After the Fact: Reaper-cussions

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Bagmun

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This article is meant to generate discussion around Mass Effect's plot and contains spoilers towards the end game of Mass Effect 2 and some spoilers concerning the whole franchise in general. DO NOT READ THIS ARTICLE IF YOU HAVEN'T BEATEN ME2!!

SPOILER SPOILER SPOILER

?Human, you?ve changed nothing.?
- Harbinger




It?d been a long time since I?d heard an empty threat that was so unintentionally loaded. The irony rang loud in my ears as I raced down the alien corridors with seeker swarms in hot pursuit. I could see the Normandy hovering just ahead. Joker stood in the opened air lock, firing controlled bursts from an M-8 assault rifle into the crowd of pursuing collector drones, buying me precious seconds. I see the impossible jump before me, but I didn?t come this far to die. I fall short! I scramble for a handhold ? anything to keep me from falling. Just as I lose my grip, Garrus forcefully grabs my arm and hoists me onto the ship. Still under a hail of gunfire, I spare myself one final glance at this terrible place and wondered?

?What in the Hell was the point of that??

The first iteration of this impressive franchise presented a wholly original universe to explore that was massive in scope and then bestowed a responsibility to the player that was just as considerable in its importance: the preservation of sapient organic life throughout the galaxy from an unknowable enemy called the Reapers. And best of all, you could approach this charge on your own terms. In the end, whether you attacked each objective as a ruthless renegade or a benevolent paragon, you succeeded in thwarting galactic genocide in an epic explosion of awesome.

ME2 lets you euthanize a baby reaper. That?s?pretty much it.


?????

While the new streamlined combat operates beautifully, this new ?path of least resistance? approach that Bioware took with their inventory and combat system (which rocks) has birthed a plotline that borderline emasculates its hero (doesn?t rock so much). It?s hard to imagine how Shepard is able to keep his chin up through it all. I mean the man has gone from first human Spectre to Cerberus human resources assistant and then add to that the underwhelming revelation provided end game.

This is not to say that the plot is bad. The process leading up to the finale is engaging and the amazing voice talent is still there. If anything, Bioware knows how to sweet talk you. It?s just that when you reach the climax of this second episode, your jaw drops (and not in a good way). Add to that several plot holes (i.e. why doesn?t the council or alliance offer so much as a half-assed investigation attempt into why THOUSANDS of people are disappearing) and you are standing on some fairly shaky ground. It never caves in on itself, but it?ll be enough to keep fanboys and newcomers to the series debating and screaming at each other for the next few years.

Mass Effect 2 achieved something amazing in its tight shooter mechanics complemented by a dynamic dialogue system. This is a game that can appeal to shooter fanatics as well as role playing enthusiasts. Add to that some very solid voice work, visuals that can?t be described as anything but beautiful, and Martin Sheen and you?ve got a recipe for kick ass; however, no matter how much Martin Sheen you pour into a game, there will always be some issues and nitpicks. Games that achieve such heights merit the additional criticisms. Call it gamer love.
 

MorsePacific

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Nov 5, 2008
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Good...review? It was an interesting read, and I agree whole-heartedly with your opinion of the ending. The Human-Reaper was an absolute joke, after the hell that was the suicide mission.
 

funksobeefy

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lol yellow armour.

Well I tried to play Mass Effect 1 the other day after beating Mass Effect 2 and I couldn't. Which really really pisses me off because I fucking loved Mass Effect 1 and I didn't think the combat was that bad, but then ME 2 comes around with its ridiculously better combat system and puts ME 1 to shame. I can not play ME 1 anymore, try as I might its just so freaking slow and awkward.

and I cant get that badass as armour to load but then I think, I dont want to run around in a helmet the entire time. It would look really silly

I do want to play with a shotgun character but also want all the tech stuff
 

GodsAndFishes

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ME2 is like The Empire Strikes Back, in that there isn't much of a plot and mainly serves to draw you into the universe as you await the epic climax in the third installment.

As to the human disappearance plot hole, I thought that they were only happening in the last few months. The first few were just put down as slavers etc, but as it became clear that there was something else the Alliance/Council put on their gloves and got down to some good honest buerocracy (I can never spell that word) and would probably respond by the time that Earth is the only colony left.
 

Bagmun

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MorsePacific said:
Good...review?
I always get confused where to post my articles because user generated reviews are, in a sense, gaming discussion. It doesn't really seem review-y, does it?
 

Veret

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Definitely a strange tack for them to be taking, but it's not like you could expect something much better. The middle of the trilogy can't do too much in the way of resolution or major plot shifts, because that's what the third game is for. Bioware obviously knew this, so they poured all of their Martin Sheen[footnote]As of now, this is a new term for "creative effort and ingenuity." So thank you for that.[/footnote] into making the details as delicious as possible, and setting up the series for an epic finale. I certainly look forward to finally dealing with Cerberus, and the choice you made with the reaper data at the end should prove interesting.
 

CommyGingerbreadMan

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Dec 22, 2009
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I like the game through and through.

The reason into why no one was investigating was somewhat mentioned, still even I thought they could have come up with a better one. Jacob mentions it as to why he joined Cerberus. That the Alliance sees a problem and starts up the paperwork to suggest someone to go check it out. AKA they take their time.

Secondly you go through the epic time of recruiting a team, and just as you get Legion, I did his loyalty mission, then you hit the homestretch endgame. That kind of left me a little disheartened. I mean extend the game a little longer, maybe throw in 2 missions (We could have come back as the reapers were attacking Normandy 2 and forced them out.) missions like the last one where we're all in an epic struggle the entire team. Then Endgame it.

