't have a good chance of hitting - just heal or position yourself ideally.

Positioning - lancers and snipers should be well hidden when you aren't using them (crouching or lying down if possible). Scouts and shocktroopers should be positioned so they can fire on the enemy when the enemy is moving. Try and keep friends together to that they fire together!

When moving scouts or shocktroopers - if you take your shot when another scout or shocktrooper is close by, they'll shoot too! Do this whenever possible.

Eventually you'll unlock flamethrowers for your shocktroopers. Get them - they're amazing.
 

Ushiromiya Battler

Oddly satisfied
Feb 7, 2010
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Kaimax said:
Lol, I had to make a circle jerk of Shocktroopers just to kill her, with Vyse dealing the killing blow.
I was really sad when I came to that mission again on the PC, I just two shotted her with a sniper :/
I remember having a much harder time on the ps3 when the game came out.

OT:Not really much I can say, everyone else has pretty much given you the advice you need.
Still, I'll repeat one point. Make sure the aim circle is covering the enemy.
 

joest01

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Apr 15, 2009
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And oh, my favorite piece of advice on VC.

Get the Selvaria DLC (might be included in the PC version I imagine?).
Finish it. There are probably some requirements to how you finish it but I forgot.
Receive the "Ruhm".
Give to Rosie.
Watch mayhem ensue.

Seriously, it's like Selvaria is on your team. You put Rosie somewhere on the field and whenever something moves on the battlefield, she goes boom :)
 

go-10

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Edy and other shock troopers are your best friends, level them up to level 10 as soon as possible, while evenly leveling up the scouts, snipers, and lancers
you'll also want to take Alicia along for just about every battle and keep her near others, she's one of the few characters that gets support fire from just about everyone... but Edy still cuter
 

balladbird

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As was mentioned above, directly fighting the tanks is poooooosible, if you really grinded up your units and have luck on your side, but that's not how you were supposed to carry out that mission.

Every few turns a sand storm picks up, during which time you can safely move your units from trench to trench without drawing the tank's anti-personnel fire. when the sandstorm dies, leave your advancing units in the trenches, and use your snipers to take out any foot soldiers that may be closing in on them, repeat until you reach the enemy base. All that's required to capture an enemy base is to kill any soldiers guarding it from within its confines, taking the flag wins the battle, tanks be damned.


After the scene in the ruins, you fight the emporer's super tank. Before you begin fighting him in earnest, I suggest you go ahead and waste the two command points to take control of Welkin's tank and make sure its weak-spot is pressed firmly against a wall. Selvaria will intrude when you've destroyed so many of the super tank's reactors, and she is both willing and able to one-shot your tank's weak spot from halfway across the gal-darned battlefield if you leave it open.

Still, it's worth your time to have welkin's tank somewhere it'll catch her eye, since unless the weak spot is exposed she can't kill it, and him drawing her fire will make finishing off the super tank easier. just make sure to keep an engineer nearby to repair the tank as needed.

As to the tank itself, as has been said, the strategy for fighting it is to run scouts to the ladders on the sides of it, and then have them throw a grenade into the hole the reactor is in, causing it to push out for your lancers to nail.

that's... all the advice I've got. sadly I haven't played in a while. :(

ohh! I did remember one more thing: if you're having trouble killing the tank before it reaches your base camp, there are destructible pillars of stone that can be hit with a lancer's missle or the tank's main gun each of which slow the tank's progress considerably, provided you knock them over before the tank passes them
 

Silentpony_v1legacy

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Jun 5, 2013
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Kopikatsu said:
Silentpony said:
That's why I said use a Shocktrooper for that mission. It's designed as a very tough trial... for a Scout. But Shocktroopers are way, way stronger than Scouts before endgame. I just gave the MG you get from killing Ty the Immortal (In the second or third story mission, I think?) to a Shocktrooper and had them run through the Scout trial, easily gunning everyone down.
I just tried with Rosie, and even with two CPs I can't get close enough to the first enemy scout on turn one to shoot him. He runs to my camp and captures the flag turn 1.

Seriously, what game are you guys playing here? I have the Steam version. Maybe that's different to the hand-held one? 'cause in my, enemy scouts can hit 10/10 shots on my guys moving behind sand barricades. I keep reading advice on how you're supposed to run up, point blank. Did you guys turn off enemies shooting during your turn?! How?! I want to do that!

And just to be clear, my shocktroops and scouts are all lvl 7 and I have upgraded everything in the armory that is available.
joest01 said:
And oh, my favorite piece of advice on VC.

Get the Selvaria DLC (might be included in the PC version I imagine?).
Finish it. There are probably some requirements to how you finish it but I forgot.
Receive the "Ruhm".
Give to Rosie.
Watch mayhem ensue.

