My thoughts exactly.Arcane Azmadi said:Wow... when I read this thread title I was thinking it was satirical.
But no, you're actually serious. You honestly think the problem with JRPGs is that they don't have enough butchery, incest and backstabbing.
Dude... no. Just no.
i agree with you that some JRPG's (FFXIII in particular)did need to speed up the pacing a bit, but the real problem is that they spend too much time re-iterating characterization plot points or just plain old not advancing the plot. however, at least Square learned its lesson there as FFXIII-2 cut out a lot of the fluff and actually had a fairly focused narrative while still leaving room to expand and grow the experience and the world, so kudos to them. In my experience though, the characterization, as a result of the play-system is done in longish cutscenes, which is why the stories tend to drag on a bit... anyway, next pointRagsnstitches said:My only issue with JRPGs is that they are, usually, overly long. Even my favourite titles, like Final Fantasy 9, have this issue.
The dull moments in Jrpgs are EXCEEDINGLY dull. And they can drag on for hours at a time. One could argue that this contrasts to the peak moments in the story and gives them a greater gravitas. But then I would still say it just feels like shitty pacing for the sake of padding out the narrative.
Longevity is a great aspect in games. But rpgs are notorious for artificially padding things out segments just to reach the magical 30-60 hour play times the genre is famous (infamous) for. And Jrpgs seem to be the grandmasters at doing this.
I think another detriment to Jrpgs is that they are still pushing archaic gameplay mechanics and there has been little to no innovation within the genre as a whole. As they say, if it isn't broken don't fix it, but I know of one series that does this and gets tremendous amounts of flak for it. CoD. Think about that. The equivalent to the CoD series (or spunkgargleweewee) in Japan, is a Jrpg. Heck, there are plenty of Japanese Developers who are decrying how stagnant their industry has become.
Anyway. No, Grittiness is not what is needed. More efficient design ethics (and perhaps some better writing/less cliche heavy narratives) is what is needed to rejuvenate the genre. "Rejuvenate" being the optimal wording, since interest hasn't really diminished, but criticism has steadily increased.
I would not consider myself a huge fan of JRPG's. But it's not because of the lack of 'grittiness'.gyrobot said:Well lets think for a moment why people hates JRPGs? Because it doesn't fit the current standards expected by the current attitude towards the fantasy genre.
But what do people expect from the fantasy genre now? To emulate ASOIAF, the political intrigue, the brutal cynicism and ultimately be as mature as possible. The funny thing is that JRPGs at one point was like that with Ogre Battle, Valkyrie Profile and Xenogears which served as the greats of JRPG. When JRPGs made the shift to making stuff lighter in content, WRPGs picked the ball up, using ASOIAF rather than Tolkien as their inspiration and has sold well compared to JRPGs which is becoming mostly kiddier.
So for JRPGs to be liked again, I recommend tossing in a bit of ASOIAF, some mature content and call us in the morning. We will dismiss the Turn Based stuff as part the genetic makeup of the genre. But the childishness is a disease that needs to be cured
As a massive Tolkien and J-RPG fan, tolkien does relate very well to J-RPG's due to the depth they go into, not only in story, but in the 'gauges' and unique skill-sets often brought into J-RPGs.Hyenatempest said:Also, alot of jrpg's make themselves to complex, especially to newcomers to a series. Sometimes they add dozens of gauges and bars and meters that all dictate another mechanic...sometimes still adding them all the way to the end of an 80 hour journey.gyrobot said:using ASOIAF rather than Tolkien as their inspiration and has sold well compared to JRPGs which is becoming mostly kiddier.
Honestly, I would love to see MORE whimsy in video games, I would just like them to be more restrained with the over-the-top in-you-face tropes, and with more refined gameplay.
People have constantly told me about Tactics and I agree with them since all of Matsuno's works are what I want to see more often with JRPGs. The only that can make it even better is if it had the HBO touch.Catie Caraco said:Because people are multidimensional and can like more than one thing? Seriously, I am currently 3/4ths of the way through A Feast for Crows, so I'm pretty well versed in ASOIAF, though I did get into it because of the show. Dragon Age Origins is also one of my favorite games, which is "dark" and "gritty", I suppose, and much more ASOIAF than Tolkien. But that doesn't mean that I don't also greatly love Tolkien and Tolkien-esque video games. I also love bright, cheery video games like Kingdom Hearts (at least the first one. They're kinda losing me with incoherent story and jumping consoles like a cracked out kangaroo). If I'm in the mood for darkness and grit, I'll pick up ASOIAF and read it. If I want happy colorful stuff I'll play KH or watch MLP. If I wants splatter-gore I'll watch Supernatural. See how I can like all these different things? It's amazing, really.gyrobot said:But if that is the case, why do people love to watch HBO? Why are games emulating ASOIAF?
And if you're looking for a dark JRPG, look no further than Final Fantasy Tactics. It is the hybrid child of MacBeth and Hamlet, only it's possessed by the devil. Boom. Done. Actually, I'mma boot up my emulator and play it RIGHT NOW.
Ideally yes, but I find that's not always the case. You sound as if you come from the angle of having quite the familiarity to them. But many of them can be quite intimidating to newcomers. If they want to gain more popularity, I would think it would be best to make the gauges, meters, and various other mechanics less intimidating to new players. And one of the points I was trying to make was that many of those meters aren't useful, or sometimes aren't even clearly explained. A game can only be so complex without turning people off. I love being able to customize the way I play, but that has nothing to do with game mechanics getting in the way of the actual game.Callie said:As a massive Tolkien and J-RPG fan, tolkien does relate very well to J-RPG's due to the depth they go into, not only in story, but in the 'gauges' and unique skill-sets often brought into J-RPGs.Hyenatempest said:Also, alot of jrpg's make themselves to complex, especially to newcomers to a series. Sometimes they add dozens of gauges and bars and meters that all dictate another mechanic...sometimes still adding them all the way to the end of an 80 hour journey.gyrobot said:using ASOIAF rather than Tolkien as their inspiration and has sold well compared to JRPGs which is becoming mostly kiddier.
Honestly, I would love to see MORE whimsy in video games, I would just like them to be more restrained with the over-the-top in-you-face tropes, and with more refined gameplay.
I love games like the FF series much more-so than, say, the COD franchise. Each game has its own unique battle system and completely separate and in depth storyline for you to be enticed with, whereas COD is just the exact same game over and over. Because of the depth in the story and the time you spend perfecting different skills and customising your characters the way you want, you connect much more to the characters and storyline, making J-RPG's much more worth while in my opinion.
While everyone loves a good HBO show, variety is the spice of life. JRPG's fill a niche, and making them all into HBO material would fundamentally change them. Besides, much of the dark and gritty stuff from Japan doesn't make it over here either, and the stuff that does, such as Corpse Party, often see quite limited success.gyrobot said:...
At least it was brutally honest in light heartedness, but if you are not having that intention. Then making it like a HBO show will be the logical answer. Don't hold nothing back I say!
Agreed.Daystar Clarion said:In my humble opinion, JRPGs don't need to be grittier, they need to be less like a bad soap opera.
I couldn't stand FF13 for that reason. So goddamn cheesey with no selfawareness of said cheesiness.