Agree in principle but don't think it would work with STALKER. In Eve you can have fleet battles with thousands of people. In STALKER you should be looking at no more than a 100 or so people fighting over a warehouse district otherwise it wouldn't feel right.BreakfastMan said:But loads bigger. Need someplace to keep all those people.Scrumpmonkey said:Here is a bit of a wishlist;
-Instanced underground areas
-Vast, empty expances.
-Dynamic stashes.
-A starting 'cordon' where most players will return/trade/sleep to keep the deep zone sparce.
-Mutants, factions, weapon mods, suit upgrades and absolutely no traditional leveling system.
-Artifacts
-Player Vs. Enviroment focus.
-Anomalies
So yeah. Basically STALKER![]()
Also, anyone else want PVP always on? 'Cause I do. Make wandering into the zone that much more dangerous. But, make the cordon have PVP off, to make sure noobs don't get ganked right out of the starting gate. Finally, have players form their own factions, EVE style and rule the zone. Have no "official" territory to capture. Have it all run and patrolled by players.