All Floppy and Useless

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JMeganSnow

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Aug 27, 2008
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I don't know much about ragdolls, but one of my favorite games where the whole death/gore thing was done well was, seriously, Drakan. If you turned the gore up you could literally hack off enemy body parts. The evil giant spiders squished and crunched very unpleasantly.

And, of course, my favorite scene in the game, which involved a giant throwing a Worg at you and his vicious splatter death right at your feet.
 

jamie5166

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Feb 20, 2008
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has anyone in this thread heard of Endorphin or Euphoria its the pysics system that is taking over the ragdoll, i assume a majority of people in this thread have either owned or played GTA IV well that had euphoria/endorphin "rag dolls" in it
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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I'm completely in favor of ragdoll and anything else trying to approximate real-world physics but when they completely cock up the clipping plane (or worse, when I go to rob the Tiber Septim Hotel's dining room for alchemy ingredients and find plates of venison floating a foot up from the table, to crash down only upon the pulling of a load-bearing corn cob), immersion turns to "what the fuck was that?"

Dead bodies clipping through the scenery is inexcusable, albeit occasionally hilarious when, say, a Mythic Dawn assassin finds himself embedded in a rock like a scene from The Cask of Amontillado gone horribly, horribly wrong.

Also, I think Oscar Wilde and Bender from The Breakfast Club look remarkably similar to one another. Just a thought.
 

JMeganSnow

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Aug 27, 2008
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SimuLord post=9.52743.863591 said:
I'm completely in favor of ragdoll and anything else trying to approximate real-world physics but when they completely cock up the clipping plane (or worse, when I go to rob the Tiber Septim Hotel's dining room for alchemy ingredients and find plates of venison floating a foot up from the table, to crash down only upon the pulling of a load-bearing corn cob), immersion turns to "what the fuck was that?"
Not to mention the game's somewhat bizarre view of how much space your character took up, so that you could walk *past* a table in first-person view and a plate that WASN'T EVEN NEAR THE EDGE suddenly goes flying through the air. You can't pick it up and put it back, either, because that would be Stealing.

It would bug me, also, when I bought a house and spent some time redecorating the place (I know, I know, who does that, but still), only to come back and find my stuff scattered across the room--the little Imperial City house had a problem where one of the goblets always, mysteriously ended up on the floor no matter WHERE you put the damn things.

And what's the point of making all these little flavor objects when the furniture itself is immobile and indestructible? I think it's better if the developers decide whether they're making a game or a reality simulation and then ONLY DO ONE rather than making a game that sort of simulates *some* real life stuff but not other stuff. Whereas if you know up front that you're just making a game, you won't spend valuable dev time and money on being Martha Stewart.
 

The Wooster

King Snap
Jul 15, 2008
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Gigantor said:
It does look good, but it uses the same procedural animation they're using in the Indiana Jones game. Should be good fun picking up a TIE fighter with the hitting someone with it, that's pretty much all you can ask from a game. And lightsabers, always lightsabers.
Wow. Which version of Indiana Jones are you watching? It sounds awesome.