Aliens vs. Predator 2

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tiredinnuendo

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After throwing my often unasked for opinion at several would-be reviewers on this site, I figured perhaps I should give them the chance to return fire, and since all the cool kids in the back of the bus are reviewing games so old that Washington was playing them while he was waiting to cross the Delaware, I figure I'll start with one of my old favorites, which is Aliens vs. Predator 2.

Actually that's a lie. The game I was going to review was Crackdown, but that's already been done and done better than I would've done, so you get AvP.

AvP2's basic premise is as such: You play as a given race (human, predator, or alien) and work your way through a set of missions all surrounding the greater story of an incident that resulted in the failure of a deep-space research facility. The game kind of reminds me of the Orange Box in that it's not so much buying one big game as it is buying three, slightly smaller games all built from the same engine. One thing I like is that each race the character plays will indirectly interact with the others at some point. Holes you open as an alien you will use as a human later on. When the player is captured at one point, he is unintentionally set free by the other characters he plays. Each race is very unique and the playstyles should be spread around enough that everyone will be able to find something they enjoy. They all have various pros and cons, and overall I think they're fairly well balanced. Here's the breakdown:

The marine plays like most older shooters. His is the most complex UI to manage, but it's fairly intuitive. Health, Armor, Ammo, Weapons, Flashlight battery, motion tracker, etc. The marine's "pluses" mostly center around his weapons, which are generally heavy hitters with lots of splash to them. Marines also have the aforementioned motion tracker, which beeps like a radar and gives a rough idea of what's ahead of you, though other moving things (doors, things swaying in the wind) will set it off as well. The marines do have night vision, but it seemed more like a punishment than a benefit to me since it shuts off the motion tracker and my muzzle flares tended to wash out the screen. Happily, they have a shoulder lamp as well (think the Doom 3 duct-tape mod) which pretty much does the job for the whole game.

The Predator has fewer things to monitor. Health, Energy, and a very small pool of ammo. Most of the predator's abilities will use his energy. This includes weapons and the famous predator cloaking device. Energy is recharged by using a beacon which makes you visible and makes a lot of noise, so generally your job is to kill off all enemies in an area without running out of energy, then use the beacon before moving on. The predators have a huge amount of health and a healing kit which they can use at any time, and their weapons hit extremely hard, but are mostly designed for single shot playstyles. Sniper and spy types will *love* the predator. Another pro that is also a slight con is the vision modes. Predators can see in three different spectrums beyond the normal view (which no self-respecting predator would ever use), each of which allows for easy targeting of one enemy type. For example, humans are easy to spot in infrared view, but aliens hardly show up at all. Predtech makes navigation and finding your gear easy, but enemies appear as faint outlines. If it weren't for the stealth, it would be crippling, but as is it plays fairly well.

The Alien only has a health bar. It's the best UI ever. Aliens are insanely fast, can run on walls and ceilings, and do extreme damage up close. Their downside is a general lack of survivability (they shred easy), and the obvious melee requirement. One thing I liked about aliens is that they heal themselves via eating their prey, so instead of giving you health packs, the game gives you scientists cowering in the corner to eat. Once I realized I was viewing humans in the game as "health packs" I knew this was a game I would love for many years to come. Also, aliens start off as facehuggers and go from there, which is pretty much a guaranteed win.

Well, I spent way longer on the races than I wanted to so let's move on to story. The story is certainly passable, it's no Shakespeare but then lots of people think Halo had a good story, so we'll say that this does too. Voice acting is good. No one sounded really off or out of place. Most of the story actually happens to the human, with the other races being much lighter on plot. They mostly fill in extra details about the incident, though there is a small story to each "monster" race. Speaking of Halo, fans will be interested to hear Jen Taylor (Cortana) and David Scully (Johnson) appearing in the game. Halo was in-part inspired by the Alien series, and to perpetuate the similarity, Bungie hired the two actors to essentially reprise their roles for Halo (Jen as the voice of guidance, David as the tough Sarge). The atmosphere for the game is good, and playing the human can be genuinely creepy at times, especially when you're down in the hive and the battery for your lamp runs out and while you wait for recharge your motion tracker starts beeping.... but enough on that.

