Aether Shanties: A Steampunk Airship RP - Recruitment Thread

Recommended Videos

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
NinjaDeathSlap said:
hiei82 said:
NinjaDeathSlap said:
Name: Zachary (Zach) Eagle

Age: 18

Gender: Male

Culture: Neobedouin

Background: Outrider

Ship: The Mermaid

Appearance: 5ft 11in tall, copper skinned, handsome, thick mane of long dark hair, decorated with white feathers woven into it, goatee beard, hazel eyes with a scar running down past the left eye, the build of an athlete, lithe and agile, bare chested, with a necklace of Sabre teeth around his neck.

Personality: There is never a dull moment with Zach. He is energetic, confident, witty, and the life and soul of every occasion. However, beneath this carefree demeanor he is always watchful and alert for both danger and opportunity (when on lookout, few will spot a ship on the horizon before Zach). Quick to jest and poke fun at others, but when he deems you to be a friend worth fighting for, you'll never find a more fiercely loyal companion.

While Zach responds to most situations with a laugh, a jibe, and a roguish grin, when riled his fury is palpable, and in a fight, he's often the first into the breach. He can fight at range with his bow and throwing knives, or up close with arm blades. Fast, sure-footed, aggressive and deadly, he was dancing with bears and fighting off ambushes earlier than most. You don't want to be the one to stand in his way. He despises conformity and harsh authority, and has no respect for people that allow themselves to be subjugated rather than fight or flee.

Biography: While Zach was born and raised a Neobedouin, he's actually half-Skyfolk as well, having been conceived in a night of drunken passion during a mid-July festival in Helium city. His mother was back on the ground before she knew she was pregnant, and chose not to try and find the father to tell him, and to raise Zach as part of the tribe. To this day, Zach doesn't know this side of his heritage, although he's often noted that he never conformed as easily as the other children.

While skilled and knowledgeable with dirt beneath his feet, Zach has always lusted after the freedom of the sky in a way the rest of his tribe never did, and birds were always his favorite wild animals. Staying on the fringes as an outrider was the natural place for him, as he was restless and bored easily moving at the slower pace of the main caravan. When his tribe once again took to the skies for the mid-July festival, Zach fell head-over-heels in love with the airships and the floating cities, and never went back. For the past two years, he's served on merchant ships, looking out for and defending against pirate raids. However, even in this life he grows bored easily, and now yearns to become a pirate himself. He is currently in High Tortuga, drinking and brawling, in the hope that he will meet pirate captains come ashore who will be impressed with him and will want him to join their crew.

Edit: I've quoted you now after I saw your post about wanting to be quoted if we want feedback.
Sadly, quotes don't work that way, but I happened to be looking back so it didn't matter ^_^

I'm on the Imperial side, so take what I say with a grain of salt - Wenseph would, should, and can overrule anything I say on Non-imp characters, but here's my thoughts.

1) God I don't want to run into Zach in a dark alley.

2) Fun character; I feel like he needs a pet parrot to complete and evidence the bird loving (alternatively some other bird)

3) "He is currently in High Tortuga, drinking and brawling, in the hope that he will meet pirate captains come ashore who will be impressed with him and will want him to join their crew." May want to change that to Helium City - that's where the ships are now.

4)Does he want to find his father at all, or is that just some background - I'm not sure from my reading of the character.

5) Aside from being big, gruff, and strong (and apparently joyous), are there any special skills he has? Not a needed change in any way, just might be something interesting to add.

Otherwise; I like him. Still don't want to meet him in a dark alley way but I like him.
1) He's not all that aggressive really. He'll rob you blind as soon as look at you, but you have to work pretty hard to really piss him off.

2) I was thinking that when I was making the character sheet, but I left it out because I wasn't sure if it would be allowed. A parrot could also help him by scouting ahead for danger or targets.

3) Will do.

4) Yes, but it's more of a long-term dream than a priority. He wonders where he came from in that regard, and whether or not it could give him any answers as to why he is the way he is, but at the same time he doesn't brood over it, and he accepted some time ago that whoever his father is is long gone, and even if they ever met they wouldn't know each-other.

5) He's more of an agility/marksmanship kind of guy than brute strength. Firstly he is an excellent spotter and tracker. He grew up having to be able to spot threats to the tribe as an outrider, and having to hunt them without becoming the hunted himself. These skills transitioned to the air as well. Give him a good view and he'll spot a ship long before anyone else, and make a snap judgement as to weather it's an enemy, a friend, or a target. When it comes to combat, he's a dead shot with his bow and knives (he can use gunpowder weapons as well, but he prefers bows and knives because they're quieter, more reliable, and faster to fire).

Edit: Made a few edits to my character sheets now, thanks for the feedback! :)
And thank you for the edits. I had to dig deep into the character to find anything to give feedback on, so you shouldn't worry too much - though still change anything Wenseph may ask for; she's in charge of the pirates and I do not speak for her.
 