Seriously, it's like Selvaria is on your team. You put Rosie somewhere on the field and whenever something moves on the battlefield, she goes boom :)
Hell, I tried the Selvaria DLC. An enemy sniper 1-shotted her from literally cross the map on turn 1. And she was in cover and the game had told me 'in cover' negates extra damage from head-shots. Also I lost three shocktroops trying to kill 1 enemy shocktrooper. He ducked under two salvos of fire and his return fire killed my two guys. Then I tossed a grenade at him and he didn't die. Return fire killed my third shocktrooper.

I'm missing something here with this game. Some critical component. I wonder if its glitched or I need to re-install it. The advice/strategies people offer could never work within the confines of the game mechanics. I read suggestions (I'm sorry I know I sound like an ungrateful dick but I'm really frustrated with this game. I actually enjoy the story and want to continue, but DAMN...), but I do wonder if posters even played the game. Like this is great advice for X-Comm or another game. But this game does not comport to the strategies offered.
 

Tuesday Night Fever

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joest01 said:
Receive the "Ruhm".
Give to Rosie.
Watch mayhem ensue.
That machinegun is ridiculous. It gives a Shock Trooper the effective range of a freakin' sniper, the damage to take out pretty much any infantry in the game in a single burst even from long range, and it's even frighteningly effective against tanks if you can hit their radiators with it.

Ruhm turns a Shock Trooper into an army of one.

Silentpony said:
I keep reading advice on how you're supposed to run up, point blank. Did you guys turn off enemies shooting during your turn?! How?! I want to do that!
They're probably attacking from a flank. The enemy won't reaction fire if they're not aware of you. So running up from the rear or a side is fairly safe, assuming no other enemies see you. If the enemy is behind cover you'll have to nail 'em with a grenade, flamethrower, or mortar before you'll do any significant damage with your rifle (so 2CP minimum, one to dislodge them and another to kill them). This is a game where frontal assaults are, typically, suicidal (though the smoke canister rounds that your tanks get later in the game can make them a bit more viable).
 

Kopikatsu

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Silentpony said:
I just tried with Rosie, and even with two CPs I can't get close enough to the first enemy scout on turn one to shoot him. He runs to my camp and captures the flag turn 1.

Seriously, what game are you guys playing here? I have the Steam version. Maybe that's different to the hand-held one? 'cause in my, enemy scouts can hit 10/10 shots on my guys moving behind sand barricades. I keep reading advice on how you're supposed to run up, point blank. Did you guys turn off enemies shooting during your turn?! How?! I want to do that!

And just to be clear, my shocktroops and scouts are all lvl 7 and I have upgraded everything in the armory that is available.
I only played the Steam version. Did you run to the left? Because there are two Scouts hidden in the grass and if you don't kill the one on the right side of the path, he'll just sprint to your flag on turn 1. After he's dead, circle around the left path to find the second one and kill him, then the third will come up on the bridge and kill him too. With those three gone, your base isn't in danger of being captured at all.
joest01 said:
Hell, I tried the Selvaria DLC. An enemy sniper 1-shotted her from literally cross the map on turn 1. And she was in cover and the game had told me 'in cover' negates extra damage from head-shots. Also I lost three shocktroops trying to kill 1 enemy shocktrooper. He ducked under two salvos of fire and his return fire killed my two guys. Then I tossed a grenade at him and he didn't die. Return fire killed my third shocktrooper.

I'm missing something here with this game. Some critical component. I wonder if its glitched or I need to re-install it. The advice/strategies people offer could never work within the confines of the game mechanics. I read suggestions (I'm sorry I know I sound like an ungrateful dick but I'm really frustrated with this game. I actually enjoy the story and want to continue, but DAMN...), but I do wonder if posters even played the game. Like this is great advice for X-Comm or another game. But this game does not comport to the strategies offered.
Er... what? Selvaria has about the same health and defense as a tank. A sniper should barely scratch her. During the second mission, you can literally run her into multiple enemy tanks and MG encampments and come out alive... and you're expected to get a good ranking on it. Also, the Imperial soldiers are intentionally garbage. Don't try to push out with them, just keep them hunkered down and shoot the enemy soldiers as they come up.
 

DrOswald

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Silentpony said:
Kopikatsu said:
Silentpony said:
That's why I said use a Shocktrooper for that mission. It's designed as a very tough trial... for a Scout. But Shocktroopers are way, way stronger than Scouts before endgame. I just gave the MG you get from killing Ty the Immortal (In the second or third story mission, I think?) to a Shocktrooper and had them run through the Scout trial, easily gunning everyone down.
I just tried with Rosie, and even with two CPs I can't get close enough to the first enemy scout on turn one to shoot him. He runs to my camp and captures the flag turn 1.

