Aim-Down-Sight is unnecessary for realism

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TinmanX

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I hate ironsights/ADS in games.

Aiming a gun in real life is nothing like it is represented in games, especially when using a scope. It is not realistically represented at all. For me, the retardedly long, vulnerability enabling process of using ironsights in a modern FPS is incredibly disengaging. So, to an extent, I actually agree with the OP.

I really hate that ADS has become what the community thinks should be bread and butter for FPS games these days. FPS games of the past did not use them and they were great without them. FPS games of the past were also 10x faster than FPS games today and required a lot more skill to play competitively. Long gone are the glory days of Quake, Unreal and Half-life...

Personally I blame the fact that FPS games switched to console platforms using an inferior device for control (i.e. the controller), requiring slower gameplay, easier resource management (e.g. regenerating HP) and awkward aiming mechanics (e.g. auto-aim, ADS) to help console players play. Cover mechanics too -_-

Game-play wise, the FPS genre has been steadily going down hill for the last decade.
 

Treblaine

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BiscuitTrouser said:
Treblaine said:
Right, OK problem RIGHT AWAY. The front sight DOES NOT extend to the point where he lines of sight converge.

The lines of sight converge on the blue reticule which is exactly in the centre of the screen, it is projected off to infinity. If you could extend the barrel endlessly then the barrel would be infinitely long before it converged with the sight as the distance between them asymptotes with the barrel length.
Im treating this as a real picture of a real gun. As such the reticule in the screen isnt anything to do with my math. Im using the forward sight as the focal point (which is where your right and left eyes would be looking if it WAS a real gun) and working forward from there. The distance your eyes are focusing on is not infinite. It is the sight. The reticule is taking this into the field of the games rules. We are not talking about the games rules. We are talking about how real life rules look when applied to a picture of a game. Youve said the picure is meant to represent someone looking down the sight with their right and left eye. Thats fine. But it still means the real life focus point is the forward sight.


It's clear you haven't read what I said, how the horizontal of the picture is TOTALLY IRRELEVANT to the angle where the perspectives converge. And think about what you are saying, you are saying that the line of camera perspective and line of the gun converge at an angle of FIFTY EIGHT DEGREES!! The weapon sights converge with the centre-line of the camera perspective with proportions like this:

the vertical line is the camera perspective, the diagonal line is the direction the gun is pointing. Who fires a gun pointing THAT direction relative to where they are looking.

That's obviously wrong. The weapon cannot be further than 20CM to the right of the perspective without being held way from the body without even trying to line up the right eye with the sights. I know the angle and the opposite length in a right angle triangle, so I can find the adjacent length, it's only 12 centimetres.

According to your calculations that gun has the bullets whizzing by the centreline of the perspective only 12cm from the face.

The games maths fails.
Im saying the picture is ridiculous when actually thought about in real life dimensions? Yes. When did i deny this. Thats the entire point. According to the game this IS happening. And as you have rightly pointed out it IS ridiculous. It is obviously wrong isnt it? Shame the picture shows us thats how it is. Im taking the games (obviously inaccurate) measurements and talking about how silly they are in real life. It would mean stupidly far apart eyes. It would mean holding the gun to your side. It shows the picture doesnt stand up to real world math. At this point im no entirely sure what point youre trying to make. If i was talking about a real picture youd have a point. But im picking apart a game picture. They entire point of my exericse was to show it makes no sense in reality and how the angles and distances make impossible real world scenarios (like you pointed out). This game isnt constrained by real lifes rules since the perspectives can be warped to make no real sense but look practical. Obviously a real picture would show real perspectives.

All youve done is say "Well THATS impossible". Well no shit. Its a game. It isnt real life. The entire point im making is it IS impossible. This is a failure of the game being unable to properly simulate real life.

All youve done is attack me over the entire point i was trying to make: The picture makes zero sense.

No, that line of perspective is NOT 608mm, the weapon does not extend to the point of convergence, it's an irrelevant measurement, you've just found a number and randomly stuck it in there and your angles are INSANE! You would have noticed this if you hadn't made the 58-degree angle appear smaller than the 32 degree angle. This is the worst trigonometry I have ever seen, this is atrocious. You've applied good maths to totally illogical measurements.
Well youve been very rude and confrontational but whatever. Ill give you the fact a moving head would change measurements. I didnt factor in head turning either. Im trying to work with what i can see in the picture. The point where your vision (using real life rules) converges is at the front sight. Using real life rules im dissecting the picture. It obviously makes no sense as youve pointed out many times. If I dissected the picture and all the measurements made real life sense you would be right. But they dont. So my point that the picture is impossible and impractical is correct.

Ill go apply my maths to a real picture and see if i get real life results alright?
Im using the forward sight as the focal point (which is where your right and left eyes would be looking if it WAS a real gun) and working forward from there.
No.

No no no NO!!! Nein

That is totally wrong. Why would the line of sight converge with the camera line of sight on front post?!? That makes no sesne. The lines of sights converge on THE TARGET! The right line of sight traces the bullet path (roughly) if it your left eye is looking at the target and the (right eye) down the sights is pointing at the target then the focal point is hundreds of meters away.

You're not thinking straight, if the lines of perspective cross over on the front sight then the Camera-perspective will cross over to the right side and the weapon's sight-line (and path of bullets) go off the the left diverging quickly, wherever you point the camera then bullets will fly totally off to the left.

According to the game this IS happening.
No it is not. I have EXPLAINED this to you were you are wrong and you ignore it. The bullets do not fly in the direction your maths say they will go.

Your (data collection for your) maths really sucks badly.

Maths that are wrong have no place in this discussion. Fix your method if you want to be considered.
 

Zack Alklazaris

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I actually think based on this that you should still look down the barrel of a gun, but have it off to the right side of the screen. (Thats assuming your right handed)
 

BiscuitTrouser

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Treblaine said:
Your maths really sucks badly.

