Myth 1. "You know it's a always online game. You have no right to blame Blizzard"
There are at least two things wrong with this statement. First, people are blaming because they CANNOT connect to the server, or are constantly kicked out of servers along with their character data. When people heard about always online, they complained. Blizzard assured them that the user experience will not be affected by always online requirement. They lied. Second, not all Diablo fans follow gaming news. Older gamers with families and jobs usually don't have time reading pre-release PR stuff. They used to be Diablo fans. They find out D3 is released, and they bought it. They expect the new game works in the same way as its predecessor (i.e. not an MMO).
Myth 2. "It has to be always online because of the real money auction house."
Wrong. In Diablo 2, you have Battle.net accounts and characters, and you have offline singleplayer/lan/private online game characters. You cannot mix them together, and Battle.net characters are not stored locally, so you cannot hack it. Blizzard basically takes the latter part away. And apologists like to say "When there is no in-game real money auction house, people trade items with real money outside of the game anyway.". They basically contradict themselves: if offline mode affects battle.net gameplay, then why there is "real money item trade outside of the game"?
There are at least two things wrong with this statement. First, people are blaming because they CANNOT connect to the server, or are constantly kicked out of servers along with their character data. When people heard about always online, they complained. Blizzard assured them that the user experience will not be affected by always online requirement. They lied. Second, not all Diablo fans follow gaming news. Older gamers with families and jobs usually don't have time reading pre-release PR stuff. They used to be Diablo fans. They find out D3 is released, and they bought it. They expect the new game works in the same way as its predecessor (i.e. not an MMO).
Myth 2. "It has to be always online because of the real money auction house."
Wrong. In Diablo 2, you have Battle.net accounts and characters, and you have offline singleplayer/lan/private online game characters. You cannot mix them together, and Battle.net characters are not stored locally, so you cannot hack it. Blizzard basically takes the latter part away. And apologists like to say "When there is no in-game real money auction house, people trade items with real money outside of the game anyway.". They basically contradict themselves: if offline mode affects battle.net gameplay, then why there is "real money item trade outside of the game"?