All MMO's have one thing in common.

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daedrick

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Jul 23, 2008
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WlknCntrdiction said:
I'll never understand the lure of MMOs, surely there must be better things to do with your time and money.

inb4hypocriteaswell. I'm aware I buy games and play them and there are better things I could do but MMOs are different, what keeps you going? or interested for that matter?
Comunity, the carrot on a stick, competition, permanent items, achievements and freedom. Not in priority order.

thats about it.

edit: It also cost A LOT less to play than normal games. LIKE A LOT.
 

S_K

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Nov 16, 2007
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"All MMO's have one thing in common."

you can't expect us to believe in your huge first post you only mention one point

"All MMO's have these THINGS in common."

excessive grind opps I mean gameplay

pointless padding out for what should be simple tasks

time spent on game and/or character equipment > Player's skill

Guys playing Girls

Fake friends who are really Leechers (also partly linked with previous point)
 

Zukhramm

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WlknCntrdiction said:
I'll never understand the lure of MMOs, surely there must be better things to do with your time and money.
What got me into MMOs was one simple thing. I did not care for achiving things, building up a character, fighting, balance or anything like that. What I wanted was simple: ADVENTURE! With lots of other people in a huge world, it turned out it didn't really work like that.
 

HSIAMetalKing

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WlknCntrdiction said:
I'll never understand the lure of MMOs, surely there must be better things to do with your time and money.

inb4hypocriteaswell. I'm aware I buy games and play them and there are better things I could do but MMOs are different, what keeps you going? or interested for that matter?
For me, it's the competition. I also enjoy building up a character from nothing-- watching it grow and get stronger, etc, etc. Then, of course, if the MMO is fun to play... that's good too.

Also,

I buy games and play them and there are better things I could do
Like what?
 

Bretty

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Jul 15, 2008
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Did you play DnD? Diablo? Baldur' Gate, etc etc...

If you anwsered yes to one of those you have probably played an MMO. Dont forget that it is first and formost an RPG. It just happens that a lot of people got into the industry with WoW.
 

Robert0288

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Jun 10, 2008
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For me what appeals about MMO's is that if I buy a game for single player I beat it in 1-4 days and guess what, there goes $60 and your looking for the next one. Multiplayer usually stagnates after maybe the first week or so, especially when you can't find a good group of players online that arn't tards. If your lucky and you do the game sticks with you for a a while. I my case C&C Renegade, CS, Sins of a Solar Empire, Swat4

For a MMO the biggest key for me is that there has to be something new with players you enjoy hanging around with. I've played WoW and a few others but EVE caught my attention. When I first started playing I joined a indy based corp, so I've done all the mining stuff found it boring as hell. Though shortly after I joined we got war dec'ed by a Merc corp, which force fed us PVP, we adapted and grew. Later on our corp joined an alliance.

So pretty much MMO's for me personally need 2 things, a good group of guys to play with, and something changing in the world, perferably player run.

Immagine if in WoW they turned all the contested area's into a zone control map. Where you can hold different check points in the world, and so lvl 70s don't just whore all of them, make some area's that only low level charecters can capture. Bring some teamwork, territory defined real world PVP, make it accessible to n00bs, This will get newer players working with older players (though there will be a shed load of twinks, there isnt going to be much your able to do about that.)
 

IridRadiant

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May 31, 2008
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Robert0288 said:
Immagine if in WoW they turned all the contested area's into a zone control map. Where you can hold different check points in the world, and so lvl 70s don't just whore all of them, make some area's that only low level charecters can capture. Bring some teamwork, territory defined real world PVP, make it accessible to n00bs, This will get newer players working with older players (though there will be a shed load of twinks, there isnt going to be much your able to do about that.)
That's a good idea! But in order to control the twink factor, make the zone level requirements different than the pvp level tiers, where the current twink standards are. I think something like a zone control with lvl requirements of lvl 25 to 35, for example. The world defense channel would actually have meaning then, hehee.
 

Whoracle

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Jan 7, 2008
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Bretty said:
Did you play DnD? Diablo? Baldur' Gate, etc etc...

If you anwsered yes to one of those you have probably played an MMO. Dont forget that it is first and formost an RPG. It just happens that a lot of people got into the industry with WoW.
You didn't just compare Baldur's Gate and DnD with Diablo and WoW and the MMO plague, did you?

Because RPGs, be they Pen and Paper or PC, are the exact opposite to MMOs. You and at the most your party are the focal point of a story, not one of a thousand mindless grinders. I have yet to see any grinding or gold farming or the like in any real RPG.