Maths that are wrong have no place in this discussion. Fix your method if you want to be considered.
Well balls. I think youre right. The angle measurement is where the issue is and i think you are right about the focus on the target. If the picture was from the top down i could have properly worked out the angle but the horizon perspective doesnt mean a lot. However the pictures i took to try and work my terrible math proved you utterly wrong which is a better substitute for the math (god thats embarassing for me... BACK TRAAAAACK). You dont need to be so insulting though. This reminds me of when i was in year 8 maths class and someone got a question wrong.

Here is what the right and left eye see from images taken from my left and right eye looking down a sword in this case:



The one from my other eye looks nothing like your picture at all. I did my best to recreate your picture. It ended up with the sword being based over my shoulder about 30 cm out to the right to make the angles look like they did with the gun (the picture im trying to recover). So my maths was wrong but what i was trying to prove is correct. The picture shows impossible angles that cant be attained with human proportions. Not even close.
 

Treblaine

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BiscuitTrouser said:
Treblaine said:
Your maths really sucks badly.

Maths that are wrong have no place in this discussion. Fix your method if you want to be considered.
Well balls. I think youre right. The angle measurement is where the issue is and i think you are right about the focus on the target. If the picture was from the top down i could have properly worked out the angle but the horizon perspective doesnt mean a lot. However the pictures i took to try and work my terrible math proved you utterly wrong which is a better substitute for the math (god thats embarassing for me... BACK TRAAAAACK). You dont need to be so insulting though. This reminds me of when i was in year 8 maths class and someone got a question wrong.

Here is what the right and left eye see from images taken from my left and right eye looking down a sword in this case:



The one from my other eye looks nothing like your picture at all. I did my best to recreate your picture. It ended up with the sword being based over my shoulder about 30 cm out to the right to make the angles look like they did with the gun (the picture im trying to recover). So my maths was wrong but what i was trying to prove is correct. The picture shows impossible angles that cant be attained with human proportions. Not even close.
I am sorry, I was a bit too emphatic with you and I can understand now how you'd take it offensively.

And I'm sorry, your maths are fine, you didn't make a single mathematical mistake, only in your data collection and some misunderstanding on some very complicated geometry.

But you must realise I've been following this for 9 pages now and I don't like these sort of inaccurate things being brought in as Rooster Cogburn and Darkmantle have taken your conclusion (without working) on faith and gloat that I am not just mistaken but ludicrously wrong, and that this debate is over for them.

And I'll go back to my original point which was that this wasn't exact, this is "roughly what it looks like" close enough that it doesn't matter.

Consider this image:


By my eye, it's SO DAMN CLOSE.
 

Mirroga

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Would it end this debate if I say that some people use those aim-sights for makeshift sniping while some people prefer to load out bullets using their hips? Either ways there's no wrong use of guns using both methods and that they are both used in real life.
 

Burig

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I don't know if anyone has said this yet, mostly because I can't be bothered to read 9 or so pages, I read the first part of the first page awhile ago and it did seem like the OP was in the wrong. Even if he wasn't, so what?
Realism =/= fun game.
Therefore ADS =/= fun game.
Sure, it CAN, but will not always do so.
 

Treblaine

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Mirroga said:
Would it end this debate if I say that some people use those aim-sights for makeshift sniping while some people prefer to load out bullets using their hips? Either ways there's no wrong use of guns using both methods and that they are both used in real life.
Not really, as this isn't a matter of preference but a matter of what is necessary for plausibility.

And bringing in firing from the hip takes us totally back and just again flatly denies that anything that defies to COD order of things. The COD mechanics being if you aren't firing with an exclusive aim-down-sights mode, then you are firing from the hip so should be as inaccurate as hell. I don't think anyone could possibly argue that firing with the weapon tucked into the hip you could be more accurate than a 10-degree cone.
 

BiscuitTrouser

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Treblaine said:
I am sorry, I was a bit too emphatic with you and I can understand now how you'd take it offensively.

And I'm sorry, your maths are fine, you didn't make a single mathematical mistake, only in your data collection and some misunderstanding on some very complicated geometry.

But you must realise I've been following this for 9 pages now and I don't like these sort of inaccurate things being brought in as Rooster Cogburn and Darkmantle have taken your conclusion (without working) on faith and gloat that I am not just mistaken but ludicrously wrong, and that this debate is over for them.

And I'll go back to my original point which was that this wasn't exact, this is "roughly what it looks like" close enough that it doesn't matter.

Consider this image:


By my eye, it's SO DAMN CLOSE.
Dont worry about it. Im surprised and happy to read your response.

To be honest im really annoyed i cant find a way to analyse this mathematically. Im really trying to think of a way. I considered using Pythagoras on the spatial triangle of the two eyes and end of the barrel (ignoring line of sight of course, i wanna work entirely with where things are positioned on the plane of the barrel) using the known distance of the length from eye to barrel end and the distance between eyes (which is 7-9cm on an average human) to determine the lengths and angles the gun should make when looking from the top down but this cant be applied in comparison when looking at a two dimensional isometric shape.

I also considered looking at the shift in width. If you know the width when behind an object and its width when its viewed side on can you use maths to work out what angle it must lie at to have a certain horizontal width if viewed in two dimensions? As in i know how wide the gun is from behind and i know how long it is in the Z dimention when it is rotated 90 degrees, how much rotation would be needed to achieve total width in the Z dimention of X. But then scaling is a factor because the pictures arnt life size and such. Ive stopped caring about its impact on games and realism and now im just interested in the maths problems of finding the angles with limited information.
 

Spearmaster

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Treblaine said:
Spearmaster said:
I'm just speaking to the reality of a real shooting situation, I've handled guns all my life and know the difficulty of achieving 100% iron sight accuracy while moving over terrain. There is no magic training to have perfect accuracy with iron sights while moving, granted you can move and stay on target just not the way you can do it in a video game and not 100% of the time. I always thought the standard reticle was a shouldered ready position for a gun while not a hip shot it is less accurate but it is how most soldiers are trained to move for using iron sights they are trained to shoot from a rest if possible for accuracy. Shooting while moving is done in 2 instances, Hollywood and in desperation, never as a practical means for accuracy.

