This was getting a bit long, so... in a new post... The other system this article reminded me of was the Paul Jacquays Central Casting books. In it, alignment was split into three general sections. You had the good alignments of Ethical (Equates to LG), Conscientious (CG) and Chivalrous (Explicitly defined as Lawful neutral with good tendencies). The Evil alignments were the three D's: Depraved (Neutral Evil), Deviant (Lawful Evil) and Diabolical (Chaotic Evil).
In between were: Self-Centered (Neutral Good, believe it or not), Apathetic (straight Neutral), Materialistic and Anarchic (both N with Evil tendencies) and Egalitarian (Neutral with both tendencies to Lawful and Good).
In a way, I sort of liked this system, but... there was something that held me back from using it. And that was the personality trait section. This was a character background generator and everytime something happened to your character, it could have a good effect on his personality, a neutral one, or a dark one. Even strange events could make you develop what was called "Exotic personality traits", and they gave lists of all of them, from stuff like insanity to exotic sexual behaviors including Too Prude, Hermaphrodite (which is less a behavior than a medical condition, but given this is generally about games with magic, I was able to swallow that one with difficulty), Complete Disinterest and homosexuality. The problem for me was that each of these was considered to be a darkside trait, and more likely to turn your character evil. Now I can understand that there were some things on that table that would definitely be repulsive and maybe even evil by society at large, like Necrophilia. I failed to understand how someone liking people of the same sex would be more likely to make them evil.
And that was where the alignment system fell down for me, so I never ended up using it, because I vehemently disagreed with that part of it. That was from the first book, Heroes of Legend, and the same system came into play in the next two books, Heroes of Tomorrow and Heroes Now, but they removed the table and just reiterated that anyone developing one of these traits also developed a Darkside trait, except the books came across as even more moralizing and preachy. It gave me a bad taste in my mouth.
I still have and keep the books because of the plenty neat backgrounds you can roll up for your characters. But I don't use the trait system or the alignment system. I feel it is fatally flawed. (You determine alignment by counting the number of traits for each and picking one alignment from the section where you have the most traits.)
In between were: Self-Centered (Neutral Good, believe it or not), Apathetic (straight Neutral), Materialistic and Anarchic (both N with Evil tendencies) and Egalitarian (Neutral with both tendencies to Lawful and Good).
In a way, I sort of liked this system, but... there was something that held me back from using it. And that was the personality trait section. This was a character background generator and everytime something happened to your character, it could have a good effect on his personality, a neutral one, or a dark one. Even strange events could make you develop what was called "Exotic personality traits", and they gave lists of all of them, from stuff like insanity to exotic sexual behaviors including Too Prude, Hermaphrodite (which is less a behavior than a medical condition, but given this is generally about games with magic, I was able to swallow that one with difficulty), Complete Disinterest and homosexuality. The problem for me was that each of these was considered to be a darkside trait, and more likely to turn your character evil. Now I can understand that there were some things on that table that would definitely be repulsive and maybe even evil by society at large, like Necrophilia. I failed to understand how someone liking people of the same sex would be more likely to make them evil.
And that was where the alignment system fell down for me, so I never ended up using it, because I vehemently disagreed with that part of it. That was from the first book, Heroes of Legend, and the same system came into play in the next two books, Heroes of Tomorrow and Heroes Now, but they removed the table and just reiterated that anyone developing one of these traits also developed a Darkside trait, except the books came across as even more moralizing and preachy. It gave me a bad taste in my mouth.
I still have and keep the books because of the plenty neat backgrounds you can roll up for your characters. But I don't use the trait system or the alignment system. I feel it is fatally flawed. (You determine alignment by counting the number of traits for each and picking one alignment from the section where you have the most traits.)