Asclepion

New member
Aug 16, 2011
1,425
0
0
Name: Garath Den
Age: 33
Gender: Male
Culture: Misbegotten
Background: Privateer
Ship: The Mermaid

Appearance:
A huge monster laden with dense muscle and fat. Despite his immense size, Garath Den can move quickly and, although blind, his acute hearing makes him very accurate. While he cannot see, Garath Den's hearing is 1,000 times as sensitive as a normal human's. It has given him a sonar sense, similar to echolocation, and allows him to home in on even the slightest noise. Fully clad in armor, only the lower half of his face is exposed, showing long and sharp teeth that jut out at odd angles. A large fletchett gun has been mounted to his right arm.


Personality:
Explosive in temperament, always willing to jump into a fight, and enjoys bragging about his exploits.

Biography:
Garath Den's powers relate to the mass, strength, and resilience of his obese body. He has superhuman strength and great resistance to physical injury. Even underneath the armor, Garath Den's skin and layers of thick blubber are able to absorb impact and proved to be difficult to penetrate. Although he possesses no formal training, his great size coupled with his strength and being impervious to harm render him an effective fighter.

Garath Den grew up in gladiatorial arenas, having never known his parents. He served on pirate craft into early adulthood, where he took up work as a freelancer and adventurer.


Name: Arrepoth der vogel
Age: 22
Gender: Female
Culture: Misbegotten
Background: Servant
Appearance: A chimeric hybrid of human and ave. She has a lean figure and sharp facial features, with fearsome eyes. Feathers protrude from the flesh. Even when she hides her feathers and claws under robes and cloaks, she barely passes as human.
Ship:The Mermaid

Fighting Style:
Predatory birds have visual acuity dozens of times sharper than a person. A hawk can easily spot a mouse a mile away. It not only sees the mouse, but can also watch the mouse's sides expand and contract with each breath. If a hawk could read and someone held up a newspaper a quarter-mile away, the hawk would know what the day's headlines were. And they can fly. Both factors, if transmuted to a human sniper, could heighten their combat prowess as never before. Arrepoth is a result of such an experiment. If she gets dragged into a fight at all, something has gone wrong.the creature is far more suited to scouting areas or taking position in places unreachable to those on the ground. She has claws like knives, but hollow bones and lacks durability. Any armor would be too heavy to fly with- the chimera must always be aware of weight.


Personality: Arrepoth possesses a very fierce personality and an enormous ego. She is known for her distinct lack of patience and displays of aggression. She is very direct and strong willed, believing the world belongs to those who act, not those who only talk. She prides herself in being a tactician and combatant, and her favorite opponents are those who are overwhelmingly superior. She has been indoctrinated for the majority of her life, and her surname just means "the bird". She has been alienated from human society until recently. Arrepoth had to be given specially made clothing, and now serves as reconnaissance and to keep watch.
 

deathbydeath

New member
Jun 28, 2010
1,363
0
0
hiei82 said:
1) Might want to expand on the biography to explain how you ended up looking for a new crew in Helium City.

2) Would like to know more about the battle axe; and feel free to include information Drustan doesn't know. I say this so it can be used as a plot device if needed while maintaining the ideas you had in mind for it.

3)If you were thinking about the Imperial side, then you might want to add some reasons for the Imperials to hire you (we are, after all, a bunch of stuck-up, snooty, Victorian era, Englishmen/women ^_^)

4) If you were thinking Pirate side... um... does he know any drinking songs? (he seems rather pirate side already to me so I don't have anything to really add here)
Name: Drustan Cynwrig

Age: 30

Gender: Male

Culture: Skyloft (could be Neobeduin, though)
Background: Mercenary
Ship: Either is possible, although the Invincible is much preferred.

Appearance: A tall, massive slab of a man, Drustan stands 6'4" tall, and his massive head of crimson hair only makes him seem taller.  Drustan's clothing tends to change semi-regularly, but this is only because he has a habit of ruining clothing in fights and brawls.  Typically, he wears some sort of long/trench coat or duster, and they're usually in a dull tone to avoid clashing with his (barely kempt) crimson mane.

Physically, Drustan is a huge person, in both strength and size.  On most of his jobs, he gets relegated most of the grunt labor, as he's normally the best suited to the task.  He's a loud, imposing man, and he's hardly conspicuous.  He takes great pride in his physical self, and this usually manifests in (over)confidence.  He's not very narcissistic, he's just glad he is who he is.  He's the kind of man, who on appearance alone, can make others either run indoors screaming, or run to him in times of need.

Personality: If Drustan had a single opposite, it would be subtlety.  He is gruff and rowdy almost to the point of boisterous, and he only has a middle ground between "obscenely joyous" and "really damn grouchy" when ordered to.  He enjoys company, especially if there's drinking involved, and he never turns down free alcohol.  Despite his size and appearance, Drustan is a fairly amicable person, and he tends to strike up at least a few friendships whenever he travels somewhere new.

Biography: The life of Drustan Cynwrig, like the man himself, is relatively simple.  He left his beloved home in Skyloft for the simple sake of enjoying life and the adventures that make it up.  His father was an artisan, known for his versatile skills and intricate creations.  His mother was a full-time housewife, largely due to the fact that she gave birth to seven children, of which Drustan was the second oldest.  As Drustan grew older, he became less and less attached to his family, even more so than the average teenager.  He loved the life he had, and there were no real complaints, but it just seemed like something vital was missing.  He said his goodbyes to home, and set off upon an airship to see what had yet to be seen.  That was 15 years ago.