Shifting the balance? Ill tell you a fact, campers have all the advantage in real life to. if you want balance keep it the way it is now, but if they used the screen focus like I talked about it would be possible to get around a campers blind spot, then again even when people are using sights at a rest(camping) they usually don't use them for looking around, they pick their head up and use the sights only when ready to shoot. Games are games, I was just talking about uber-realism which we lack a control mechanism to achieve anyway so even the best will always seem fake.
So are you saying that even when using sights they shouldn't be laser accurate. Well that's the case with Left 4 Dead style crosshairs, they almost never completely constrict but still very narrow. The crosshairs dilate when moving and even more when firing to be very inaccurate.

The thing is there are always going to be more places where a camper can hide than there are paths people can storm in, narrowing field of view the way you cant favours the camper and is impractical as it acts like the user is unable to easily shift their eyeball and point of focus whenever they want.
That is the thing, we can shift our vision pretty fast but in games the gun magically follows our vision which makes us owls with guns taped to out heads in the realism department.

I have played many old shooters where the cross hairs were a dot and every gun had perfect accuracy, then they added the more realistic blooming reticle in games and that was good, when they added ADS it was like going back to the old games but having to hit a button for perfect accuracy, it looked real but actually took away from the realism, they balanced it with slower speed and less viewing area but it only looked more realistic, the actual shooting was less realistic so I agree with you, blooming reticle was better before ADS. They could make ADS more real but it would break game play for many games and make all shooting not much fun.
I guess you could say that the blooming reticle (L4D style) scaled better with shooting situations where iron sights are a magic perfect accuracy button.
Ill leave it up to personal taste but I like the blooming reticle better.
 

Rooster Cogburn

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May 24, 2008
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Treblaine said:
Rooster Cogburn said:
BiscuitTrouser said:
*Angles I assert are irrelevant*
You're wasting your breath (so to speak), the OP does not respond to posts that point out that this:

is nothing like what you see with your left eye or with both. Or he just repeats himself and ignores the point. He also does not respond to posts that point out that iron sights are essential to the experience of aiming down iron sights and cannot be realistically portrayed with a view that does not include iron sights. It doesn't matter if that is what you see with your left eye (you know, even if it was). It's like simulating fishing by standing in water and just imagining the rod and the fish.

That's the only reason this thread is still going. If you just type enough words, maybe the obvious will go away. Good work with your investigation though, hehe.
I do in fact respond to such posts just not immediately, I give them meaningful consideration and with other things I'm busy with it takes time. And I don't appreciate such unsubstantiated allegations, how can I correct for something I am not doing????!?? I'm answering peoples questions and raising points.

"he just repeats himself and ignores the point."
2 sentences later:
"It's like simulating fishing by standing in water and just imagining the rod and the fish."

Post number 200 you said:

"it seems like trying to make a fishing sim more realistic by cutting out the rods-and-reels to make room for more realistic wind and waves. It's missing the core of the experience."

Now consider what you've said about me and how it might apply to you.

You repeat this irrelevant analogy as there isn't such significant parallax or obstruction with a fishing rod to remove it and has nothing to do with wind and waves, but there IS PARALLAX AND OBSTRUCTION when aiming down sights with both eyes open. That is the point you are ignoring.
Dismissing. Not ignoring. Those aren't the same thing. Because parallax and obstruction are an awful, awful tradeoff for losing the iron sights themselves if the goal is to convey the experience of shooting through iron sights. That, and your proposed solution does not portray parallax and obstruction anything like realistically as you claim it does, defeating the whole point.

Let me lay my prejudices bare. I'm not obsessed with guns. I'm interested in the mechanics of shooting but I don't get any kind of buzz from looking down weapon sights, I am highly utilitarian and objective focused and the obscuring aspect of aiming down sights is a problem that I know is solved by the shooting technique of keeping both eyes open. And how can the improved view of both-eyes-open be represented and the traditional FPS view is already 90% there.
No it isn't. It looks nothing like what a shooter sees with both eyes open. It doesn't even have iron sights. I'd say it's about 1% there.

It doesn't matter how many times you shout PARALLAX. Any sighted person can see that is not what you see when you shoot through iron sights with either eye or both. And skipping the iron sights is skipping the whole point of trying to depict what the shooter sees. Nothing else matters if you don't get the iron sights right. You may as well not bother.
 

Treblaine

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Rooster Cogburn said:
Treblaine said:
Rooster Cogburn said:
BiscuitTrouser said:
*Angles I assert are irrelevant*
You're wasting your breath (so to speak), the OP does not respond to posts that point out that this:

is nothing like what you see with your left eye or with both. Or he just repeats himself and ignores the point. He also does not respond to posts that point out that iron sights are essential to the experience of aiming down iron sights and cannot be realistically portrayed with a view that does not include iron sights. It doesn't matter if that is what you see with your left eye (you know, even if it was). It's like simulating fishing by standing in water and just imagining the rod and the fish.

That's the only reason this thread is still going. If you just type enough words, maybe the obvious will go away. Good work with your investigation though, hehe.
I do in fact respond to such posts just not immediately, I give them meaningful consideration and with other things I'm busy with it takes time. And I don't appreciate such unsubstantiated allegations, how can I correct for something I am not doing????!?? I'm answering peoples questions and raising points.

"he just repeats himself and ignores the point."
2 sentences later:
"It's like simulating fishing by standing in water and just imagining the rod and the fish."

Post number 200 you said:

"it seems like trying to make a fishing sim more realistic by cutting out the rods-and-reels to make room for more realistic wind and waves. It's missing the core of the experience."

Now consider what you've said about me and how it might apply to you.

You repeat this irrelevant analogy as there isn't such significant parallax or obstruction with a fishing rod to remove it and has nothing to do with wind and waves, but there IS PARALLAX AND OBSTRUCTION when aiming down sights with both eyes open. That is the point you are ignoring.

Dismissing. Not ignoring. Those aren't the same thing. Because parallax and obstruction are an awful, awful tradeoff for losing the iron sights themselves if the goal is to convey the experience of shooting through iron sights. That, and your proposed solution does not portray parallax and obstruction anything like realistically as you claim it does, defeating the whole point.

