After the nuclear catastrophe that was Metroid: Other M,what could nintendo do to make the next one

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jackpackage200

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After the nuclear catastrophe that was Metroid: Other M,what could nintendo do to make the next one a better game?

I feel like they need to return to formula to make Metroid great again. They should go back to the meroidvania style on the 3ds and Prime style on the Wii U.
 

Kahunaburger

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May 6, 2011
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Isolation and exploration, man. Metroid is about mood - it doesn't need an extensive story for the same reason music doesn't need one.
 

him over there

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Sequel to fusion of course. The metroid dna suit opens up all kinds of new possible mechanics. I especially liked how the energy and missile drops were parasites that turned the surrounding into enemies if you didn't collect them and I hope they keep little things like that in the future. Also Get slowbeef as the voice of Ridley: "I WAS DESIGNED AT 4:AM!"
 

Smooth Operator

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They could just make a normal Metroid, after the last one it would look like candy to a starving fat kid.
 

The Madman

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Kahunaburger said:
Isolation and exploration, man. Metroid is about mood - it doesn't need an extensive story for the same reason music doesn't need one.
Bingo.

Metroid Prime did it right I tend to think by making the environments the star of the show and keeping banter and such minimal. Let the setting and the ambience tell a story, don't force it down the players throat.
 

DrWilhelm

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Imagine Aliens, if the entire human cast bar Sigourney Weaver got PG13-butchered in the first 5 minutes. Also Sigourney Weaver is a mute. And the interior decoraters remembered to bring more colours than just dismal grey.

Never played a Metroid game in my life by the way, aside from Metroid Prime: Hunters on the DS, which I despise 'cos controlling an fps with that teeny-tiny stylus gave me unbearable hand cramps. I'm completely basing my vision of the series on what I've gathered from reading discussions on the series.
 

Epicspoon

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it wasn't a "nuclear catastrophe". the very fact that the game earned a profit kind of keeps it from being a catastrophe at all. yes there were people who hated it but every game has somebody who hates it. I honestly never cared whether Samus spoke or not. now if Link or mario were to speak I'd be mad but Samus is supposed to be a developed character. Mario has almost no personality (key word: almost) and Link is supposed to be an avatar for the player. samus on the other hand has in fact spoken before Other M even if it was only to the player. Mario and Link have not because we're supposed to use our imaginations for them.

I'm not going to say whether I like it or not to avoid an argument but saying it's a catastrophe just because you and some people you know didn't like it doesn't make it so. A very large number of people like it. If it has a noticeable fanbase you can't really call it a catastrophe now can you?
 

Condiments

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Epicspoon said:
it wasn't a "nuclear catastrophe". the very fact that the game earned a profit kind of keeps it from being a catastrophe at all. yes there were people who hated it but every game has somebody who hates it. I honestly never cared whether Samus spoke or not. now if Link or mario were to speak I'd be mad but Samus is supposed to be a developed character. Mario has almost no personality (key word: almost) and Link is supposed to be an avatar for the player. samus on the other hand has in fact spoken before Other M even if it was only to the player. Mario and Link have not because we're supposed to use our imaginations for them.

I'm not going to say whether I like it or not to avoid an argument but saying it's a catastrophe just because you and some people you know didn't like it doesn't make it so. A very large number of people like it. If it has a noticeable fanbase you can't really call it a catastrophe now can you?
Something can be catastrophic from a quality standpoint and still make a lot of money and be profitable. Whether Metroid: Other M made a lot of money or is well liked has no bearing on its inherent quality, as these are fallacious lines of logic.

Anyways, I agree with Kahunaburger about exploration and isolation. I think other M stripped too much away at the core of what makes Metroid tick.
 

TFAsmash

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I'm lazy atm so i'll just copy paste my reply about other M from another forum here.

TFAsmash said:
there is a huge list of reasons why, but...