Just because it has stats doesn't mean it's roleplaying, y'know?
 

karn3

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daedrick said:
true you are right... I didnt get into that game. I tried a mining op... was so boring... never done anything more boring that that. I was astonished to see how meaningless it was. the most boring group experience I ever got. Then theres the missions, repeatables missions...disgusting. No tactic, nothing hard, just mindlessly shoting at random triangle with my brutix...woohoo. Snipe snipe snipy! Then I wanted to PVP... but couldnt because I didnt have enough points. Points that are impossible to speed up whatever you do. So I just gave up.

but yeah if you are having fun and stuff... Im really happy for you. Thing is, you learned the game with everyone else at the same time and you all discovered everything together. Thats what I mean by starting at day 1. Now Im stuck in a world dominated by goonswarms, ass holes and griefer... damn lame. But I got my firts battle cruiser from, guess who? Yup you are right, THE EVE PLAYER. lol, that was the only good thing that happenned in that game for me. Anyway in conclusion; Im alone, im low on xp point, content is lacking.
I started very far from day 1 if you meen the game release, and I'm not sure that you do. I was one of the newbiest players in the war.
 

BigDaddy02

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Jul 27, 2008
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Whoracle does have a really good point. The second I realized this a while ago, WoW went out the window and havent touched another mmo since then. I don't know if my hands will be set on fire if I touch them because of my "awakening".
 

Idaeus

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Jul 17, 2008
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daedrick said:
Now Im stuck in a world dominated by goonswarms, ass holes and griefer... damn lame.
Sup?

The SP thing isn't a problem. We regularly take our newbees out to shoot things.
 

Vic Sage

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Aug 6, 2008
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i simply cannot wait for Warhammer online, because it does look really good, and it is one of the only MMO's apart from WOW that i have any interest in, as it is warhammer, im hoping, upon hoping, that it wont have the large amount of dead zones that WOW has, because ill get to lvl 50 and get bored for a hell of a long time
 

geftargnabl

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Aug 7, 2008
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yeah your right they do have 1 thing in common and that is THERE A WASTE OF FUCKING TIME they have even more in common though DULL BORING NO GAMEPLAY GRINDING NO STORY TAKES YOUR MONEY FULL OF ASSHOLES
 

Johnny Impact

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EVE's dead zone depends on what you're doing and how you're doing it. Mining seems tedious until you're risking a $400 million ship in low-sec space being "guarded" by corpmates with short attention spans who tend to fly off and leave you alone....

I found the biggest dead zone in WoW was level 70. Oh sure, people will tell you the game begins at 70, but consider the following points:

My character's upward mobility had stopped. It was all about the gear, I would NEVER get another hit point or talent point without teh phat lootzorz.

People who got to 70 first had already done 150 runs of the instance I needed to do to get the gear I needed to do the instances they were all doing. I was too strong to benefit from in-world grinding and too weak to raid. Nobody wants you unless you have a lot of purple stuff, but I couldn't get it because no one would go with me. And please don't mention people raiding with alts, I heard a lot of talk but it never happened because everyone was busy trying to take down Leotheras.

PvP got dull in a hurry. Again, we're talking about insurmountable differences in equipment. My main was a warrior and I used to regularly see cloth classes with more hit points than I had -- plus the ability to cast 8000-point fireballs instantly! Having my ass handed to me five hours a night for a month to get ONE piece of PvP gear was not going to happen. Or rather, it happened once, and then it got old.

To get the next single point of tradeskill required about 500gp worth of ingredients, many of which cannot be bought. The next point would have required just as much, and so forth. Even if I had cranked it all the way up, the items I could make all required stuff that only dropped off of, you guessed it, high-end raid bosses.

All that having been said, I'm getting into Champions the day it comes out. I guess I never learn...
 

Johnny Impact

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Aug 6, 2008
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geftargnabl said:
yeah your right they do have 1 thing in common and that is THERE A WASTE OF FUCKING TIME they have even more in common though DULL BORING NO GAMEPLAY GRINDING NO STORY TAKES YOUR MONEY FULL OF ASSHOLES
I got news for ya, buddy. All video games are a waste of time.
 

mark_n_b

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Mar 24, 2008
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My big issue with MMO's is always the time commitment required. In any MMO, I paly for a few hours around the open area, have some fun with it, move on to a new area or an instance and all of a sudden Monsters are handing me my butt. I return to lower level areas and kill monsters until I level up then go to the new area... apparently I need to level up a lot more, or make a bunch of friends with people who are just as apt to through a little temper tantrum as play nice.

Not liking to just up and start talking to total strangers in an environment like that, it takes me a million more hours to play.

I just get sick of grinding and stop.

As long as WoW has quests to offer that don't involve more than twenty kills or items and don't require a huge group, I am happy.