Third and last problem. I mean I know setting up for a third one is necessary, but please show that our problems had more then just a wave from the person from the first game. I saved the Racchni, and all I get is an Asari telling me they still remember I saved them. Only get to see the council once. And others you all know of. Least they could have done was make some of them missions.
 
Dec 14, 2009
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I like to think that ME 2 is more about character development than actual story progression. Garrus and Tali, for me, are 2 of the most developed characters in gaming.
 

Alex_P

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Mar 27, 2008
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Bagmun said:
(i.e. why doesn?t the council or alliance offer so much as a half-assed investigation attempt into why THOUSANDS of people are disappearing)
They're mostly colonies established in the Terminus systems, intentionally outside of Alliance control.

-- Alex
 
Aug 25, 2009
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I'm once more replaying the whole series from the beginning (fun times!) and I have to say that I kind of agree with, and kind of don't.

The climax of Mass Effect had definite results within the game's storyline, while stopping the baby Reaver doesn't seem to. But consider that Mass Effect 2 has the problem of being the middle instalment, which in trilogies has the constant problem of mking it feel like we're just around waiting for the final part.

Mass Effect 2, I think, does quite a good job at wrapping up some of the plot points of the first game with a degree of heartwarming or awesome, and it sets such a dramatic scene for the final game, thatI think it fulfils its job quite nicely. It might not be quite as immediately gratifying as the first game, but as long as Bioware can continue at their level of competence, th third game promises to be utterly awesome.

Mass Effect 2 is the middle game. It's a very, very good middle game, but it still comes with all the problems of being a middle game. Bioware were never going to be ale to get around those inherent problems, no matter ho hard they tried, so instead it feels to me like they embraced them, and set about making the best middle game ever.

EDIT: Alright, edited to give the right developer. Sorry, I was tired. Now can we discuss my point instead of my mistake?
 

Bagmun

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Alex_P said:
They're mostly colonies established in the Terminus systems, intentionally outside of Alliance control.

-- Alex
This had occurred to me, but then I remember how Udina's panties got into a twist and then exploded when Eden Prime was attacked. That was one colony in the Terminus Systems that was attacked and his head nearly fell off. ME2 starts off by saying several colonies are disappearing and the Alliance (or Council) replies "Well...nobody liked them anyway."

I don't even want to get into the numbers they were dropping when you finally get into the Collector base. Something about hundreds of thousands of people being pumped into that thing?
 

Bagmun

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MelasZepheos said:
It might not be quite as immediately gratifying as the first game, but as long as Bungie can continue at their level of competence, th third game promises to be utterly awesome.

Mass Effect 2 is the middle game. It's a very, very good middle game, but it still comes with all the problems of being a middle game. Bungie were never going to be ale to get around those inherent problems, no matter ho hard they tried, so instead it feels to me like they embraced them, and set about making the best middle game ever.
I believe you mean Bioware, my friend. I hope Bungie stays far away from my Mass Effect.
 
Dec 14, 2009
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MelasZepheos said:
I'm once more replaying the whole series from the beginning (fun times!) and I have to say that I kind of agree with, and kind of don't.

The climax of Mass Effect had definite results within the game's storyline, while stping the baby Reaver doesn't seem to. But consider that mass Effect 2 has the problem of being the middle instalment, which in trilogies has the constant problem of mking it feel like we're just around waiting for the final part.

Mass Effect 2, I think, does quite a good job at wrapping up some of the plot points of the first game with a degree of heartwarming or awesome, and it sets such a dramatic scene for the final game, thatI think it fulfils its job quite nicely. It might not be quite as immediately gratifying as the first game, but as long as Bungie can continue at their level of competence, th third game promises to be utterly awesome.

Mass Effect 2 is the middle game. It's a very, very good middle game, but it still comes with all the problems of being a middle game. Bungie were never going to be ale to get around those inherent problems, no matter ho hard they tried, so instead it feels to me like they embraced them, and set about making the best middle game ever.
Bungie? You mean Bioware right?
Edit: Damn ninjas!
 

(whitty name here)

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Apr 20, 2009
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All I can say is that its setting up for the finale of epic proportions.

Damn Ninja's!

The colonies were in the terminus systems, outside of Citadel and Alliance control. Even in the first game the council said(the only smart thing that ever came out of their damn mouthes) was that if a mass of ships went in, it may trigger a war with the terminus systems.

The Cain ends the reaper embryo pretty quickly though.....
 

Maze1125

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The Collectors were taking any and all humans, they were going to invade Earth next. That's a pretty big thing to stop. Not as big as the plot of ME1, but still big.

As for the Alliance being concerned, they are, very much so, but they have absolutely no idea who is committing the abductions nor where they will strike next.

Also Eden Prime was only near the border to the Terminus Systems, not actually in them.
 

T-Bone24

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Dec 29, 2008
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Mostly, I think that Mass Effect 2 is more about character development and serves to set in motion the third installment. I hope there's a good conclusion that can come out of all this, because an entire galactic invasion fleet who all know you, specifically, by name... it's gonna be hard to fight that, when it took the deadliest man in the galaxy + an entire fleet to kill one, then three of the deadliest folk in the galaxy to abort one giant mecha-fetus. How in God's name are they going to sort it out?
 
Dec 14, 2009
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T-Bone24 said:
Mostly, I think that Mass Effect 2 is more about character development and serves to set in motion the third installment. I hope there's a good conclusion that can come out of all this, because an entire galactic invasion fleet who all know you, specifically, by name... it's gonna be hard to fight that, when it took the deadliest man in the galaxy + an entire fleet to kill one, then three of the deadliest folk in the galaxy to abort one giant mecha-fetus. How in God's name are they going to sort it out?
You underestimate the power of Shepard. He has the amazing ability to rally people, I can imagine Shepard being able to convince god, through intimidation/persuasion.