Abandon4093 said:
When someone said
"I just can't quite visualise someone walking around with their eyes always down the sights. It just doesn't seem right."
You said.
"But it is right."
Because being successful with one method implies that all the others are completely wrong.
If that argument was true then how come we have several disciplines of martial arts?
Abandon4093 said:
Yet you'd get a better arc of movement if your cheek wasn't welded to the gun. I don't even get how you're trying to argue this point. Are you made out of rubber or something?
(...)
Because your neck and shoulders lock when you're cheeking the weapon.
Just because I like cheeking the weapon all the time doesn't mean I keep the shoulders and neck locked. I only do that when firing.
Wow, imagine the fatigue if I was constantly "locked".
Abandon4093 said:
But no one would be constantly cheeking their weapon. That's just lunacy.
The point was "walking while always aiming down the sights". It's perfectly possible to do that when engaging.
Not in patrols, not while running, not while you're hiding behind a wall.
If you extrapolate the limited combat situations in videogames to real life (such as in a range you have set up some targets, no need to do anything else but walk and shoot), it's perfectly possible to do what I do. Compared to videogames, "real combat" (that includes a lot more variables than a game or a private range) allows for a greater freedom of movement and placement.
If you imagine a game like SWAT, if I had the option I would probably keep looking trough the sights rather than use the Call of Duty "ADS, hip, ADS, hip, ADS, hip, ADS, hip".