Let me lay my prejudices bare. I'm not obsessed with guns. I'm interested in the mechanics of shooting but I don't get any kind of buzz from looking down weapon sights, I am highly utilitarian and objective focused and the obscuring aspect of aiming down sights is a problem that I know is solved by the shooting technique of keeping both eyes open. And how can the improved view of both-eyes-open be represented and the traditional FPS view is already 90% there.
No it isn't. It looks nothing like what a shooter sees with both eyes open. It doesn't even have iron sights. I'd say it's about 1% there.

It doesn't matter how many times you shout PARALLAX. Any sighted person can see that is not what you see when you shoot through iron sights with either eye or both.
No, the objective of these shooting games is no more about looking down the sights than the objective of fishing is standing in the middle of a dry desert with a fishing pole, it's a part of it but you don't have to obsess over it.

The point of shooting is firing projectiles where you aim them, not an obsession with some what your gun's metallic arse looks like, but the mental processes of calculating intersecting projectiles with targets while moving with split second timing and seeing the immediate result.

It's called "FPS" for "First Person Shooter" not "ISS" for "Irons Sights Shooter".

awful tradeoff for losing the iron sights themselves
You seem arbitrarily attached to the idea of aiming with irons sights when I have explained with both-eyes-open shooting you don't need to look. It's not a problem if you can't yourself see down the sights and obscured by them.

It doesn't matter how many times you shout "It looks nothing like what a shooter sees with both eyes open".
 

Rooster Cogburn

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Treblaine said:
Rooster Cogburn said:
Treblaine said:
Rooster Cogburn said:
BiscuitTrouser said:
*Angles I assert are irrelevant*
You're wasting your breath (so to speak), the OP does not respond to posts that point out that this:

is nothing like what you see with your left eye or with both. Or he just repeats himself and ignores the point. He also does not respond to posts that point out that iron sights are essential to the experience of aiming down iron sights and cannot be realistically portrayed with a view that does not include iron sights. It doesn't matter if that is what you see with your left eye (you know, even if it was). It's like simulating fishing by standing in water and just imagining the rod and the fish.

That's the only reason this thread is still going. If you just type enough words, maybe the obvious will go away. Good work with your investigation though, hehe.
I do in fact respond to such posts just not immediately, I give them meaningful consideration and with other things I'm busy with it takes time. And I don't appreciate such unsubstantiated allegations, how can I correct for something I am not doing????!?? I'm answering peoples questions and raising points.

"he just repeats himself and ignores the point."
2 sentences later:
"It's like simulating fishing by standing in water and just imagining the rod and the fish."

Post number 200 you said:

"it seems like trying to make a fishing sim more realistic by cutting out the rods-and-reels to make room for more realistic wind and waves. It's missing the core of the experience."

Now consider what you've said about me and how it might apply to you.

You repeat this irrelevant analogy as there isn't such significant parallax or obstruction with a fishing rod to remove it and has nothing to do with wind and waves, but there IS PARALLAX AND OBSTRUCTION when aiming down sights with both eyes open. That is the point you are ignoring.

Dismissing. Not ignoring. Those aren't the same thing. Because parallax and obstruction are an awful, awful tradeoff for losing the iron sights themselves if the goal is to convey the experience of shooting through iron sights. That, and your proposed solution does not portray parallax and obstruction anything like realistically as you claim it does, defeating the whole point.

Let me lay my prejudices bare. I'm not obsessed with guns. I'm interested in the mechanics of shooting but I don't get any kind of buzz from looking down weapon sights, I am highly utilitarian and objective focused and the obscuring aspect of aiming down sights is a problem that I know is solved by the shooting technique of keeping both eyes open. And how can the improved view of both-eyes-open be represented and the traditional FPS view is already 90% there.
No it isn't. It looks nothing like what a shooter sees with both eyes open. It doesn't even have iron sights. I'd say it's about 1% there.

It doesn't matter how many times you shout PARALLAX. Any sighted person can see that is not what you see when you shoot through iron sights with either eye or both.
No, the objective of these shooting games is no more about looking down the sights than the objective of fishing is standing in the middle of a dry desert with a fishing pole, it's a part of it but you don't have to obsess over it.
The purpose of realism in shooters is to realistically portray the experience of shooting, in this case using iron sights. Iron sights are not the goal, they are an important step to achieving the goal. Realistically portraying the minutia of having two eyes is not. And you don't even provide us a way to do that much. And what you would sacrifice in the name of parallax and obstruction is the part that actually matters.

The point of shooting is firing projectiles where you aim them, not an obsession with some what your gun's metallic arse looks like, but the mental processes of calculating intersecting projectiles with targets while moving with split second timing and seeing the immediate result.
A task accomplished in real life primarily through the use of the iron sights when shooting through iron sights.

It's called "FPS" for "First Person Shooter" not "ISS" for "Irons Sights Shooter".

awful tradeoff for losing the iron sights themselves
You seem arbitrarily attached to the idea of aiming with irons sights when I have explained with both-eyes-open shooting you don't need to look. It's not a problem if you can't yourself see down the sights and obscured by them.

It doesn't matter how many times you shout "It looks nothing like what a shooter sees with both eyes open".
Well what are we trying to accomplish if not depicting "what a shooter sees with both eyes open"? I thought that was the whole point. And the traditional FPS view looks absolutely nothing like it as anyone who has ever used iron sights to shoot can plainly attest.

I don't know what this means. Are you now discussing the act of shooting without using the iron sights? Is there any point to discussing that when it isn't what shooters that make use of iron sights are trying to portray? And what does my skill at using the sites with both eyes open have to do with it? And I thought you just said we weren't looking down the sites. I am confuse. I can shoot with both eyes just fine, though I admit I still find shooting with my left eye closed more comfortable and precise.

I also want to add this:
Treblaine said:
But you must realise I've been following this for 9 pages now and I don't like these sort of inaccurate things being brought in as Rooster Cogburn and Darkmantle have taken your conclusion (without working) on faith and gloat that I am not just mistaken but ludicrously wrong, and that this debate is over for them.
I have neither accepted those calculations as accurate nor included them in any part of my own argument. I only agreed with the general conclusion put forth. I have taken nothing on faith, nor have I gloated.
 

