I like to ask my friends "if you were to think of one female character that's an accurate portrayal of a human being in a video game, who would it be?"
It's no surprise that Alyx Vance is a popular choice but what's odd is that she's no more realistic than over-sexualized game babes, only in a much more subtle way. Now, don't mistake me, super sexy girl in video games are fine, but I find it odd that Alyx Vance is spoken of as if she was living proof that the game industry CAN portray realistic characters when really, she's only living proof that Valve knows how to market the "girl next door" stereotype.
If you don't know what the "girl next door" stereotype is, it's pretty much Alyx Vance. A friendly female friend who's just there for comfort, not intimate relationships, and it's a common fetish amongst American boys (and nerds, as Valve cleverly figured out). Her entire role as a character boils down to pretty much giving the player the "girlfriend experience", which is the emotional equivalent of a porn game. She arouses feelings of care, comfort and compassion. Mimicking the non-sex related qualities often seen in long-term relationships. But that's it. That's her entire character. She's a one-dimensional stereotype, designed by developers to appeal to a certain aspect of the male teenage and adult mind: The desire of someone's comfort and compassion.
Frankly I see Valve as an incredibly ingenious company. They deviated from the typical kind of game babe and sold sexy in a very different (very non-sexual way) and it's worked. People actually talk about Alyx Vance as if she's a real character.
The funny thing is that other game characters are much more realistic portals of human beings. Like Yuna, for example. A shy, uncertain, character who matures over the course of her journey who eventually makes a moral stand. Her entire pilgrimage is a coming-of-age story and a pretty good one, for a video game. She's more similar to a human being than Alyx Vance could ever be. Unfortunately she still can be stereotypical as well, mostly in the form of Yamato Nadeshiko (look it up if you don't know it) but the big difference is that she at least has character development, and even shares a romantic relationship. To me, the famous Suteki da ne underwater kissing scene (fyi, they totally had sex, too) is one of the most artistically beautiful scenes in a video game and I'm very disappointing that such beauty is never really seen in games anymore where the focus is just on selling the sexy (Bayonnetta, for example, which doesn't even try to be subtle), without any romantic themes. FFX is a coming of age story that is akin to both teenage boys and girls and deals with some very interesting themes. Even FFX-2 has some character development where a more confident Yuna seeks out her love. Not as well done as FFX in my opinion but still decent.
Real character development in video games is far too uncommon, and frankly that's a shame. If there were more, maybe Alyx Vance wouldn't be considered realistic. Maybe female characters could show the same kind of development seen in good movies/books. Why do game developers limit themselves to sexy one-dimensional characters when they could craft far more realistic characters?