I'm just speaking to the reality of a real shooting situation, I've handled guns all my life and know the difficulty of achieving 100% iron sight accuracy while moving over terrain. There is no magic training to have perfect accuracy with iron sights while moving, granted you can move and stay on target just not the way you can do it in a video game and not 100% of the time. I always thought the standard reticle was a shouldered ready position for a gun while not a hip shot it is less accurate but it is how most soldiers are trained to move for using iron sights they are trained to shoot from a rest if possible for accuracy. Shooting while moving is done in 2 instances, Hollywood and in desperation, never as a practical means for accuracy.Treblaine said:WHAT!!!!!Spearmaster said:I think ADS systems were added for a more realistic feel, not realism, of putting a person in the sights when you pull the trigger for dramatic affect and to make it worth using in an FPS it had to have an advantage which was increased(perfect) accuracy and in some cases aim assist and coincidentally(purposely) gave a better advantage to consoles than it did to PCs.
The problems that I have are:
1. ADS systems do not have proper negative affects to claim realism, you move slower, that's it, if anyone has tried walking at all with the iron sights of any gun trained for perfect accuracy they know that it is a struggle to keep the sights aligned at all let alone perfectly. Although all gun aiming in games has the same problem.
2. To concentrate on keeping your iron sights accurate you cut your field of view by at least a third and a quarter of whats left is a fuzzy out of focus nose.
I'm willing to accept most things as gaming magic but if any company claims ADS use for realism here is what they need to do.
Iron sights should have the accuracy of the normal reticle when moving at all and also shift with motion and movement only becoming as accurate as they are now when not moving at all.
Put a third of the FOV out of focus.
Decrease normal reticle accuracy by 100-150%, so people will have a reason to use iron sights again.
Remove the slight zoom it gives you, I know the zoom doubles as the decreased FOV but it gives an unfair advantage.
In most games these days using ADS almost turns your gun into a laser, so much for that gritty realism.
That's my 2 cents
That shifts the balance EVEN MORE toward the campers who have an inherent advantage of moving to the ideal position and pointing themselves in the right direction in advance, now they can shoot straight and the other person cannot!?!? This is like trying to play chess where the opponent always get 2 turns for every turn you get.
All the effects you describe as necessary for realistic ADS come from amateur shooting practices that are ironed out with the training a character would have in a game where they have to shoot to survive. For example both eyes open would be open to give a clear view, and you can aim quite well while moving swiftly if you practice rather than just try it once. It is in fact possible to ride a bike, yet people riding a bike for the first time will think it impossible for how often they fall off.
Yes at any instant whe aiming down sights there is blurring where you aren't focusing, but the practicality is that in real life you can shift your focus any time very quickly, and it would be impractical to have a control under you fingers to change precisely where the focus is for what is an almost automatic action by your eyeballs. Just put it ALL in focus. Remember, your eyes will put the peripheral of the screen out of focus to some extent, don't need double blurring by your eye AND the camera.
Shifting the balance? Ill tell you a fact, campers have all the advantage in real life to. if you want balance keep it the way it is now, but if they used the screen focus like I talked about it would be possible to get around a campers blind spot, then again even when people are using sights at a rest(camping) they usually don't use them for looking around, they pick their head up and use the sights only when ready to shoot. Games are games, I was just talking about uber-realism which we lack a control mechanism to achieve anyway so even the best will always seem fake.