BloatedGuppy said:
Loonyyy said:
Because you want the game, and assume that the DRM won't be an issue. Surely they wouldn't put something in the game that would make it more of a hassle than a pirated copy. Surely they wouldn't hurt legitimate consumers for having the decency to pay for their goods.
Of course, you find out you're mistaken when things go wrong, and by then, it's too late.
Where on earth did you get this ridiculous idea from? I want the game, and I'm 100% sure the DRM *will* be an issue. History suggests it will. For at least a week post launch, it will be an annoying and persistent issue. And after that it will be a seldom seen but still hugely annoying issue if and when it crops up.
When you're relatively new to it. When I started on PC gaming, it was in the decline of SecuRom, which I had a few experiences with, and just prior to the advent of always on for singleplayer. I'd never experienced the hassle of the Half-Life/Steam fiasco, so I thought when purchasing Assassin's Creed 2, that it would work as advertised. I was mistaken. I couldn't play the game for more than an hour or so at a time before my less than stellar net connection would cause me to be dropped from the game. I didn't have to lose internet connection, just fail to connect enough that the system would decide that my connection issue clearly meant something illegitimate. For some people, this sort of thing is the point-if you choose to purchase the game, and it doesn't work, then it's a problem. But most of us assume the products will work, because they're selling them, and their running is pretty basic functionality.
Like, my copy of Diablo 3 inconvenienced me for about 45 minutes out of the 40 hours or so I played it. Not really a big deal, but still irritating when it happened. I was all "BLARGLE FUCKING ONLINE DRM". And then I went and did something else for a while.
Cool. Story. Bro. By the time D3 came around, I'd learnt my lesson. Once Bitten, Twice shy.
Who knows though. Maybe SimCity will explode and burn down my building, and the corpses of the people inside will rise and ravage the city, bringing about a new era of terror and destruction.
Thanks. That's a measured, mature response to some genuine issues people have with a system which has been flawed since it's inception. Issues you yourself have experienced.
That MIGHT justify the level of hand wringing, doomsaying and out and out hysteria propagated in this thread.
Where do I go with the hysteria and doomsaying? Where did I say that this is some unstoppable evil?
Now, if there comes a time, where internet access is so ubiquitous to make concerns about connectivity truly trivial (Which may or may not be the case, depending on where you live), and if game companies can promise that either 1) Authentication servers can stay live or 2) That a patch removing the online requirement is ready for release, in case the servers need to be shut down, then I've relatively little problem with the practice. It's still a silly solution, and it still won't solve anything in it's current iteration, but once the problems for the consumer are gone, I have no problem with it. I honestly think that the problems will become
less severe as time goes on. Not more. But hey, I'm a doomsayer *facepalm*. You either need to check the vocabulary, or the sarcasm on that one, I'm not sure which.
It's still going to deliver an inferior product. It's still going to be inferior to a copy of the game without the protection, as the protection stands in it's current iteration. If they can remove an important enough component and prevent it from being viewed well enough, I'm sure there'll be problems with that, the big one I see coming up is modding, and how you do it with content you have no access to. Then again, I don't expect most games to be moddable, but it's a nice feature.
But seriously, stop with this ridiculously condescending, confrontational attitude towards people who have the slightest issue with Always on DRM. It's unbecoming, and you're better than it, really.