A note on the music. I liked the music and thought that it really added to the horror atmosphere, but at the same time, the music often gave away what was coming. Imagine if a character in a horror movie could hear the soundtrack and take cues for what to do next from it. I'm not sure if there would be a way to fix that issue, but it is there.

The graphics are okay. Certainly not up to the standards of today, but they work. If I had to describe them in one word, that word would be "square". Everything is square-ish. Faces, plants, the ground. Everything cuts at sharp angles and this is especially noteworthy on the people, who remind me of Batman from the original animated series and who talk like a Monty Python animation. The walking in cutscenes is also very jerky, though it's fine in-game. Since most of the game takes place inside installations, the scenery generally looks fine, but when you're outside it can get a bit iffy.

I could address the multiplayer but I'm not really going to. Suffice it to say that there is multiplayer and it's basically a deathmatch. Fun, but kinda pointless in the long term.

My overall recommendation would be to run out and get the game if you haven't played it, it's certainly worth the (now very small, no doubt) price tag and remains to this day my favorite shooter of all time. It has it's flaws, certainly, but the positives far, far outweigh the negatives. As a brief and mostly spoiler free list:

- There is a level (as the alien) which begins with you looking at the inside of a ribcage, which you then burst through.
- The human gets to drive a combat exosuit at one point, and it rules.
- Whenever the Predator gets a headshot with the speargun, he does the most satisfying laugh ever.

A game like this simply cannot be passed up. Enjoy.

- J
 

broadband

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i played it, is fun, well made for the times, but i used to get lost in the scientific complex, that place with bridges and all that a bit after of awake without armor in the marine campain
 

tiredinnuendo

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broadband said:
i played it, is fun, well made for the times, but i used to get lost in the scientific complex, that place with bridges and all that a bit after of awake without armor in the marine campain
Go up, then walk along the little catwalk on the outside of the building.

- J
 

ComradeJim270

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Hm, didn't do multiplayer? I didn't do much of it, myself, but there seemed to be some interesting and unique elements to it, including game modes I haven't seen elsewhere, and astoundingly diverse classes.
 

tiredinnuendo

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Oh, I did multiplayer, but there's not much to say about it.

Here's multiplayer:

*ahem*

"You run around on a map and shoot at each other."

Granted, there's like 4 subclasses for each race (usually designates what weapons they carry) and there are special options that allow aliens to start as facehuggers (and molt into a queen, for that matter), but playing so many multiplayer games with actual objectives has ruined me on the idea of infinitely respawning on a map that you and seven other people are trapped on for ten minutes being really all that great.

Sure, I enjoyed it for a few evenings, but after that, meh. Your 1000th headshot isn't really all that different from your first.

- J
 

ComradeJim270

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tiredinnuendo said:
Oh, I did multiplayer, but there's not much to say about it.

Here's multiplayer:

*ahem*

"You run around on a map and shoot at each other."

Granted, there's like 4 subclasses for each race (usually designates what weapons they carry) and there are special options that allow aliens to start as facehuggers (and molt into a queen, for that matter), but playing so many multiplayer games with actual objectives has ruined me on the idea of infinitely respawning on a map that you and seven other people are trapped on for ten minutes being really all that great.

Sure, I enjoyed it for a few evenings, but after that, meh. Your 1000th headshot isn't really all that different from your first.

- J
Hm, I guess so, but it was pretty good at the time, and I've never seen the 'evacuation' mode in anything else, that was pretty cool, and sort of a simplistic pseudo-objective. I think we've all been spoiled a bit on actual objectives, a bit, though, yes.

EDIT: I would also add, just... 'cause... that I did not enjoy playing the Alien in this game nearly as much as in the original. That's probably because they moved WAAAAY faster in the first and the AvP2 aliens were sluggish by comparison.... but I may be onto something there.
 

tiredinnuendo

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For the record, runners were about as fast as the Aliens in AvP1. You play one briefly in the middle of the game before it switches you back to playing a drone.

I forgot a type of multiplayer. Survival. 7 Marines and 1 Alien. Every time a marine dies, he respawns as an alien. Try to be the last alive. There was potential there, to be sure.

- J
 

Weimdog

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So much fun as the alien...
So much fun as the predator...

