Scrumpmonkey said:
SNIP
Finally, have players form their own factions, EVE style and rule the zone. Have no "official" territory to capture. Have it all run and patrolled by players.
Please take following post with this note: I have never played S.T.A.L.K.E.R, I really like games like it and from what I have seen S.T.A.L.K.E.R looks fun.
What you have said right there is my reply to ANYTHING MMO.
Mass Effect
Skyrim
Oblivion
Fallout
Mount and Blade
etc.
The biggest thing is that having players run their own camps, own territory and run their own army. Imagine a guild (clan or whatever) that finds a sweet ruined building and sets up camp. Soon they send out patrols, scavenging for supplies. They might encounter other players, who may join them or fight them.
They could build up an army and then raid an enemy base. It would be like ArmA 2 made MMO. If you have ever read the comic Blastwave, who doesn't want to scurry around a ruined city, fighting other armies or hiding, setting up ambushes.
Number one rule, always have PvP on (except for the starting area). I mean everywhere. Even the trading centre. A guild could take it over, charging people to use it or forcing them to trade locally or using caravans. But such dickerry wouldn't go unchecked. There would be no better incentive for alliances than dicks forcing people to pay to enter the main trading area.
The thing is, this would keep a game alive. This game would practically never die. Because the players run it. The knights/Stalkers/Brothers of Steels etc. would attack an area full of recently attacked refugees and then once those people get word to other bastions, the full force response comes.
This idea hinges on many things:
1. Deployable items. Beds chests tents walls barricades turrets etc.
2. No global chat or trade chat or anything like that. Only local chat and have it so you can write a letter, hand it over to a courier (a player) who then transports it without you having to travel to speak to people. Mics should be able to work, and have it function so the closer you are, the easier it is to hear someone.
3. Vehicles of a sort IF IT FITS WITH LORE. Yes, you should be able to jump in an Enclave dropship. But in the same way, what happens when half of your team gets shot down and stuck with no food.
4. Food (and/or water) bars. In the starter area, every how ever many hours players can get new food so they don't die within their first few hours. But only enough food to keep them alive.
5. Radios. This should work on different frequencies so people could use their own frequency. They MUST have limited range though. Only a short range.
6. Make stealth entirely possible. Maybe if the game allows have motion sensors, but make it so it only comes up as a blip on a screen connected to said sensor. NEVER EVER have names appear above heads.
7. There are a few more, but my hands are getting tired.
8. ALSO! PRISONERS! Make it so you can knock people out, but make sure it is handled well. Only people VERY low on health can be knocked out. You can tie people up, but they can attempt to escape. You can't breach a camp? Get a traitor to open the gate. That doesn't work? Strap a prisoner with explosives and send him straight at the walls.
9. Make it loot like a normal game. Yes, you can just pick up and use a minigun if you kill someone with it. This makes camps or hidden supply caches useful as hell!
10. MAKE SURE THERE IS ALWAYS PvE. It makes the world seem so much bigger. However, make it so if people wipe out all monsters warriors etc. in an area, it takes a while for them to return and they will RETURN, as in travel in from the map edge and make their way across. This makes encounters a LOT more random.
EDIT:
This makes EVERY player useful. Some people just wanna deliver letters for a price, some like setting up camps, some are great at ambushes or running a squad. The idea is, EVERYONE would be useful. The people who have the biggest guns only survive because the clans help protect them. I doubt anyone who constantly attacks people could survive for long. Someone who just hides out and stays to them self might.