Treblaine

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Rooster Cogburn said:
Treblaine said:
Rooster Cogburn said:
Dismissing. Not ignoring. Those aren't the same thing. Because parallax and obstruction are an awful, awful tradeoff for losing the iron sights themselves if the goal is to convey the experience of shooting through iron sights. That, and your proposed solution does not portray parallax and obstruction anything like realistically as you claim it does, defeating the whole point.

Let me lay my prejudices bare. I'm not obsessed with guns. I'm interested in the mechanics of shooting but I don't get any kind of buzz from looking down weapon sights, I am highly utilitarian and objective focused and the obscuring aspect of aiming down sights is a problem that I know is solved by the shooting technique of keeping both eyes open. And how can the improved view of both-eyes-open be represented and the traditional FPS view is already 90% there.
No it isn't. It looks nothing like what a shooter sees with both eyes open. It doesn't even have iron sights. I'd say it's about 1% there.

It doesn't matter how many times you shout PARALLAX. Any sighted person can see that is not what you see when you shoot through iron sights with either eye or both.
No, the objective of these shooting games is no more about looking down the sights than the objective of fishing is standing in the middle of a dry desert with a fishing pole, it's a part of it but you don't have to obsess over it.
The purpose of realism in shooters is to realistically portray the experience of shooting, in this case using iron sights. Iron sights are not the goal, they are an important step to achieving the goal. Realistically portraying the minutia of having two eyes is not. And you don't even provide us a way to do that much. And what you would sacrifice in the name of parallax and obstruction is the part that actually matters.

The point of shooting is firing projectiles where you aim them, not an obsession with some what your gun's metallic arse looks like, but the mental processes of calculating intersecting projectiles with targets while moving with split second timing and seeing the immediate result.
A task accomplished in real life primarily through the use of the iron sights when shooting through iron sights.

It's called "FPS" for "First Person Shooter" not "ISS" for "Irons Sights Shooter".

awful tradeoff for losing the iron sights themselves
You seem arbitrarily attached to the idea of aiming with irons sights when I have explained with both-eyes-open shooting you don't need to look. It's not a problem if you can't yourself see down the sights and obscured by them.

It doesn't matter how many times you shout "It looks nothing like what a shooter sees with both eyes open".
Well what are we trying to accomplish if not depicting "what a shooter sees with both eyes open"? I thought that was the whole point. And the traditional FPS view looks absolutely nothing like it as anyone who has ever used iron sights to shoot can plainly attest.

I don't know what this means. Are you now discussing the act of shooting without using the iron sights? Is there any point to discussing that when it isn't what shooters that make use of iron sights are trying to portray? And what does my skill at using the sites with both eyes open have to do with it? And I thought you just said we weren't looking down the sites. I am confuse. I can shoot with both eyes just fine, though I admit I still find shooting with my left eye closed more comfortable and precise.
"And I thought you just said we weren't looking down the sites."

This is infuriating. When I mean 'You look down the sights' I mean you the player at a keyboard and mouse, not you the in game character.

Crazy idea: video games exist in a different reality. When I say "you" I mean - wait for this - YOU! When i say "the game character" I mean... the game character.

You go on and on about how "that's nothing what it looks like" and going around in circles again so let me summarise the points.

-The objective with both eyes open shooting it to have a less obstructed view, and this is highly valued
-in depicting both-eyes-open shooting you therefore cannot dedicate the one frame to the "Gun's arse" view of looking down the sights as that OBSCURES!
-The weapon's sights ARE used BY THE GAME CHARACTER but mainly the left eye perspective is shown to YOU THE PLAYER as it is the less obstructed view as that is the objective
-what the GAME CHARACTER'S right eye sees is the sights lining up with the target
-Left eye of THE GAME CHARACTER sees the same target and a wider view
-Images are merged so you have the wide unobstructed view of left eye including target and the obscured right eye including front-sight/reticule over target
-the left eye view of target and right eye view of target+reticule are COMBINED so the target in the wide field has a reticule over it from the weapon sights seen by the right eye.

This is simple stuff, I have gone step by step.

YOU the human being (not the game character) may not be able to see this immediately without adequate training, but that doesn't mean it is impossible. Your eyes do this combination of different perspectives all the time. This aspect of human binocular vision is the entire basis of aiming precisely in archery.

The idea with both eyes open shooting is to not ignore or drive out what the left eye sees, but to holistically include it combining it with what the right eye sees for a clear perspective where you can see where the weapon is pointed. That IS the on-screen reticule.

"(weapon's sights) are an important step to achieving the goal. Realistically portraying the minutia of having two eyes is not. And you don't even provide us a way to do that much."

Read the past 9 pages, especially the original post. I HAVE explained this and you have ignored it, no, you have "dismissed" it.

The iron sights ARE USED by the in-game character who is actually holding the virtual gun, you shouldn't obsess over seeing that perspective. But mainly the left field is shown with a reticule as that fulfils the whole purpose of both-eyes-open shooting of a better view around the gun.
 

Spearmaster

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Treblaine said:
Weather using one eye or both the best way to realistic portray looking through iron sights is actually looking down the iron sights.

Lets say that in a game with a reticle and no ADS it is assumed that the game character is using the iron sights, this would break realism due to the fact that it is no longer a first person shooter, a third person shooter can do this and get away with it because over the shoulder view is over the shoulder whether the game character is looking down the sights or not, a first person shooter is meant to have the player looking through the eyes of the character so if the eyes of the character are looking down the sights the player must also to obtain more realism.

A reticle can bloom and collapse to represent changes in accuracy from movement witch is more realistic to accuracy than the magic owl man with a laser gun taped to his face that I made reference to earlier but to stay true to visual realism ADS is more realistic for a first person experience.

Your one eye/two eyes logic only works if NOT looking down the sights, with a rifle in your shoulder, pointing down range using the angle of the rifle and depth perception of two eyes to try to perceive the trajectory of the bullets path. This is what you are talking about when referencing archery.