Main reason why its story is bad, and the portrayal of samus was bad, was not because they gave her emotions(ie, the excuse everyone who fanboys/fangirls over other m try to label those that didn't like it as, trying to say they hated it just cuz it "gave" samus "emotions" which is total BS btw.) but because of how ridiculous and over the top the "emotions" they gave her were, it often felt like i was watching a cheesy over the top anime half the time...where the woman always has to be completely unsure of herself, needs the big strong male mentor to give her guidance, and is a queen of melodrama. Nothing Wrong with trying to give a character more "human" emotions, but the things they gave samus in other m didn't feel "human" prime 3 and 2 actually did better jobs at showing samus having emotions and feelings then other m in a lot of ways, part of which is in those games she didn't constantly blabber on about how she was feeling, she SHOWED everyone.

http://penny-arcade.com/patv/episode/learning-from-other-m

but its not just that however, things just weren't written well, nor executed well.

for instance....

WHY did samus piss herself like she did from encountering ridley for the (chronologically) 5th time now?

she's seen him fall down a reactor shaft, get blown up by the chozo statues in prime 1, destroyed his phazon form in prime 3, in the original metroid disintegrated right in front of her, and killed him again in super.

Safe to say, ridley can cheat death, and SHE KNOWS this, there is not any logical reason for why she should of been so terrified or scared like she was in the ridley scene, if this was prime 1 or basically the 2nd time she faced him, it would of been understandable, but after 5 times killing him already, she should know he has a way to come back. So her crying her eyes out of fear in that scene didn't make sense.

But you wanna know how it could have made sense? and STILL showed her having emotion? instead of crying her eyes out from fear, have her have an emotional breakdown from anger instead, over the simple fact that she HAS killed him so many times and he keeps coming back, it still could of let her lose control of her suit the way it did, it still could of let anthony come in and save the day, and it sure as hell would of made more sense to see her raging over the fact that no matter what she does he keeps coming back, and in many ways it would of caused her to connect to the fans more that way(imagine it showing flashbacks to how many times she's killed him, from the nes fight, to the prime games, to super, instead of her flashing back to a scared little child, maybe have her thinking outloud a bit while its happening about how no matter what she's done he keeps coming back. I tell you what, if something like that woudl of happened in my eyes could of made everything esle i didn't like about other m worth it just for that scene.)

I'll cut it there cuz i think y'all get the idea; Other M's story, or if nothing else at least the very way it was executed wwas done poorly, hence the backlash. I could write up other things like how the hell run was just as bad, but the ridley scene IMO is one of the easiest ones to understand, and also the one that COULD of been the best, most emotional(in a good way, for both fans and her character) moments in the game, but instead, cuz of the way it was handled it became one of worst, most *facepalming* moments in the game. I could go into how the relationship between adam and samus was executed so poorly and made it seem belittling to samus, and even sexist, or how the plot itself didn't make sense and how it caused the events in fusion to become even more confusing but the wall of text is long enough as is.




as for the other problems....well, the controls (specifically switching to First person) felt awkward at times, and the dodge button was pretty broken, in the sense that it was easy to abuse to avoid nearly...well everything.

at least the boss battles were fun though, if nothing else getting to see nightmare, the metroid queen, and phantoon in 3D was awesome.

either way, I hope nintendo either sweeps other M under the rug as non-cannon, or at the very least gives us another game that tries to correct and fix all the blunders in the game.

I Want samus to have emotions, don't get me wrong, and i hate when people say folks like me just want samus to be an emotionless robotic psychopath bent on killing everything.

But it needs to be done right, and honestly other M's mess of a story was not done right at all.


Do i want nintendo to give another go at giving samus some personality? yes, but i also want them to think about it better, and hire decent writers next time.
 

TFAsmash

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the prime games are not considered part of a seperate timeline. theyr'e all part of the same one.


Metroid
metroid prime
metroid hunters
metroid prime 2
metroid prime 3
metroid 2 return of samus
super metroid.
metroid other M
metroid fusion.



that is the actual official timeline from nintendo themselves, the prime games are not part of a seperate timeline.
 

Smeggs

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I heard it was so awful that I've refused to play it...I'll just stick with my GC games, thanks.
 

