Let me help: Ray from Last Orders, Meursault from l'Etranger. Those are main protagonists from literature.President Moocow said:Ok, name a movie or book that has a strong story of believable characters in which the characters are EXACTLY the same from start to finish and every single event doesn't change them and no morals are learned.Joeshie said:You clearly have no literary knowledge whatsoever. Character development is NOT essential to a strong story of believable characters. A character does not need to change in order to be realistic, interesting, or enjoyable.
Alyx functions well as the tom boy. Decent dialogue and non-craptastic VO is the very first thing that story telling in videogames needs right now. This is where Alyx scores a few points.Ok, this is why you don't fucking take people out of context, it changes all meaning of what they said. I said she isn't immune to stereotypes HOWEVER (see, this is why you have to keep reading) she is far more developed and has traits other than just a stereotypical japanese woman (whilst Alyx is ONLY a stereotypical "girl next door" with no other traits) and she actually changes and becomes someone who has qualities and has matured (whilst Alyx remains the same from start to finish).veloper said:So now we learn this Yuna doesn't cut it either.President Moocow said:but unfortunately didn't read my post carefully enough. I SAID that Yuna also not immune to stereotypes
You said in your OP that there were more examples of better portrayal of women, in games.
Out with it then. Most here at the escapist don't even play JRPGs, so bring a better example.
If you cannot talk to your audience, don't expect alot of support. You don't see many weeaboos here.Frankly I'm not here to accommodate the escapist. If you don't play JRPG, that's your choice to isolate an entire series of games, not mine.
Then what the hell were you playing it for?Uberjoe19 said:I never really played Half Life for the story.
The excellent action, scripted events, and the overall challenge. The great controls help as well.Levitas1234 said:Then what the hell were you playing it for?Uberjoe19 said:I never really played Half Life for the story.
I imagine you're very fun at parties.President Moocow said:I like to ask my friends "if you were to think of one female character that's an accurate portrayal of a human being in a video game, who would it be?"
The question then is, do I give a shit about weather a bunch of nerds support my view or not? I've got much more interesting priorities, like learning some interesting points as a result of these debates.veloper said:Let me help: Ray from Last Orders, Meursault from l'Etranger. Those are main protagonists from literature.President Moocow said:Ok, name a movie or book that has a strong story of believable characters in which the characters are EXACTLY the same from start to finish and every single event doesn't change them and no morals are learned.Joeshie said:You clearly have no literary knowledge whatsoever. Character development is NOT essential to a strong story of believable characters. A character does not need to change in order to be realistic, interesting, or enjoyable.
There's also tons of lesser characters in literature that don't need to develop, but simply are what they are. A grown up character usually doesn't need to grow. Often all that is needed, is a good portrayal.
Also, your Yuna example of some naive girl growing up, is the lamest and easiest way to do character development. No points for that.
Alyx functions well as the tom boy. Decent dialogue and non-craptastic VO is the very first thing that story telling in videogames needs right now. This is where Alyx scores a few points.Ok, this is why you don't fucking take people out of context, it changes all meaning of what they said. I said she isn't immune to stereotypes HOWEVER (see, this is why you have to keep reading) she is far more developed and has traits other than just a stereotypical japanese woman (whilst Alyx is ONLY a stereotypical "girl next door" with no other traits) and she actually changes and becomes someone who has qualities and has matured (whilst Alyx remains the same from start to finish).veloper said:So now we learn this Yuna doesn't cut it either.President Moocow said:but unfortunately didn't read my post carefully enough. I SAID that Yuna also not immune to stereotypes
You said in your OP that there were more examples of better portrayal of women, in games.
Out with it then. Most here at the escapist don't even play JRPGs, so bring a better example.
I've also seen ff cutscenes with Yuna on youtube. Ugh. Maybe the japanese version doesn't suck, but we'll never know. I do know I prefer a one dimensional character to this shit.
If you cannot talk to your audience, don't expect alot of support. You don't see many weeaboos here.Frankly I'm not here to accommodate the escapist. If you don't play JRPG, that's your choice to isolate an entire series of games, not mine.
So we'll have to conclude you have no other examples?
No, you're quite wrong. The "girl next door" is BASED on a very common phenomenon (in the USA). Sure, there are people who are like that, and at first, you'd think they are exactly like the "girl next door" but it's just grazing the surface. People are compared to icebergs in the sense that in both cases, about 10% of them is shown on the surface, whilst 90% is depth. NOBODY in real life is truly a "girl next door" (and you're no exception, because people aren't based on stereotypes; stereotypes are based off of people). They may seem like they have a lot of traits in common with the stereotype but that's the surface, that's not who they truly are. Alyx doesn't have that depth, she just looks and acts like a girl next door.Erana said:I must beg to differ.President Moocow said:I like to ask my friends "if you were to think of one female character that's an accurate portrayal of a human being in a video game, who would it be?"