I am also trying to comprehend your broken logic in expressing that by assuming the game character is doing something and not having it visually represented is just as realistic as having it visually represented when in fact not representing something that is happening creates a larger separation between the player and the character thus decreasing realism and immersion.

Just as a side note how many guns have you fired in real life? You may have been asked this before but 9 pages is a lot.
 

Spearmaster

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Treblaine said:
-The objective with both eyes open shooting it to have a less obstructed view, and this is highly valued
-in depicting both-eyes-open shooting you therefore cannot dedicate the one frame to the "Gun's arse" view of looking down the sights as that OBSCURES!
-The weapon's sights ARE used BY THE GAME CHARACTER but mainly the left eye perspective is shown to YOU THE PLAYER as it is the less obstructed view as that is the objective
-what the GAME CHARACTER'S right eye sees is the sights lining up with the target
-Left eye of THE GAME CHARACTER sees the same target and a wider view
-Images are merged so you have the wide unobstructed view of left eye including target and the obscured right eye including front-sight/reticule over target
-the left eye view of target and right eye view of target+reticule are COMBINED so the target in the wide field has a reticule over it from the weapon sights seen by the right eye.

This is simple stuff, I have gone step by step.
Also all this is nonsense, weather using one eye or two the human brain can only have one focal point, if your vision is focused down the sights then that is the "center" of your field of view.
Also get a pencil and pick a target across the room, align the pencil with target using just your right eye, staying on target open your left eye and close you right, this is your typical reticle view, now staying on target open both eyes and tell me what you see? let me guess...two pencils and one target or two targets and one pencil. This is what the view you describe would actually look like with both eyes open.

Edit: Also how is what you describe above realistic for a "first person" view?
 

Treblaine

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Spearmaster said:
Treblaine said:
Whether using one eye or both the best way to realistic portray looking through iron sights is actually looking down the iron sights.

Lets say that in a game with a reticle and no ADS it is assumed that the game character is using the iron sights, this would break realism due to the fact that it is no longer a first person shooter, a third person shooter can do this and get away with it because over the shoulder view is over the shoulder whether the game character is looking down the sights or not, a first person shooter in meant to have the player looking through the eyes of the character so if the eyes of the character are looking down the sights the player must also to obtain more realism.
WHAAAAA!!!

How is it not a First-person-shooter any more when it is showing FROM THE PERSPECTIVE OF THE CHARACTER'S EYES!!

You clearly don't get this. You're not getting how the Parallax is depicted, it is showing BOTH EYES, just not the redundant static perspective of the gun's arse (iron sight view) just the important part of where the sights line up with the target. Both eyes see the target. The right eye sees the weapon sight's reticule over the target and that is in the combined view.

The classic FPS view DOES SHOW the looking down the sights part but ONLY the important part, not how sexy the metallic and angular gun looks so close, not the rings of the aperture nor a close up of the ejection port. The classic FPS view shows the front sight, or the reticule of the red-dot-sight.

It does "show them" aiming down the sights, it shows the reticule, right there.



The weapon's sight is shown as the blue cross in the middle of the screen.

I am trying to make it MORE TRUE to a first-person perspective by looking through the character's EYES (both of them) rather than the Character's EYE.

A reticle can bloom and collapse to represent changes in accuracy from movement which is more realistic to accuracy than the magic owl man with a laser gun taped to his face that I made reference to earlier but to stay true to visual realism ADS is more realistic for a first person experience.

Your one eye/two eyes logic only works if NOT looking down the sights, with a rifle in your shoulder, pointing down range using the angle of the rifle and depth perception of two eyes to try to perceive the trajectory of the bullets path. This is what you are talking about when referencing archery.
This is not an explanation. This is not an argument. This is a denial of my explanation, you don't address my explanation you avoid it to repeat your assertions that you want to see the Iron Sights view of the gun's arse obscuring the screen and don't address how it unrealistically obscures part of the view that the left eye could see around.

Utter denial of Both-eyes-open shooting, doesn't address the very real Bindon Aiming Concept, and asserts without basis that the crosshair is just an crude perception of where you feel the gun is pointing, that no lining up of sights is happening.

If you don't understand the Parallax thing, then admit it. But don't use your incredulity as a point to argue.

I am also trying to comprehend your broken logic in expressing that by assuming the game character is doing something and not having it visually represented is just as realistic as having it visually represented when in fact not representing something that is happening creates a larger separation between the player and the character thus decreasing realism and immersion.

Just as a side note how many guns have you fired in real life? You may have been asked this before but 9 pages is a lot.
You can't comprehend my logic yet still declare it is "broken". Well it's going to be hard to discuss anything with that attitude.

And what is this bias to the "iron sights view" that puts more important in what the fixed and unchanging appearance of the gun's arse looks like than the game world. I blame Call of Duty for this, it's conditioned a generation of gamers to be utterly convinced that what the gun's arse looks like is MORE IMPORTANT THAN A CLEAR VIEW OF THE COMBAT ZONE. Here is the problem right here:

"when in fact not representing something that is happening creates a larger separation between the player and the character thus decreasing realism and immersion."

What is "not being represented" with the COD style iron-sights view is that the left eye can be open and it can see AROUND what is obscured from the right eye by how the big gun so close to the face. But THAT VIEW is irrelevant because of an obsessive focus on what the gun's angular metallic and militaristic sight assembly looks like.

Refusing to depict the clear view that comes from both eyes open aiming creates a MUCH LARGER separation between the player and the character than the COD-ADS view, thus decreasing realism and immersion.

Stop obsessing over 'the gun', the important part is the entire game world, the environment, the enemies, the objects and pitfalls and cover.

This overvaluing of the gun's aesthetics is unhealthy, it detracts from the game. It doesn't have a basis in realism with both eyes open shooting as you CANNOT claim that obscuration should be there, or that when looking through both eyes the more obscured view would be the one more focused on.