Boy did it suck to be human in that game. I don't just mean for the NPC's, either. I mean playing human (for me) was terrifying. Aliens coming out of dark holes in the walls, crawling along the ceiling until their acid blood is spraying all over you... *shudder*
The game was fantastic. I believe there was an expansion, where humans got a 360-degree motion sensor instead of a 180-degree one. Happy days.
 

Drong

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Nice review and yeah it was a great game, i found a co-op mod for it too but we could never get it to work properly, a shame as it's a feature which is too infrequently in games and for this one in particular it would have been really good especially if they developed some special levels and scenarios for it.How much fun would it have been to replay the bits from aliens with a squad of marines getting absolutly swarmed or have a predator hunting party taking on large groups as a team or being a part of a all player controlled alien swarm ....all the different play modes would mean you would have to adopt different styles.

And while i'm in a demanding mood i'll take team of species with objective based deathmatch too, though this might be difficult to balance but there are so many possabilities ;)
 

ComradeJim270

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Weimdog said:
So much fun as the alien...
So much fun as the predator...

Boy did it suck to be human in that game. I don't just mean for the NPC's, either. I mean playing human (for me) was terrifying. Aliens coming out of dark holes in the walls, crawling along the ceiling until their acid blood is spraying all over you... *shudder*
The game was fantastic. I believe there was an expansion, where humans got a 360-degree motion sensor instead of a 180-degree one. Happy days.
What? The marine was my favorite! Firepower out the ass! Sure, everyone was faster, and the predator was way tougher, but marine guns were awesome. In MP, a squad of marines working together was almost TOO powerful.
 

REDPill357

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Okay, I have the first one, but didn't play it often, so tell me:

How is this one improved over the first?
 

Singing Gremlin

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I loved AVP 2. It was probably the first multiplayer shooter I played, so i loved it. I have very fond memories of sitting with a team of fellow marines as face huggers flew all over the bloody place and preds dropped in on us. Plus quite possibly the coolest online memory I have is from that game... on Evac, ambushing a squad of marines, at a corner as the last surving alien, a pretorian I believe it was (big sod). Took the first chap's head off with one swipe, tail whipped the second to death, nobbled the third and stormed through the fourth's smartgun fire before eating him. Good times.
 

tiredinnuendo

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REDPill357 said:
Okay, I have the first one, but didn't play it often, so tell me:

How is this one improved over the first?
Well, there's an actual story here, something that AvP1 was really, really light on. The characters occasionally cross paths, and you have some pro(and an)tagonists that you really get to enjoy at times.

There are a few new weapons/abilities for each race which I feel brings the balance a little more in-line on the whole. Humans "heavy weapons" argument is a lot more convincing than it was in AvP1, Predators feel stealthier instead of spending one level hunting humans and then EVERY OTHER MISSION fighting Aliens, and Aliens get a stunner tail and different forms (facehugger, chestburster, predalien, queen).

The level design is better although still pretty linear, just a better kind of linear, although playing as the human isn't really as scary, which was a bit of a downside for me.

Honestly, with the exception of an added story these are all mostly icing, and if you didn't like the "cake" that was AvP1, AvP2 may not satisfy. That said if you're even a remote fan of shooters, by which I mean if there was ever a shooter that you did like; and if you've ever been an Alien or Predator fan then you owe it to yourself to at least try it. It's not like it costs anything nowadays.

- J
 

Damn Dirty Ape

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I was pretty torn with avp2 to be honest. The sp just rocks my socks. Anybody who played the marine campaign on veteran mode with aliens taking a crapload of bullets to take down, in pitchblack at midnight knows what I'm talking about. You reviewed the sp experience quite well so thumbs up. But like asked above where is the mp portion of the review? O well, to throw the mp talk in:

Avp1 had it's flaws but it had an impeding sence of danger. It sucked to be a marine in the multiplayer and you damn well knew you were only a human. If only they fixed the speed of predators running ( which was idiotically fast )and balanced aliens a little bit with better leveldesign thrown in it would have been the mp. Avp2's mp was fun in a way, but aggrivating at most times. There were always lag issues as far as I remember for instance, with people constantly doing the moondance making gameplay just about impossible.
Maps were very very open, effectively throwing the handicap to the aliens and predators instead of the marines like in avp1. Where are the predator jungles? Where are the dangerous hives? Where are the creepy hallways with alien ridden airducts?
Also the gore is the main flaw in avp2 imo. Where in avp1 blood looks incredible and you can chop off arms and tear predators to a bloody pulp, you were just hitting armor and getting fakish blood in avp2. It all feels very toned down, which I never liked. This was perhaps more of an engine issue, which is why I hope they'll go further with avp on the crysis engine .
Predator discs had a redish colour to it, making them incredibly easy to spot which was terrible. It all lacked the style of avp1, where you usually just heard the thing before it beheaded you. The shouldercannon, a predator's main weapon, was useless against marines since it took a longgggg time to load up to actually get a kill and it's laser could be seen across the map. I found myself sticking to the speargun/wristblades only in mp, effectively handicapping myself to up the challenge and feel more predatorlike. Where was the weapon permitted menu for mp like with avp1?
Aliens were pretty much nerved damagewise against marines, but got the "pounce" move which was basically a sort of frogleap. A terrible designchoice since alien players really only used this in multiplayer. You had to if you wanted to get kills, since all maps were so open and marine friendly. Aliens really needed more handdamage or combo's, like a "grab a head of marine from above and pull it up into the airduct" as an example. Tails barely did damage as well.
Marines got the better portion of the mp, where they were basically buried in good weapons and armour. Marines received emp grenades for the grenade launcher which make sence giving the predatorthreat, but at the same time preds lost their upper hand because of this. I also really missed the sound those things made in avp1. The shoulderlamp was a great addition, deployeble sentry guns as well. The smartgun was alot better though in avp1, same for the minigun. It all felt nerved and arcady.
Conclusion, avp1 was the better of the two mpwise. Everybody walked around with badass weapons and you would be killed in an instant if you weren't carefull. Avp2 is where aliens had to spam pounce to survive and where most predatorplayers would spam badlooking discs hoping to get kills before they were emp naded. Yet I still played it alot, especially predator versus marines hunt mode. The main issues where the alterd maps, the nerved weapons and the lack of proper blood. I miss the days where you would slash at a marine and he would bleed the hallway all over, effectively giving you a trail to follow. Sorry for the long post, but the mp part had to be added.

If this is a considerd a hijack btw, it wasn't intended. To the op, thumbs up for reviewing avp2. 7/10 for me.
 

neems

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I always preferred the first AvP, although it might be because I played it at the time, whereas I got AvP2 some years after the fact. It just seemed scarier, more intense. And playing as the Alien was cooler.

It probably didn't help that I had to use 3rd party software to stop AvP2 running at a kajillion frames per second. If you tried to look left you'd find yourself 200 yards away, face planted into a wall.
 

tiredinnuendo

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DDA: Thanks for the additional words on multiplayer. I summed it up briefly (Multiplayer exists, was a deathmatch, and got old after a few days), but you've added a bit onto that.

- J
 

Damn Dirty Ape

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Glad it's not bothersome, I just played a ton of it a few years back. I'm itching to play it again now actually, you feel the same way by any chance?
 

tiredinnuendo

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Multiplayer? Nah, not really my thing. Multiplayer needs objectives to hold my interest. (something requiring the marines to split up to activate several beacons thus nuking the planet from orbit would be great). Appreciate the invite though.

- J
 

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Weimdog said:
So much fun as the alien...
So much fun as the predator...

Boy did it suck to be human in that game. I don't just mean for the NPC's, either. I mean playing human (for me) was terrifying. Aliens coming out of dark holes in the walls, crawling along the ceiling until their acid blood is spraying all over you... *shudder*
The game was fantastic. I believe there was an expansion, where humans got a 360-degree motion sensor instead of a 180-degree one. Happy days.
I remember that the first time I played AVP2. I think it took me 10 minutes to finally descend into the sewers at the beginning of "The Long Detour" because I was so creeped out by the area. Even then I was jumping half the time.

Oh, the Expansion, while broading the plot a little, wasn't really that good, and a lot more difficult. You learn more about the Iron Bears, but that's about it.