While treasure hunting with an airship crew a few years ago, he found the ancient battle axe "El Mak'on D'teth".  When they were leaving, the job went south and the cave they were in started collapsing.  Drustan held off the falling ceiling almost single-handedly, using D'teth to support areas he wasn't in.  His actions saved the lives of the crew, and Drustan decided to keep the axe, believing it could be useful in the future. The blade of the axe is intricately carved, with spirals and whorls decorating the unusually strong metal. (AN: The carvings could be used as an ancient language if need be.)

Drustan's adventures have taken him far and wide, and the vessels he travelled on are just as varied.  He doesn't mind, though, because that expands his formidable repertoire of tales.  He's done things like wrestling an escaped lion while hanging off a ship by a rope, and led a rebellion of repressed slaves on a skyloft in an attempt to obtain a vintage whiskey. However, he is most  famous for his rescue of the HMS Judgement.  The tale of the Judgement is a glorious one, but it begins as humbly as you'd expect.  Drustan boarded the ship as paid muscle for its voyage, as it was woefully understaffed after a battle with pirates.  Three uneventful days passed since setting sail, followed by a cacophony of noise and destruction.  In the brief lights between dark and day, Drustan was up on deck, attempting to rid himself of a hangover obtained through an impressive bout of drinking the night before.  Also on deck was the leading officer, Jonathan Malkon, and the two were exchanging stories while Drustan was gulping down as much of the wind as humanly possible. When Malkon reached the punchline about a soldier who was stripped naked and hung off the side of the ship, the ground beneath him explode. Drustan grabbed Malkon before he fell off and cradled the captain in his arms while checking for a pulse. He found one, and then tied the man to his back, while staring at the circling pirate ship they fought earlier. Shouting, cursing, and doing whatever it took to wake the crew, Drustan continually checked the captain's vitals and prepared D'teth for the boarding pirates. When the Judgment's crew had been rallied and the pirates were speeding towards them with reckless anticipation, Drustan led the crew of the IAN frigate in making repairs and preparing defenses. Jonathan would whisper something into his ear, and then Drustan would bellow out the order, verbally prodding the view into working towards their own survival. When the pirates began to board the Judgement, Drustan took to the front of the lines, swinging D'teth back and forth, pressing the attackers back to the gangplank before jumping over to their ship before tearing important shit up. Making a dramatic leap to the deck of the Judgement, Drustan continued bellowing orders to the Judgement, working in tandem with the Captain to restore the ship and set a new course back to a friendly city. This particular tale of heroism and resolve has earned him fame through word-of-mouth, and his grandiose retelling in particular has landed him several jobs with Imperial and Imperial-allied vessels.

Currently, Drustan has been cooped up in Helium City for three months, and he's eager to rid himself of the ground beneath his feet and drunken scuffles with the local criminal youth.

1) Added a sentence at the end.

2) I didn't intend for D'teth to be a Chekov's Gun, but I expanded on the axe in vague ways.

3) Discussed in the new addition.

4) He doesn't care to learn any drinking songs, as he usually starts swilling alcohol as soon as possible instead of singing about it. When he's all nice and blasted he sometimes tries to sing, but those are events people generally try and forget about.
 

Cybele

New member
Jun 7, 2010
372
0
0
hiei82 said:

Here's my sheet. Feedback will be most appreciated.

[spoiler = "Roy"]
Name: Roy
Age: 19
Gender: Male
Culture: Neobedouin/Skyfolk
Background: Inventor
Ship: The Mermaid
Appearance: Roy is of medium height and build. He has dark brown unkempt hair that's long enough the get in his eyes all the god damn time but not long enough that he could tie it up. He can usually be seen with a week old stubble. Roy has pale blue eyes and a long scar that starts near his left temple and disappears somewhere in his mess of hair.
He usually wears a simple shirt that might once have been white, a leather west with tinted goggles dangling from one pocket, pants with numerous pockets and oil stains and a leather belt with a wide assortment of tools and other things on it.

Personality: Roy is very calm and laid-back. Nothing ever really seems to bother him much and he seems nearly impossible to anger. When he does get angry though...god help you. He is also very stubborn and doesn't give up until he either succeeds or it blows up in his face.

Biography: Roy was born in a small Neobedouin tribe. When Roy was six his tribe was attacked pirates or slavers and most of them were either imprisoned or killed. Roy tried to flee but one of the slavers hit him across the head with a metal pipe and all went black.

When he woke up some time later he was chained up, in a Skyfolk city, being sold off to a gunsmith, and he couldn't hear a thing. He spent the next five or so years working day and night, putting together all sorts of different guns and rifles. His hearing never returned. Though the work was hard and the hours unbearably long, Roy was able to find some pleasure in it, especially when allowed to work on the more detailed parts. Still, when the opportunity presented itself he escaped, taking his master's weekly earnings with him.

