MagunBFP said:
If your car is broken, your only option is to not use it until a mechanic fixes it. You get to choose when he starts but not how long he takes, or how much he charges. Unless you're fixing your own computer its the same deal, you have no choice, you get no warning its just dead until it gets fixed. Fate decides when your "insert object/service" here and people on the other side decide when it's ready for use again. When MS shuts Xbox live down for maintenance there's not a gamer who can do a thing about it, but its not so different from a lot of other things people have no control over.
But you DO have control. The problem is YOUR responsibility. If you're good with cars, you can try repairing it yourself.
I don?t see how this is hard to understand.
Ease is a very relative term, I know I don't have the skill to shut down or hijack Xbox live... but a carjacking, I'm capable of that. Regardless of the vulnerabilities I will be able to use my Xbox again once the hijacking is over, but if I get my original car back, it will also have the same vulnerabilities as well... and that's assuming I got the car back, which is not the most likely outcome of that hijacking.
I don?t see how you're countering my argument here. The point is that the car's components are not in your possession, it doesn't matter if you are "guaranteed" their return.
Aeshi said:
Then why did they buy a game that (as said before) quite clearly says it always needs an Internet connection. If you don't have a (reliable) Internet connection, don't buy games that require them. Simple as
MagunBFP said:
Hold up a minute... something works in exactly the way they said it, they didn't hide anything and spring it on you after it was too late for you not to buy it... and you, being fully aware of the situation, still paid money for the product? Then you got exactly what you paid for... if the product works as advertised then you're not actually entitled to anything more. If you want more I can understand that, but you got what you paid for if that's not enough then don't buy it and find someone else who delivers what you want. If the Microsoft "friend zones" you then ranting about how unfair it is that you didn't get what you wanted and deserved as a gamer is kinda uncalled for.
You keep implying that I/they (the hypothetical person) have bought the product. I?m not. In fact, the reason I?m criticizing it is because I would LIKE to buy the product, but see this dumb bullshit.
That argument is based on the idea of the product being falsely advertised, which I never claimed. I'm not defending the people who bought Diablo III/Simcity and can't/couldn't play it. I'm criticizing the practice.
MagunBFP said:
MMOs require an internet connection? fine.
Are these games MMOs? No, if they are then don't say they have a single-player option.
I don't care about how clear their statements on the box are (I do my research anyway), I'm not going to consider touching a single-player game that needs alway-online to work. But don't treat me like an idiot who can't see a bullshit argument. "It's an MMO." is both untrue and reeks of horrible logic.
And how is it untrue exactly?
Dexter explained the technical aspects better than I could. But I'll still try it in my own words:
Diablo III and Simcity were never billed as MMOs. They had been newly announced instances of singleplayer game series. In Diablo's case, they had multiplayer that was optional. Had they been billed as MMOs, people would have criticized the change in direction, not the dumb justification that EA or Blizzard used.
MMO also implies that the multiplayer is a core and intended part of the game experience, one in which you cannot avoid the possibility of multiplayer, one that requires you to be part of an online economy.
MagunBFP said:
Heck, Minions of Mirth is called an MMO and that has offline single-player, which by your Standards should disqualify it from the MMO club.
Fine let me restate:
MMOs require an internet connection? fine.
Are these games MMOs? No, if they are, then don't say they have a single-player option that requires me to be part of an online community 24/7 that I have no wish to be a part of.