{PS: My experience is irrelevant. It does NOT matter if I say I am disabled so cannot shoot, or If I say I am the Navy SEAL who capped Osama Bin Laden, IT IS A FALLACY to cite personal authority. I have cited all the relevant sources explaining both-eyes-open shooting and the Bindon aiming concept. My argument stands on its own, no matter who says it. But if you are REALLY so insecure that you can't accept the truth from someone who isn't an authority. Look up the Fallacy: argument from authority. It is pointless for me to even mention it as even being totally honest it will be either 1) that is not enough, I dismiss it; or (2) that's too much, it's an exaggeration or a lie, so I dismiss it.

PPS: heading you off BEFORE YOU EVEN THINK OF TRYING THIS, of holding it against me for "well, he refuses to cite his firearms authority, that must be because he doesn't know anything". Don't even think of trying that fallacy as I'm telling you in advance it'll only serve to derail the topic.}
 

Treblaine

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Spearmaster said:
Treblaine said:
-The objective with both eyes open shooting it to have a less obstructed view, and this is highly valued
-in depicting both-eyes-open shooting you therefore cannot dedicate the one frame to the "Gun's arse" view of looking down the sights as that OBSCURES!
-The weapon's sights ARE used BY THE GAME CHARACTER but mainly the left eye perspective is shown to YOU THE PLAYER as it is the less obstructed view as that is the objective
-what the GAME CHARACTER'S right eye sees is the sights lining up with the target
-Left eye of THE GAME CHARACTER sees the same target and a wider view
-Images are merged so you have the wide unobstructed view of left eye including target and the obscured right eye including front-sight/reticule over target
-the left eye view of target and right eye view of target+reticule are COMBINED so the target in the wide field has a reticule over it from the weapon sights seen by the right eye.

This is simple stuff, I have gone step by step.
Also all this is nonsense, weather using one eye or two the human brain can only have one focal point, if your vision is focused down the sights then that is the "center" of your field of view.
Also get a pencil and pick a target across the room, align the pencil with target using just your right eye, staying on target open your left eye and close you right, this is your typical reticle view, now staying on target open both eyes and tell me what you see? let me guess...two pencils and one target or two targets and one pencil. This is what the view you describe would actually look like with both eyes open.

Edit: Also how is what you describe above realistic for a "first person" view?
WHat?!?? you don't seem to understand this Parallax at all.

I never EVER said the eyes were focusing on different things:

-Both the left eye and the right eye are focused on the target
-The right eye sees the weapon's sights over THE TARGET but wider field of view is obscured by weapon
-The left eye sees THE TARGET without the weapon obscuring much of the view
-The two views are combined.

"if your vision is focused down the sights then that is the "center" of your field of view."

False. This is just wrong. This is nonsense. I don't know where you got this idea.

Your examples describes the double vision you get when someone has not done the adequate training with Both-eyes-open shooting. It takes TRAINING! Your eyes and brain are more than capable of doing this, just not after the first attempt:


I posted this video back in post number 197, http://www.escapistmagazine.com/forums/jump/9.384012.15229933

And everyone has done an amazing job of avoiding this inconvenient truth that blows a hole in the illusion of COD's faux-"realism".
 

Spearmaster

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Treblaine said:
Spearmaster said:
Treblaine said:
-The objective with both eyes open shooting it to have a less obstructed view, and this is highly valued
-in depicting both-eyes-open shooting you therefore cannot dedicate the one frame to the "Gun's arse" view of looking down the sights as that OBSCURES!
-The weapon's sights ARE used BY THE GAME CHARACTER but mainly the left eye perspective is shown to YOU THE PLAYER as it is the less obstructed view as that is the objective
-what the GAME CHARACTER'S right eye sees is the sights lining up with the target
-Left eye of THE GAME CHARACTER sees the same target and a wider view
-Images are merged so you have the wide unobstructed view of left eye including target and the obscured right eye including front-sight/reticule over target
-the left eye view of target and right eye view of target+reticule are COMBINED so the target in the wide field has a reticule over it from the weapon sights seen by the right eye.

This is simple stuff, I have gone step by step.
Also all this is nonsense, weather using one eye or two the human brain can only have one focal point, if your vision is focused down the sights then that is the "center" of your field of view.
Also get a pencil and pick a target across the room, align the pencil with target using just your right eye, staying on target open your left eye and close you right, this is your typical reticle view, now staying on target open both eyes and tell me what you see? let me guess...two pencils and one target or two targets and one pencil. This is what the view you describe would actually look like with both eyes open.

Edit: Also how is what you describe above realistic for a "first person" view?
WHat?!?? you don't seem to understand this Parallax at all.

I never EVER said the eyes were focusing on different things:

-Both the left eye and the right eye are focused on the target
-The right eye sees the weapon's sights over THE TARGET but wider field of view is obscured by weapon
-The left eye sees THE TARGET without the weapon obscuring much of the view
-The two views are combined.

"if your vision is focused down the sights then that is the "center" of your field of view."

False. This is just wrong. This is nonsense. I don't know where you got this idea.

Your examples describes the double vision you get when someone has not done the adequate training with Both-eyes-open shooting. It takes TRAINING! Your eyes and brain are more than capable of doing this, just not after the first attempt:


I posted this video back in post number 197, http://www.escapistmagazine.com/forums/jump/9.384012.15229933

And everyone has done an amazing job of avoiding this inconvenient truth that blows a hole in the illusion of COD's faux-"realism".
Ill respond to both.
Your experience seems relevant enough considering the rare and unrealistic view you think shooters already have and that ignoring what the right eye of the character sees and just showing the left eye view makes a game a more realistic FPS, I know parallax and what it does but you need the true 2 eye view to claim parallax and to do that and be more realistic you need to have eyes that focus, you haven't addressed my point about there being 2 blurry guns in the game view, and also are we supposed to assume that the game character is looking down the sights every second of the game with his right eye but we just magically cant see it?

I shoot with both eyes open with a pistol, with a rifle I close an eye if the target is far off, want to know why, because with one eye open you are less likely to miss because you can concentrate down the sights to the target without having anything go out of focus, both eye open shooting is a field of view thing, not an accuracy thing. Also you are telling me that the characters in L4D are all trained in tactical both eye open shooting? Gordon Freeman to?, does assuming that every video game character in existence that picks up a gun uses an uncommon tactical,(not marksmanship) style if shooting make a game more realistic? and how realistic is a magic floating reticle anyway really, especially when it is a depiction of what the right eye sees from the left eyes perspective.