He bough passage on the first airship he came across, flying to another Skyfolk city, and spent what he had left to buy an apprenticeship to an inventor. It took Roy two days to convince the man, Mr. Cirrus, to give him a chance but the inventor eventually agreed. Mr. Cirrus' wife, a performer and a kind-hearted woman, took to teaching Roy how to lip read and speak normally again when she had time. Whatever free time Roy had was spent building gun and practising with them. To compensate for his loss of hearing, Roy has excellent eyesight and is and a dead-eye shot.

Mr. Cirrus was never very fond of Roy's keen interest in guns. Besides, he has a family of his own now so it was about time for Roy to go off looking for his own fortune. He made a deal with a weapons trader, agreeing to work for the man in exchange for passage to Helium City. Once he had arrived and worked off his dept, he spent his time fixing up people's guns for a pint of beer, lunch or a place to spend the night, all the while keeping his eyes open for some more interesting work. And what can be more fun than being a pirate?
[/spoiler]
 

Floris2123

New member
Apr 26, 2011
991
0
0
Name: George Maelstrom

Age: 24

Gender: Male

Culture: Sky folk

Background: Air marine/Gadgeteer

Ship: HMS Invincible

Appearance: George is about 6'2 tall and weighs around 170lbs. He is a bit thin, and he misses the little finger on his right hand. He has long brown hair and gray eyes. George usually wears a mix of red and black clothing, along with a pair of small goggles. He carries a small golden compass with him at all times, which he keeps in a small bag. He also wears black fingerless gloves, and a black or brown belt. On his back he carries a large rifle, and he wears a long sword on his side.

Personality: George is a friendly and open person. He is also very active, and it is hard for him to do completely nothing. He is also very curious, and likes to take things apart. He is a generally good person, and likes to help people when he can. He is very secretive about his work though, and anyone entering his room without permission will find out just how much a bullet wound can hurt. He is also very loyal, and will always try to keep his word.

Biography: George was the son of a very poor merchant. His mother died shortly after he was born, and his father had to raise him alone. His father was always busy, and George was a very curious child. He spent most of his time growing up looking through trash bags for anything interesting. When he was 4 years old he found a broken rat drone, along with a few tools. Having noting better to do he tried to repair the rat, which of course did not work. What it did do was spark the young boy's interest, and from that moment on he tried to repair anything he came across.

As George grew older his skills began to improve, and at the age of 9 he finally managed to repair his first item. A small golden compass, which his father had wanted to sell. His father was so impressed he was allowed to keep it. George's repair skills became quite well known and it wasn't long before he began to repair all kind of broken things in his neighborhood. A man named James who lived near George eventually heard of his exploits, and invited him to visit him sometimes. James was an Gadgeteer, and he began to teach the young George all kinds of things about the profession. James also taught the young and curious boy how to read and write.

George slowly matured into a man, and at the age of 17 he left his home. He needed money to sustain himself and his inventions, so he joined the air marines. George used his knowledge of guns to perfect his own, and also helped others maintain their weapons. He saw quite some battle in his time, though most of it were street brawls and the like. When he turned 21 there was an little 'accident' and his own gun exploded. The explosion cost him his little finger, of his right hand and he was transported to the nearest hospital as soon as possible. It was here that he got some time off to relax, and while he observed the sky he could see the ships flying through them. He promised himself that he would one day serve on one, and once he was healed he quit his job and went to Helium City.

Once he had reached Helium City however he found that getting a spot on a ship wasn't easy. So he once again took on the job of an air marines, and waited for his time to shine. He also spend whatever free time he had helping with the ships. They were a bit weary of him at first but after a while he was allowed to help with repairing the ships, he picked up many valuable traits here. A couple of years passed, and yesterday he heard of a chance to join a ship. He went to his superior officer, who knew his ambitions. He accepted though a bit hesitantly, he had hoped to keep him in Helium City a bit longer. But George was very happy to hear that he was finally allowed to work on a ship.

Here is my sheet, commentary and suggestions are always welcomed.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
Asclepion said:
Name: Garath Den
Age: 33
Gender: Male
Culture: Misbegotten
Background: Privateer
Ship: The Mermaid

Appearance:
An enormous humanoid laiden with dense muscle and fat. Despite his immense size, Garath Den can move quickly and, although blind, his acute hearing makes him very accurate. While he cannot see, Garath Den's hearing is 1,000 times as sensitive as a normal human's. It has given him a sonar sense, similar to echolocation, and allows him to home in on even the slightest noise. Fully clad in armor, only the lower half of his face is exposed, showing long and sharp teeth that jut out at odd angles. A large fletchett gun has been mounted to his right arm.


Personality:
Explosive in temperament, always willing to jump into a fight, and enjoys bragging about his exploits.

Biography:
Garath Den's powers relate to the mass, strength, and resilience of his obese body. He has superhuman strength and great resistance to physical injury. Even underneath the armor, Garath Den's skin and layers of thick blubber are able to absorb impact and proved to be difficult to penetrate. Although he possesses no formal training, his great size coupled with his strength and being impervious to harm render him an effective fighter.