Seriously, what game are you guys playing here? I have the Steam version. Maybe that's different to the hand-held one? 'cause in my, enemy scouts can hit 10/10 shots on my guys moving behind sand barricades. I keep reading advice on how you're supposed to run up, point blank. Did you guys turn off enemies shooting during your turn?! How?! I want to do that!

And just to be clear, my shocktroops and scouts are all lvl 7 and I have upgraded everything in the armory that is available.
joest01 said:
And oh, my favorite piece of advice on VC.

Get the Selvaria DLC (might be included in the PC version I imagine?).
Finish it. There are probably some requirements to how you finish it but I forgot.
Receive the "Ruhm".
Give to Rosie.
Watch mayhem ensue.

Seriously, it's like Selvaria is on your team. You put Rosie somewhere on the field and whenever something moves on the battlefield, she goes boom :)
Hell, I tried the Selvaria DLC. An enemy sniper 1-shotted her from literally cross the map on turn 1. And she was in cover and the game had told me 'in cover' negates extra damage from head-shots. Also I lost three shocktroops trying to kill 1 enemy shocktrooper. He ducked under two salvos of fire and his return fire killed my two guys. Then I tossed a grenade at him and he didn't die. Return fire killed my third shocktrooper.

I'm missing something here with this game. Some critical component. I wonder if its glitched or I need to re-install it. The advice/strategies people offer could never work within the confines of the game mechanics. I read suggestions (I'm sorry I know I sound like an ungrateful dick but I'm really frustrated with this game. I actually enjoy the story and want to continue, but DAMN...), but I do wonder if posters even played the game. Like this is great advice for X-Comm or another game. But this game does not comport to the strategies offered.
I have completed the game multiple times on PS3 and once on steam version, getting maximum ranks on every mission. I know what I am talking about here.

Honestly, at this point I am wondering if there is something wrong with your game. Maybe some sort of misfiring DRM that is supposed to make the game impossible for pirates or something, because a ton of things you describe just are not supposed to happen by the normal rules of the game. For example, being in cover makes you immune to head shots. And even if it didn't, I don't think Selvaria can be killed by 1 shot from a sniper even with a head shot.

I will record a video of me doing the scout mission and I will upload it to youtube later tonight, maybe that will give you an idea of what is wrong and how to use the strategies offered.
 

NuclearKangaroo

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Silentpony said:
Hey, so I'm really struggling with this game. Now, just to put this rant into perspective, I beat both 40k: Chaos Gate and X-Com Enemy Unknown on hard without losing a single unit, ever. So its fair to consider me a veteran of turn-based strategy.

But Valkyria Chronicles? Oh man, is this one a *****.

I just played a desert mission, with sandstorms and ruins and the like. It was a chore. I brought along three of the lancer class guys, which are your basic rocket anti-tank dudes. Starting around turn 5 I was in range to start taking shots at some tanks over yonder. Each turn I moved the dudes closer, and took a shot. Each man, 1 shot per turn minimum(as sometimes I used extra CP to use the unit twice). And I eventually finished the mission on turn 17.
Okay, so three dudes, lets say an average of 1.5 shots per turn for 12 turns. A grand total of about 54 shots, give or take 1 or 2. At increasingly closer range.

Never. Hit. Once.

Likewise with some snipers I had. Two of them on a ridge overlooking most the battle. I hit 1 out of every 10 shots. At best.

And keep in mind, my classes are all lvl5, which I assume it decent for mission 5 in the campaign. So I'm not walking around with squirt guns and potato canons here.

And in keeping with the absolute null accuracy, the Edelweiss command tank, this supposedly amazing feat of engineering...misses more often than it hits. I've used the machine gun against an enemy scout who only need 1 more shot to go down, only to miss every shot. At damn near point blank range too! Also the main canon? Never use it. I've never hit with it, save the first mission where you have the tank. After that, never once hit. The mortar has better accuracy, for fuck's sake!

I'm basically left relying on grenades to take out enemy armor, and that's about as fun as it sounds.

Conversely(of course) the enemies seem to make every single solitary shot. Going back to this desert mission, there are two enemy snipers on a small little hut at about the center of the map. And damn if they didn't reap a terrible toll! Every time, no matter the cover my dudes were in, 1-shot KOs. The first enemy turn I lost 4 dudes, all of whom were crouched behind sandbags. Each one head shot.

I actually had to replay the desert mission 2 times because the enemy lancers could hit the Edelweiss from damn near half the map away. It was practically a slaughter and I was reduced to save scumming. Playing the same turn over and over until things went well.

And that just leaves such a sour taste in my mouth. Anyone else have difficulty? Is there a way to change the difficulty? Am I missing some key component? I've done all the training and R&D work. I've played the skirmishes multiple times each. But I just can't seem to get into the mindset this game requires.
it sounds like you didnt upgrade your equipment

a headshopt shouldnt matter if your units are behind sandbags because they have protection agaisnt crits