Age of Conan.. Free?

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Fortesque

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Jan 16, 2009
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I frequently buy an Online Gamer magazine for about $15AU everyone month. I went to get the new one this months issue Age of Conan absolutely free with an extra month of subscription fee.
Now is this game really crap or are they just grasping for members with the release of Lich King? or is it both?
 

prettynothings

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May 6, 2009
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Mm, it's dying. Had a good start, popularity wise, and then they introduced a few patches that weren't very nice. After awhile people started to quit, leaving servers fairly dead, so they merged a ton of servers into just a few. Was sad, other than a few bugs, the game looked amazing, it was also pretty cool. Anyway, Funcom isn't making much money, but dunno about that free game, that sounds pretty neat. D: Just know that the game is hyoooog.
 

Fortesque

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Ill give it a go of course. Its just like one of those 15day free trials, this will just last 2 months and it wont be a cut down version of the game like the WoW free trial.
 

prettynothings

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Arghh, acronyms! Age of Conan has some pretty insane requirements, so watchout. D: (Or it did when it first came out. Same thing, right? :))
 

MrSnugglesworth

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Jan 15, 2009
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pimppeter2 said:
Mrsnugglesworth said:
pimppeter2 said:
Its dieing, same with TR
TR is dead. Has been for a while.
Nah, I mean as the way TR was free for like the last month it was up. Same here
Ohhh. Alright, I got you.

Whats awkward is that I went to the TR site to renew my subs on it and it ended. Needless to say I was mad.
 

Cousin_IT

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Feb 6, 2008
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Suffering the same fate most new MMOs do: seems popular early on; fail to appreciate alot of influx is from people who already play other MMOs looking for something new; novelty wears off + old MMOs release new content; players migrate back home, leaving behind the few diehards who either didnt play MMOs before, or had fully quit their old ones rather than just taken a break.
 

quiet_samurai

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Conan was cool, the fighting was awesome and I liked how there was actually colission between characters and NPCs, not like WoW where you can run through everyone. It's too bad this game is dying, but alot of MMOs have tons of potential only to be outdone by Blizzard, Vanguard was another game that had potential but is now almost non existant. Now matter how justified WoW is for being the king MMO (and it is) right now I would like to see it go away. Sadly the only thing that will probably do that is WoW2.... I cringe when i think of the day.
 

Fortesque

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Eh i used to be a WoW junkie, till i realized how much money and time I wasted on it. Now im a Guild Wars junkie, 3 greatest words in MMO history 'Free To Play'
 

vede

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Yes, this seems to be a common thing among MMOs now.

Conan, Vanguard, Warhammer, Tabula Rasa, PlanetSide (?), I'm pretty sure the same thing happened to EQ2.

WoW and EQ have the genre pretty much covered, so I figure they'll just stick around a while, while new games will focus more on different genres.
 

Worgen

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Whatever, just wash your hands.
Senrab said:
Fortesque said:
Should have said "its dieing, same as Warhammer online"
Sad, but true.
I think it still has a chance but they really need to go all out, unless they can release a real new expansion pack to get it back in the news it wont last. The content add ons are a good step but it needs more
 

Crash486

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Fortesque said:
I frequently buy an Online Gamer magazine for about $15AU everyone month. I went to get the new one this months issue Age of Conan absolutely free with an extra month of subscription fee.
Now is this game really crap or are they just grasping for members with the release of Lich King? or is it both?
The game is crap. It had such potential but they made so many poor design decisions (most of which post launch) that I question the competence of their dev team.

The game started off alright, there were a few balance issues, and a very noticable lack of content in the later half of the game, but alot of it was forgivable because the mechanics seemed to be there.

A few of the crafting aspects didn't quite work yet, and apparently stats granted from items (or stats in general rather) had no effect on your character.

When they started to add features (that should have been there when the game went live), balance classes, and add in content and crafting, the shit hit the fan.

Every week (or rather actually every 2 to 3 weeks since they were unable to follow any kind of consistent patching schedule) they would break something or add some new game-breaking exploit to the game (for instance tank classes could 1 shot people hitting harder than any other class in the game) which would in turn take them another 3 to 6 before they addressed the issue. Classes were constantly having their damage multiplyers turned off or their skills broken, making them useless for weeks on end.

On top fo that, even when they introduced a mechanic that did work, it seemed like they just assigned random values to everything without first testing it to see what they had done. For instance, take gem-crafting as a prime example of how they fucked their game over from week to week.

1. Gem crafting (one of the initial crafting skills) doesn't work at launch. After a month they finally implement it into the game, so gemcrafters can actually do something with the skill they picked up.
2. On second glance, gem crafting still doesn't work. 2 weeks later, they fix it and now gemcrafting is officially added into the game.
3. For some reason, all of the best abilities are placed on one color gem (red). Why would they do this? Why make 1 all powerful gem?
4. People start farming red gems and making exceedingly powerful weapons and suits of armor, giving them the ability to basically 1 shot anyone in the game.
5. Dev team sees the problem and decides to cut the gem drop rate, so now crafting this armor is more significantly more difficult and time consuming.
6. People spend hours and hours farming these now rare red gems now that the drop rate has been nerfed. (meanwhile all the other gem colors have lost all value making them useless)
7. finally, dev team decides these gems are just too powerful, and decides to completely nerf the way the damage coefficients work, effectively making everyone's hard work in farming gems for nothing. Hours and hours of gameplay wasted.

This doesn't even cover the fact that for about 3 weeks, every time you entered a new zone (as every area in the game was instanced) you had to take off all your armor and run through naked because when you loaded in to the other side your armor wouldn't load with gem bonuses.

All the meanwhile they're working on class balance fixes and completely changing the mechanics of entire character classes without even first hammering out basic gameplay mechanics.

The game was just... disgustingly bug ridden, and full of class imbalance. There was a huge lack of communication between the design team and player base. In fact the player base was split up into an EU and USA sections. The dev team almost never communicated with the US player base directly, we always got our news second hand from the EU forums. Knowing this, they most likely didn't ever read our comments or suggestions either. Age of Conan didn't fail because of WoW. It failed because of its incompetent design team.
 

Leftley

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Worgen said:
Senrab said:
Fortesque said:
Should have said "its dieing, same as Warhammer online"
Sad, but true.
I think it still has a chance but they really need to go all out, unless they can release a real new expansion pack to get it back in the news it wont last. The content add ons are a good step but it needs more
I think the main problem was that compared to its predecessor Dark Age of Camelot, the PvP was stale and repetitive. There was no 3rd faction to add that extra wildcard, which made the whole thing that much more exciting.

Dumbing down the whole keep system sucked as well.

Getting back on topic however, yes Age of Conan's community is dying off. Watch out for the 32 gigs of HDD space you need.
 

Stevedave00

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Apr 20, 2009
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Worgen said:
Senrab said:
Fortesque said:
Should have said "its dieing, same as Warhammer online"
Sad, but true.
I think it still has a chance but they really need to go all out, unless they can release a real new expansion pack to get it back in the news it wont last. The content add ons are a good step but it needs more

Warhammer is gone.....I don't see them De-throning WoW Like they boasted they would.
 

Crash486

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Oct 18, 2008
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Stevedave00 said:
Worgen said:
Senrab said:
Fortesque said:
Should have said "its dieing, same as Warhammer online"
Sad, but true.
I think it still has a chance but they really need to go all out, unless they can release a real new expansion pack to get it back in the news it wont last. The content add ons are a good step but it needs more

Warhammer is gone.....I don't see them De-throning WoW Like they boasted they would.
It's really not doing that badly. They did close a number of servers, but they consolidated them into other already populated servers.