Garath Den grew up in gladiatorial arenas, having never known his parents. He served on pirate craft into early adulthood, where he took up work as a freelancer and adventurer.


Name: Arrepoth der vogel
Age: 22
Gender: Female
Culture: Misbegotten
Background: Servant
Appearance: A chimeric hybrid of human and ave. She has a lean figure and sharp facial features, with fearsome eyes. Feathers protrude from the flesh. Even when she hides her feathers and claws under robes and cloaks, she barely passes as human.
Ship:The Mermaid

Fighting Style:
Predatory birds have visual acuity dozens of times sharper than a person. A hawk can easily spot a mouse a mile away. It not only sees the mouse, but can also watch the mouse's sides expand and contract with each breath. If a hawk could read and someone held up a newspaper a quarter-mile away, the hawk would know what the day's headlines were. And they can fly. Both factors, if transmuted to a human sniper, could heighten their combat prowess as never before. Arrepoth is a result of such an experiment. If she gets dragged into a fight at all, something has gone wrong.the creature is far more suited to scouting areas or taking position in places unreachable to those on the ground. She has claws like knives, but hollow bones and lacks durability. Any armor would be too heavy to fly with- the chimera must always be aware of weight.


Personality: Arrepoth possesses a very fierce personality and an enormous ego. She is known for her distinct lack of patience and displays of aggression. She is very direct and strong willed, believing the world belongs to those who act, not those who only talk. She prides herself in being a tactician and combatant, and her favorite opponents are those who are overwhelmingly superior. She has been indoctrinated for the majority of her life, and her surname just means "the bird". She has been alienated from human society until recently. Arrepoth had to be given specially made clothing, and now serves as reconnaissance and to keep watch.
I like the characters, though I personally prefer Arrepoth.

I'm sorry to say I have nothing I can add to them or suggest - these characters are pirate misbegotten and mutated to the extreme. I don't know how much mutation is possible - that's up to Wenseph to decided.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
Cybele said:
hiei82 said:

Here's my sheet. Feedback will be most appreciated.

[spoiler = "Roy"]
Name: Roy
Age: 19
Gender: Male
Culture: Neobedouin/Skyfolk
Background: Inventor
Ship: The Mermaid
Appearance: Roy is of medium height and build. He has dark brown unkempt hair that's long enough the get in his eyes all the god damn time but not long enough that he could tie it up. He can usually be seen with a week old stubble. Roy has pale blue eyes and a long scar that starts near his left temple and disappears somewhere in his mess of hair.
He usually wears a simple shirt that might once have been white, a leather west with tinted goggles dangling from one pocket, pants with numerous pockets and oil stains and a leather belt with a wide assortment of tools and other things on it.

Personality: Roy is very calm and laid-back. Nothing ever really seems to bother him much and he seems nearly impossible to anger. When he does get angry though...god help you. He is also very stubborn and doesn't give up until he either succeeds or it blows up in his face.

Biography: Roy was born in a small Neobedouin tribe. When Roy was six his tribe was attacked pirates or slavers and most of them were either imprisoned or killed. Roy tried to flee but one of the slavers hit him across the head with a metal pipe and all went black.

When he woke up some time later he was chained up, in a Skyfolk city, being sold off to a gunsmith, and he couldn't hear a thing. He spent the next five or so years working day and night, putting together all sorts of different guns and rifles. His hearing never returned. Though the work was hard and the hours unbearably long, Roy was able to find some pleasure in it, especially when allowed to work on the more detailed parts. Still, when the opportunity presented itself he escaped, taking his master's weekly earnings with him.

He bough passage on the first airship he came across, flying to another Skyfolk city, and spent what he had left to buy an apprenticeship to an inventor. It took Roy two days to convince the man, Mr. Cirrus, to give him a chance but the inventor eventually agreed. Mr. Cirrus' wife, a performer and a kind-hearted woman, took to teaching Roy how to lip read and speak normally again when she had time. Whatever free time Roy had was spent building gun and practising with them. To compensate for his loss of hearing, Roy has excellent eyesight and is and a dead-eye shot.

Mr. Cirrus was never very fond of Roy's keen interest in guns. Besides, he has a family of his own now so it was about time for Roy to go off looking for his own fortune.
[/spoiler]
Okay; lets see here.

1) It's an interesting idea and I like it. DISCLAIMER: Wenseph overrules me on all Pirate ship characters.
2) I'd like to know how he went from apprenticing under a gunsmith to in helium city looking for work on a pirate ship. Please elaborate.
3) I'm worried that the deafness will come back to haunt your character in the end (lack of hearing causes him to miss an order... on a pirate ship... ouch). Even with lip reading it could be odd. Still, this is a question for Wenseph

I think that's it. Good character
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
Floris2123 said:
Name: George Maelstrom

Age: 24

Gender: Male

Culture: Sky folk

Background: Air marine/Gadgeteer

Ship: HMS Invincible

Appearance: George is about 6'2 tall and weighs around 170lbs. He is a bit thin, and he misses the little finger on his right hand. He has long brown hair and gray eyes. George usually wears a mix of red and black clothing, along with a pair of small goggles. He carries a small golden compass with him at all times, which he keeps in a small bag. He also wears black fingerless gloves, and a black or brown belt. On his back he carries a large rifle, and he wears a long sword on his side.

