I think that cover based combat is a great mechanic if handled properly. the main problem why I think lot of people don't like it is becouse it's so newish that there are only wery few Level designers that know how to create great levels that utilize the cover based mechanic to it's full extent. most level designers for cover based games fall into the pitt hole of just litter an open feild with chest high walls how bout using real walls and shoot round corners use the cover system to seamlesly move around the battlefield from cover to cover.
if you can create flow and clear forward momentum in those sections I think it would make for a pretty awesome game
in short it's a great mechanic that wery few designers have been able to master
if you can create flow and clear forward momentum in those sections I think it would make for a pretty awesome game
in short it's a great mechanic that wery few designers have been able to master