"Your examples describes the double vision you get when someone has not done the adequate training with Both-eyes-open shooting. It takes TRAINING! Your eyes and brain are more than capable of doing this, just not after the first attempt:"

The double vision of the gun never goes away, the training gets you to use one that's all, removing the double vision is not realistic to what someone "actually" sees.
Also if it was both eyes open shooting at least one of the guns in the fore ground would have to have its sights aligned with the target to assume it was actually being done by the right eye.

""if your vision is focused down the sights then that is the "center" of your field of view."

False. This is just wrong. This is nonsense. I don't know where you got this idea."

If both eyes are focused on target that is the center of the FOV, if the sights are aligned with the target and either eye it follows the same plane from eye to target, with both eyes open the gun is in the center of the FOV with left eye closed it is still center of FOV just with half of the FOV blocked off therefore the COD style iron sights view as actually closer to 2 eye open shooting than one.

Edit: One eye shooting would put the gun all the way to the left of the screen.
 

Rooster Cogburn

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Treblaine said:
Rooster Cogburn said:
Well what are we trying to accomplish if not depicting "what a shooter sees with both eyes open"? I thought that was the whole point. And the traditional FPS view looks absolutely nothing like it as anyone who has ever used iron sights to shoot can plainly attest.

I don't know what this means. Are you now discussing the act of shooting without using the iron sights? Is there any point to discussing that when it isn't what shooters that make use of iron sights are trying to portray? And what does my skill at using the sites with both eyes open have to do with it? And I thought you just said we weren't looking down the sites. I am confuse. I can shoot with both eyes just fine, though I admit I still find shooting with my left eye closed more comfortable and precise.
"And I thought you just said we weren't looking down the sites."

This is infuriating. When I mean 'You look down the sights' I mean you the player at a keyboard and mouse, not you the in game character.

Crazy idea: video games exist in a different reality. When I say "you" I mean - wait for this - YOU! When i say "the game character" I mean... the game character.
You did a good job setting me straight. It's nothing to get mad about.

You go on and on about how "that's nothing what it looks like" and going around in circles again so let me summarise the points.
I'm not going in circles. The traditional FPS view is not anything like what a shooter sees with either eye or both. That's where I've been this whole time. I haven't moved an inch. And so far you refuse to address this.

-The objective with both eyes open shooting it to have a less obstructed view, and this is highly valued
Granted. Don't know why you think it is relevant, but granted.
-in depicting both-eyes-open shooting you therefore cannot dedicate the one frame to the "Gun's arse" view of looking down the sights as that OBSCURES!
Why not? You're getting rid of the iron sights themselves, so who is even going to notice that you bothered to realistically represent the minutia of human perspective? You know, even if you were. I don't get this hangup you have have about parallax and obstruction. Everything else can go to hell but as long as you get the parallax and obstruction the way you want it you call it realistic. I'm totally mystified by this.
-The weapon's sights ARE used BY THE GAME CHARACTER but mainly the left eye perspective is shown to YOU THE PLAYER as it is the less obstructed view as that is the objective
That is the objective of shooting with both eyes open. The objective of realistic shooters is to convey the experience of shooting. It does not matter if you choose to imagine the game character's other eye is seeing through the sights and I have no idea why you think it does. The right eye view is the view that is doing the work involved in shooting, therefore this view is essential to conveying the experience. The left eye view is not.
-what the GAME CHARACTER'S right eye sees is the sights lining up with the target
-Left eye of THE GAME CHARACTER sees the same target and a wider view
Who cares what the game character sees? What matters is what the player sees.
-Images are merged so you have the wide unobstructed view of left eye including target and the obscured right eye including front-sight/reticule over target
-the left eye view of target and right eye view of target+reticule are COMBINED so the target in the wide field has a reticule over it from the weapon sights seen by the right eye.
That is not combining the fields, that is displaying one field and getting rid of the other while using abstractions on the screen to represent the information normally gained from the excluded field of view. It's a good way to make a shooter but no one will believe you are trying to convey the experience of shooting realistically if you take that approach.

This is simple stuff, I have gone step by step.
It's an elaborate Chewbacca defense.

YOU the human being (not the game character) may not be able to see this immediately without adequate training, but that doesn't mean it is impossible. Your eyes do this combination of different perspectives all the time. This aspect of human binocular vision is the entire basis of aiming precisely in archery.
It is impossible. No amount of training will cause me to see a view that I don't see with either eye or both. No amount of training will paint a reticle on my vision. However, I require no further training to shoot with both eyes as I am already proficient at it. Better with one eye, I admit, but proficient.

The idea with both eyes open shooting is to not ignore or drive out what the left eye sees, but to holistically include it combining it with what the right eye sees for a clear perspective where you can see where the weapon is pointed. That IS the on-screen reticule.
Okay, but that's not very realistic.

"(weapon's sights) are an important step to achieving the goal. Realistically portraying the minutia of having two eyes is not. And you don't even provide us a way to do that much."

Read the past 9 pages, especially the original post. I HAVE explained this and you have ignored it, no, you have "dismissed" it.
I read every word. You have not provided a way to realistically portray the minutia of having two eyes, nor have you provided an equally realistic alternative to iron sights in games. I have dismissed your concern with parallax and obstruction because those things are negligible given the goal of portraying shooting realistically to the player, and because your proposed solution to the problem is far less realistic than just leaving it unsolved.

The iron sights ARE USED by the in-game character who is actually holding the virtual gun, you shouldn't obsess over seeing that perspective. But mainly the left field is shown with a reticule as that fulfils the whole purpose of both-eyes-open shooting of a better view around the gun.
The iron sights are used by the in-game character. But not by me. I'm the one who needs to experience the... experience of shooting. It doesn't matter what the in-game character sees. It doesn't matter what the purpose of both-eyes-open shooting is.