Personality: George is a friendly and open person. He is also very active, and it is hard for him to do completely nothing. He is also very curious, and likes to take things apart. He is a generally good person, and likes to help people when he can. He is very secretive about his work though, and anyone entering his room without permission will find out just how much a bullet wound can hurt. He is also very loyal, and will always try to keep his word.

Biography: George was the son of a very poor merchant. His mother died shortly after he was born, and his father had to raise him alone. His father was always busy, and George was a very curious child. He spent most of his time growing up looking through trash bags for anything interesting. When he was 4 years old he found a broken rat drone, along with a few tools. Having noting better to do he tried to repair the rat, which of course did not work. What it did do was spark the young boy's interest, and from that moment on he tried to repair anything he came across.

As George grew older his skills began to improve, and at the age of 9 he finally managed to repair his first item. A small golden compass, which his father had wanted to sell. His father was so impressed he was allowed to keep it. George's repair skills became quite well known and it wasn't long before he began to repair all kind of broken things in his neighborhood. A man named James who lived near George eventually heard of his exploits, and invited him to visit him sometimes. James was an Gadgeteer, and he began to teach the young George all kinds of things about the profession. James also taught the young and curious boy how to read and write.

George slowly matured into a man, and at the age of 17 he left his home. He needed money to sustain himself and his inventions, so he joined the air marines. George used his knowledge of guns to perfect his own, and also helped others maintain their weapons. He saw quite some battle in his time, though most of it were street brawls and the like. When he turned 21 there was an little 'accident' and his own gun exploded. The explosion cost him his little finger, of his right hand and he was transported to the nearest hospital as soon as possible. It was here that he got some time off to relax, and while he observed the sky he could see the ships flying through them. He promised himself that he would one day serve on one, and once he was healed he quit his job and went to Helium City.

Once he had reached Helium City however he found that getting a spot on a ship wasn't easy. So he once again took on the job of an air marines, and waited for his time to shine. He also spend whatever free time he had helping with the ships. They were a bit weary of him at first but after a while he was allowed to help with repairing the ships, he picked up many valuable traits here. A couple of years passed, and yesterday he heard of a chance to join a ship. He went to his superior officer, who knew his ambitions. He accepted though a bit hesitantly, he had hoped to keep him in Helium City a bit longer. But George was very happy to hear that he was finally allowed to work on a ship.

Here is my sheet, commentary and suggestions are always welcomed.
Why do I like every character you make? and where do you find all these perfect pictures for them...

I don't have much to say honestly; I really like this character. My only concern might be that he's a skyfolk; a people who don't just walk into Imperial recruitment offices and sign up to be marines. That would be something like a Frenchman walking into a British Army recruitment facility during the hundred year war - not unheard of but a rare. Maybe explain what happened between 9 years old and 17 years old that made him want to join the Empire.

Other then that; I'm totally fine with this. (and a touch scared at how many good characters exist in this thread... seriously; Steampunk brings out the escapist's best)
 

Ruedyn

New member
Jun 29, 2011
2,982
0
0
hiei82 said:
(and a touch scared at how many good characters exist in this thread... seriously; Steampunk brings out the escapist's best)
I notice inventors and gadgeteers are also in abundance. I just don't understand why nobody else wants to be the guy who punches things, what's so great about being the smart one?!
 

Cybele

New member
Jun 7, 2010
372
0
0
ruedyn said:
hiei82 said:
(and a touch scared at how many good characters exist in this thread... seriously; Steampunk brings out the escapist's best)
I notice inventors and gadgeteers are also in abundance. I just don't understand why nobody else wants to be the guy who punches things, what's so great about being the smart one?!
Why punch things when you could blow them up in a very elaborate and possibly ridiculous way?
 

Cybele

New member
Jun 7, 2010
372
0
0
hiei82 said:
Okay; lets see here.

1) It's an interesting idea and I like it. DISCLAIMER: Wenseph overrules me on all Pirate ship characters.
2) I'd like to know how he went from apprenticing under a gunsmith to in helium city looking for work on a pirate ship. Please elaborate.
3) I'm worried that the deafness will come back to haunt your character in the end (lack of hearing causes him to miss an order... on a pirate ship... ouch). Even with lip reading it could be odd. Still, this is a question for Wenseph

I think that's it. Good character
1) Noted.

2) Edited the sheet accordingly.

3) I'm well aware of the fact and hope it will lead to some interesting and/or funny situations.
 

deathbydeath

New member
Jun 28, 2010
1,363
0
0
ruedyn said:
hiei82 said:
(and a touch scared at how many good characters exist in this thread... seriously; Steampunk brings out the escapist's best)
I notice inventors and gadgeteers are also in abundance. I just don't understand why nobody else wants to be the guy who punches things, what's so great about being the smart one?!
Drustan Cynwrig, yo.

hiei82: Is there any feedback I should be aware of?
 