Epicspoon

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Condiments said:
Epicspoon said:
I'm not going to say whether I like it or not to avoid an argument but saying it's a catastrophe just because you and some people you know didn't like it doesn't make it so. A very large number of people like it. If it has a noticeable fanbase you can't really call it a catastrophe now can you?
Something can be catastrophic from a quality standpoint and still make a lot of money and be profitable. Whether Metroid: Other M made a lot of money or is well liked has no bearing on its inherent quality, as these are fallacious lines of logic.

Anyways, I agree with Kahunaburger about exploration and isolation. I think other M stripped too much away at the core of what makes Metroid tick.
*ahem* this was the point of what I was saying however. There are a large number of people who like it. it has a decent fanbase, large enough for people to be able to openly say they enjoy without being embarrassed. my enjoyment of the game is not the point because even assuming I were to say I enjoyed it using myself as an example isn't very good conduct for a debate and would end up making me look like an idiot, whereas if I said I disliked it it would work against my argument. I'm not saying I myself enjoyed it or didn't enjoy it, I'm saying it can hardly be called a disaster when so many people like it. by your logic I could accurately call any game in the world a disaster just because I can find a couple Hundred/thousand/etc. people who didn't enjoy it. video game quality is a matter of opinion so yes it does in fact make a completely reasonable argument.
 

Lunar Templar

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*points to Super Metriod and Zero Mission* that, go back, see what made that game awesome, and do that again. no break downs, no cut long scenes, just exploration and ass kicking
 

Cowabungaa

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I'll second everyone who said that Metroid needs exploration and desolation. I absolutely adored roaming around those Chozo ruins in Metroid Prime 1, figuring out all kinds of details about what happened to that planet, about all the plant and animal life. It made Metroid special.
Phuctifyno said:
How about some actual bounty hunting?
Hah! You'll have to stick with this for that:
The rumors of it getting cancelled better be wrong. Seriously, it's basically the wet dream of everyone who ever wanted to play as Boba Fett.
 

Yopaz

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Just forget that it ever happened and shove it under the rug. I don't think it's as bad as many others, but I actually kinda liked the gameplay. The story could have been better, but they tried to give us some background to Samus. They could most likely have done it without making her a whiny girl with daddy issues, but still. I think we should be able to forget it if they toss out games with the quality we used to expect form Metroid.
 

Epicspoon

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NameIsRobertPaulson said:
Except in this case, the amount of dislikes far outweighs the number of likes. I would bet anything that more people hated that game (myself included) than liked it.
but can you prove that? and even if you could would it change the fact that the game has alot of people that enjoy it quite a bit? furthermore how do you know how many people who say they hated it either
A. didn't play it at all
B. said they hated it but then played it and changed their minds or
C. Only dislike specific parts of the game but enjoyed the rest?

you see these are all unsolveable variables, even if you put up a poll it would still only be limited to the people on the Escapist who bothered to click the link and bothered to vote. then you would also have to figure out how many people who voted even played the game at all. this is also unsolvable. furthermore look at this thread itself. it only has around 20 replies. multiple of which come from multiple people commenting twice. and then one of those people is me not voicing my opinion at all. several of them didn't even comment on their satisfaction with the game but even assuming that everyone here hated it, it only leaves around fifteen people who disliked the game enough to complain about it. granted this is also limited to those who were on the escapist at the time of this threads posting who had an account at all, it doesn't change the fact that I have more up to date information backing my argument than you do. while your argument is entirely based on your own opinion I'm factoring in all possible information about the issue while ignoring my own opinion. you are only making assumptions while I am making an educated and logical analysis using what I know about the games reputation. so to recount here is what we know for a FACT. The game was successful, has a very noticeable fanbase but also has a noticeable number of people who dislike it. it did NOT however cause Nintendo to lose money or even break even. it made them money and quite a few people did not buy it until after reviews were released. Opinions are completely irrelevant because there is no way to get an accurate grasp on them. and unless you can find a way to accurately measure them and also prove that the measurement is accurate then opinions REMAIN irrelevant and we have to assume that the satisfaction rate is %50. we can only use numbers which we know definitively. and those numbers all point to the game being successful.