Alright Developers/Publishers, let's talk.
So you're having this little war with the used-game market. You are now in talks about finding (and have implemented) ways to cripple the used-game market. Activation codes and day-one DLC available only for new sales while used-gamers have to pay have been some of your attempts to stem the tide. The next-gen consoles might possibly be equipped with anti-used-game technology which some of you have come out in full-support of. You claim used-games are hurting your business. We get it.
But gamers are not fans of the idea of used games going away (and I'm sure companies like Gamestop, Ebay, Amazon, and Book & Music Exchange aren't either). To us, it is another attempt to monopolize how we can buy our games. It has caused an uproar from the gaming community (especially the idea of anti-used-game consoles). Their have been ideas of banning consoles that implement this technology.
Obviously, both these stances will hurt the gaming world worse than it is now. We need to come to a consensus on this issue.
You know what developers/publishers? I'll play ball with you. You want to eliminate used-games because it's "hurting your business"? Go ahead. But this isn't a one-way street. It can't be just your interests on the table. If you want to keep the gamers' support of you and your games/console, you need to make a few concessions with us. Here are my demands (which I feel match a lot of gamer demands):
1. If you want to get rid of used-games, make new games more reasonably priced (especially
older new games).
Prices should vary on the level of the game (I think Extra Creditz
commented on this). For example, a AAA title can be $70 bucks, but a lesser known title
(like a Kingdoms of Amalur or a Psychonauts) for a little cheaper, like $30 or $40. Prices
should drop after certain amounts of time so gamers who don't wish to pay full price can
still get the game for a better price for them. Also, quit messing with Australia on price
and release dates (you're welcome, Yahtzee).
2. Get rid of pre-order specials.
All this is is a ploy to get gamers to buy early with the promise of stuff other people
won't get. That's fine in theory, but when multiple stores have pre-order specials, it
just punishes gamers. They have to choose which bonus they prefer and sacrifice the rest
as DLC purchases (I'll come back to this). Honestly, let the stores create their own
pre-order bonuses (gift cards, rebates, discounts for other products, a free gift that
isn't selling, ect.). It offers the incentives without punishing the players.
3. Make all DLC free or get rid of it.
I realize this is a big money-maker for you all, but if you want gamers to commit to buying
all games new, you have to give us an incentive. Since pre-order specials are out the
door, let all the DLC be a FREE bonus for those who have paid for your game brand new (even
after it has been discounted). The other option is to just get rid of DLC altogether and
just put everything in the game to start with.
Companies, keep to this agreement. Any attempts to victimize the community will have serious consequences (as the supporters of SOPA and PIPA have discovered). Finally, gamers, we have to keep the companies on the straight and narrow. The reason we are at this stage right now is because we let the companies get here. We let things go that we shouldn't have. They kept taking, we kept giving, and the cycle continues. Now, we have to fight to keep control of what we love.
So this was just some wishful thinking on my part. I am sure this will never come to be. After listening quietly to all the controversies in gaming right now, I thought this would be a good time to speak up with my gaming utopia (I guess). If I missed anything, feel free to add your own demands (but be reasonable about it, wow this was a lot longer and more time consuming than I had first imagined).
So you're having this little war with the used-game market. You are now in talks about finding (and have implemented) ways to cripple the used-game market. Activation codes and day-one DLC available only for new sales while used-gamers have to pay have been some of your attempts to stem the tide. The next-gen consoles might possibly be equipped with anti-used-game technology which some of you have come out in full-support of. You claim used-games are hurting your business. We get it.
But gamers are not fans of the idea of used games going away (and I'm sure companies like Gamestop, Ebay, Amazon, and Book & Music Exchange aren't either). To us, it is another attempt to monopolize how we can buy our games. It has caused an uproar from the gaming community (especially the idea of anti-used-game consoles). Their have been ideas of banning consoles that implement this technology.
Obviously, both these stances will hurt the gaming world worse than it is now. We need to come to a consensus on this issue.
You know what developers/publishers? I'll play ball with you. You want to eliminate used-games because it's "hurting your business"? Go ahead. But this isn't a one-way street. It can't be just your interests on the table. If you want to keep the gamers' support of you and your games/console, you need to make a few concessions with us. Here are my demands (which I feel match a lot of gamer demands):
1. If you want to get rid of used-games, make new games more reasonably priced (especially
older new games).
Prices should vary on the level of the game (I think Extra Creditz
commented on this). For example, a AAA title can be $70 bucks, but a lesser known title
(like a Kingdoms of Amalur or a Psychonauts) for a little cheaper, like $30 or $40. Prices
should drop after certain amounts of time so gamers who don't wish to pay full price can
still get the game for a better price for them. Also, quit messing with Australia on price
and release dates (you're welcome, Yahtzee).
2. Get rid of pre-order specials.
All this is is a ploy to get gamers to buy early with the promise of stuff other people
won't get. That's fine in theory, but when multiple stores have pre-order specials, it
just punishes gamers. They have to choose which bonus they prefer and sacrifice the rest
as DLC purchases (I'll come back to this). Honestly, let the stores create their own
pre-order bonuses (gift cards, rebates, discounts for other products, a free gift that
isn't selling, ect.). It offers the incentives without punishing the players.
3. Make all DLC free or get rid of it.
I realize this is a big money-maker for you all, but if you want gamers to commit to buying
all games new, you have to give us an incentive. Since pre-order specials are out the
door, let all the DLC be a FREE bonus for those who have paid for your game brand new (even
after it has been discounted). The other option is to just get rid of DLC altogether and
just put everything in the game to start with.
Companies, keep to this agreement. Any attempts to victimize the community will have serious consequences (as the supporters of SOPA and PIPA have discovered). Finally, gamers, we have to keep the companies on the straight and narrow. The reason we are at this stage right now is because we let the companies get here. We let things go that we shouldn't have. They kept taking, we kept giving, and the cycle continues. Now, we have to fight to keep control of what we love.
So this was just some wishful thinking on my part. I am sure this will never come to be. After listening quietly to all the controversies in gaming right now, I thought this would be a good time to speak up with my gaming utopia (I guess). If I missed anything, feel free to add your own demands (but be reasonable about it, wow this was a lot longer and more time consuming than I had first imagined).