Floris2123

New member
Apr 26, 2011
991
0
0
hiei82 said:
Why do I like every character you make? and where do you find all these perfect pictures for them...
Well great minds do think alike. I guess the same goes for RP'ers, since I also always like your characters. :)


I don't have much to say honestly; I really like this character. My only concern might be that he's a skyfolk; a people who don't just walk into Imperial recruitment offices and sign up to be marines. That would be something like a Frenchman walking into a British Army recruitment facility during the hundred year war - not unheard of but a rare. Maybe explain what happened between 9 years old and 17 years old that made him want to join the Empire.
I have changed the bio, I hope it is acceptable now. :D
Name: George Maelstrom

Age: 24

Gender: Male

Culture: Sky folk

Background: Air marine/Gadgeteer

Ship: HMS Invincible

Appearance: George is about 6'2 tall and weighs around 170lbs. He is a bit thin, and he misses the little finger on his right hand. He has long brown hair and gray eyes. George usually wears a mix of red and black clothing, along with a pair of small goggles. He carries a small golden compass with him at all times, which he keeps in a small bag. He also wears black fingerless gloves, and a black or brown belt. On his back he carries a large rifle, and he wears a long sword on his side.

Personality: George is a friendly and open person. He is also very active, and it is hard for him to do completely nothing. He is also very curious, and likes to take things apart. He is a generally good person, and likes to help people when he can. He is very secretive about his work though, and anyone entering his room without permission will find out just how much a bullet wound can hurt. He is also very loyal, and will always try to keep his word.

Biography: George was the son of a very poor merchant. His mother died shortly after he was born, and his father had to raise him alone. His father was always busy, and George was a very curious child. He spent most of his time growing up looking through trash bags for anything interesting. When he was 4 years old he found a broken rat drone, along with a few tools. Having noting better to do he tried to repair the rat, which of course did not work. What it did do was spark the young boy's interest, and from that moment on he tried to repair anything he came across.

As George grew older his skills began to improve, and at the age of 9 he finally managed to repair his first item. A small golden compass, which his father had wanted to sell. His father was so impressed he was allowed to keep it. George's repair skills became quite well known and it wasn't long before he began to repair all kind of broken things in his neighborhood. A man named James who lived near George eventually heard of his exploits, and invited him to visit him sometimes. James was an Gadgeteer, and he began to teach the young George all kinds of things about the profession. James also taught the young and curious boy how to read and write.

As time went by James became increasingly impressed by George. He picked up all kinds of things without any problem, and he could repair almost anything. George meanwhile began to learn more and more about the world. The country that really impressed him was the empire, he decided that he wanted to one day live there. He was sure he would be able to find work there, as there weren't many sky folks in the empire.

George slowly matured into a man, and at the age of 17 he left his home. He needed money to sustain himself and his inventions, so he joined the air marines. George used his knowledge of guns to perfect his own weapons, and also helped others maintain their weapons. He saw quite some battle in his time, though most of it were street brawls and the like. When he turned 21 there was an little 'accident' and his own gun exploded. The explosion cost him his right little finger and he was transported to the nearest hospital as soon as possible. It was here that he got some time off to relax, and while he observed the sky he could see the ships flying through them. He promised himself that he would one day serve on one.

He returned home once he was healed, to see how his father was doing. When he arrived there he received some terrible news, his father had been murdered in a robbery a few days earlier. George was too shocked to do anything besides visit his fathers former home, he arrived there to see that it had been completely raided. George went to the police and asked them if they had caught the killer yet, the police was very ashamed to tell him that they hadn't pursued him. The nobles had deemed it unnecessary and as such they had dropped it.

George was stunned once more, he had disliked the nobles. But this took away any sympathy he had for them, he went back to his old home. He stayed there for a week to try and sort his live out, eventually he decide to go to the empire and leave his rotten country behind him. George packed up his things and left, never to return. He moved to Desolation as soon as he arrived in the empire.

Once he had reached Desolation however he found that getting a spot on a ship wasn't easy. So he once again took on the job of an air marines, and waited for his time to shine. He also spend whatever free time he had helping with the ships. They were a bit weary of him at first but after a while he was allowed to help with repairing the ships, he picked up many valuable traits here. A couple of years passed, and yesterday he heard of a chance to join a ship. He went to his superior officer, who knew his ambitions. He accepted though a bit hesitantly, he had hoped to keep him in Desolation a bit longer. But George was very happy to hear that he was finally allowed to work on a ship. So he went to Helium city, and he has been assigned to be a part of the HMS Invincible.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
deathbydeath said:
ruedyn said:
hiei82 said:
(and a touch scared at how many good characters exist in this thread... seriously; Steampunk brings out the escapist's best)
I notice inventors and gadgeteers are also in abundance. I just don't understand why nobody else wants to be the guy who punches things, what's so great about being the smart one?!
Drustan Cynwrig, yo.

hiei82: Is there any feedback I should be aware of?
Not on my end

Floris2123 said:
hiei82 said:
Why do I like every character you make? and where do you find all these perfect pictures for them...
Well great minds do think alike. I guess the same goes for RP'ers, since I also always like your characters. :)


I don't have much to say honestly; I really like this character. My only concern might be that he's a skyfolk; a people who don't just walk into Imperial recruitment offices and sign up to be marines. That would be something like a Frenchman walking into a British Army recruitment facility during the hundred year war - not unheard of but a rare. Maybe explain what happened between 9 years old and 17 years old that made him want to join the Empire.
I have changed the bio, I hope it is acceptable now. :D
Name: George Maelstrom

Age: 24

Gender: Male

Culture: Sky folk

Background: Air marine/Gadgeteer

Ship: HMS Invincible

Appearance: George is about 6'2 tall and weighs around 170lbs. He is a bit thin, and he misses the little finger on his right hand. He has long brown hair and gray eyes. George usually wears a mix of red and black clothing, along with a pair of small goggles. He carries a small golden compass with him at all times, which he keeps in a small bag. He also wears black fingerless gloves, and a black or brown belt. On his back he carries a large rifle, and he wears a long sword on his side.

Personality: George is a friendly and open person. He is also very active, and it is hard for him to do completely nothing. He is also very curious, and likes to take things apart. He is a generally good person, and likes to help people when he can. He is very secretive about his work though, and anyone entering his room without permission will find out just how much a bullet wound can hurt. He is also very loyal, and will always try to keep his word.

Biography: George was the son of a very poor merchant. His mother died shortly after he was born, and his father had to raise him alone. His father was always busy, and George was a very curious child. He spent most of his time growing up looking through trash bags for anything interesting. When he was 4 years old he found a broken rat drone, along with a few tools. Having noting better to do he tried to repair the rat, which of course did not work. What it did do was spark the young boy's interest, and from that moment on he tried to repair anything he came across.

As George grew older his skills began to improve, and at the age of 9 he finally managed to repair his first item. A small golden compass, which his father had wanted to sell. His father was so impressed he was allowed to keep it. George's repair skills became quite well known and it wasn't long before he began to repair all kind of broken things in his neighborhood. A man named James who lived near George eventually heard of his exploits, and invited him to visit him sometimes. James was an Gadgeteer, and he began to teach the young George all kinds of things about the profession. James also taught the young and curious boy how to read and write.

As time went by James became increasingly impressed by George. He picked up all kinds of things without any problem, and he could repair almost anything. George meanwhile began to learn more and more about the world. The country that really impressed him was the empire, he decided that he wanted to one day live there. He was sure he would be able to find work there, as there weren't many sky folks in the empire.

George slowly matured into a man, and at the age of 17 he left his home. He needed money to sustain himself and his inventions, so he joined the air marines. George used his knowledge of guns to perfect his own weapons, and also helped others maintain their weapons. He saw quite some battle in his time, though most of it were street brawls and the like. When he turned 21 there was an little 'accident' and his own gun exploded. The explosion cost him his right little finger and he was transported to the nearest hospital as soon as possible. It was here that he got some time off to relax, and while he observed the sky he could see the ships flying through them. He promised himself that he would one day serve on one.

He returned home once he was healed, to see how his father was doing. When he arrived there he received some terrible news, his father had been murdered in a robbery a few days earlier. George was too shocked to do anything besides visit his fathers former home, he arrived there to see that it had been completely raided. George went to the police and asked them if they had caught the killer yet, the police was very ashamed to tell him that they hadn't pursued him. The nobles had deemed it unnecessary and as such they had dropped it.

George was stunned once more, he had disliked the nobles. But this took away any sympathy he had for them, he went back to his old home. He stayed there for a week to try and sort his live out, eventually he decide to go to the empire and leave his rotten country behind him. George packed up his things and left, never to return. He moved to Desolation as soon as he arrived in the empire.

Once he had reached Desolation however he found that getting a spot on a ship wasn't easy. So he once again took on the job of an air marines, and waited for his time to shine. He also spend whatever free time he had helping with the ships. They were a bit weary of him at first but after a while he was allowed to help with repairing the ships, he picked up many valuable traits here. A couple of years passed, and yesterday he heard of a chance to join a ship. He went to his superior officer, who knew his ambitions. He accepted though a bit hesitantly, he had hoped to keep him in Desolation a bit longer. But George was very happy to hear that he was finally allowed to work on a ship. So he went to Helium city, and he has been assigned to be a part of the HMS Invincible.
Works for me
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
NinjaDeathSlap said:
hiei82 said:
Do you know how long it might be before we hear if we're in or not?
I'm going to give it through Saturday, just to give any weekend people a chance to submit.

Therefore, some time sunday I should make the decision on the Imperials. It's up to Wenseph on the pirates I guess.
 

deathbydeath

New member
Jun 28, 2010
1,363
0
0
hiei82 said:
deathbydeath said:
Is there any feedback I should be aware of?
Not on my end
I am sincerely hoping that is a "Sure, deathbydeath, we accept your character into this RP, with Drustan sailing upon the Invincible."

I'll just wait until Sunday, then, with hope and gleeful anticipation.