It's no surprise that Alyx Vance is a popular choice but what's odd is that she's no more realistic than over-sexualized game babes, only in a much more subtle way. Now, don't mistake me, super sexy girl in video games are fine, but I find it odd that Alyx Vance is spoken of as if she was living proof that the game industry CAN portray realistic characters when really, she's only living proof that Valve knows how to market the "girl next door" stereotype.
If you don't know what the "girl next door" stereotype is, it's pretty much Alyx Vance. A friendly female friend who's just there for comfort, not intimate relationships, and it's a common fetish amongst American boys (and nerds, as Valve cleverly figured out). Her entire role as a character boils down to pretty much giving the player the "girlfriend experience", which is the emotional equivalent of a porn game. She arouses feelings of care, comfort and compassion. Mimicking the non-sex related qualities often seen in long-term relationships. But that's it. That's her entire character. She's a one-dimensional stereotype, designed by developers to appeal to a certain aspect of the male teenage and adult mind: The desire of someone's comfort and compassion.
Frankly I see Valve as an incredibly ingenious company. They deviated from the typical kind of game babe and sold sexy in a very different (very non-sexual way) and it's worked. People actually talk about Alyx Vance as if she's a real character.
The funny thing is that other game characters are much more realistic portals of human beings. Like Yuna, for example. A shy, uncertain, character who matures over the course of her journey who eventually makes a moral stand. Her entire pilgrimage is a coming-of-age story and a pretty good one, for a video game. She's more similar to a human being than Alyx Vance could ever be. Unfortunately she still can be stereotypical as well, mostly in the form of Yamato Nadeshiko (look it up if you don't know it) but the big difference is that she at least has character development, and even shares a romantic relationship. To me, the famous Suteki da ne underwater kissing scene (fyi, they totally had sex, too) is one of the most artistically beautiful scenes in a video game and I'm very disappointing that such beauty is never really seen in games anymore where the focus is just on selling the sexy (Bayonnetta, for example, which doesn't even try to be subtle), without any romantic themes. FFX is a coming of age story that is akin to both teenage boys and girls and deals with some very interesting themes. Even FFX-2 has some character development where a more confident Yuna seeks out her love. Not as well done as FFX in my opinion but still decent.
Real character development in video games is far too uncommon, and frankly that's a shame. If there were more, maybe Alyx Vance wouldn't be considered realistic. Maybe female characters could show the same kind of development seen in good movies/books. Why do game developers limit themselves to sexy one-dimensional characters when they could craft far more realistic characters?
Why?
Well, have you ever hung out in labs populated largely by attractive, intelligent young women before?
I think they got it surprisingly well.
Your entire argument hinges on the definition of the "girl next door" which is pretty silly, because the entire meaning of that phrase is an honest, more wholesome female who is in close proximity to the assumedly male protagonist.
The girl-next-door thing happens in real life. Hell, if I was around more males, I could fit into the role.
And even in the sense of character development, that's just not how Half-Life 2 rolls. Its all about inserting you into a slice of the world, post-invasion. To try and make it more movie- or book-like would be to mess up the game's pacing and mood.
Well, OK, I guess she isn't that developed, but by no means does that make her steriotypical.
I mean, just give me an example in any scene of the game, and tell me what they could have done with her reaction to make her more realistic.
Sure, it's commonly said nobody can agree on a term. To me a "Mary Sue" is an attempt to create a character that, in the author's mind, is perfect in every way and has all the good (this is subjective to the author) qualities and no flaws (or just a few "informed flaws", to try and hide this). In the setting, all characters have nothing but praise for him/her or feel compelled to go with his/her way. As a result a Mary Sue character just doesn't really develop at all. It stays the same (cause it's supposedly perfect) and comes across as extremely contrived, unrealistic, irritating and not believable. Nobody is perfect to the point where any change would be a bad thing (which is why I don't agree with people saying that Alyx's character is fine the way it is), and a Mary Sue is a character who is already "perfect". A truly good character is a dynamic character, not an attempt at a perfect one.John Stalvern said:Would you mind defining this in your own words? I've seen far too many instances of people misusing the phrase.President Moocow said:"Mary Sue"
Ok, so you mean to be a true video game character they should mix the story more with the gameplay - something JRPGs are accused of not doing enough. Fair enough, now you know that she gains an Aeon to add to her arsenal as she goes through the game, is this what you want? I'm not quite sure I can think of too many examples. You mention HL2 does this, how so? I don't remember Alyx changing gameplay wise very much. I did see a lot of gameplay changes and as fun as creative as they were, I didn't see any of them contengint on the plot. Am I missing something?boholikeu said:Erm, maybe you're missing my point. I realize that in non-interactive sequences Yuna is very well developed, but my point is that for her to be a really good "video game character" they should have reflected that in gameplay as well. It's also totally possible to do this without turning the game into an open-world choice system like Fallout (heck, HL2 is completely linear, and it still manages to relate nearly all of it's story to gameplay). The developers could have easily mirrored the stages of Yuna's maturation through each of the aeons she gets. Better yet, make her combat style change as well. The same could be done for the relationship.President Moocow said:Oh and @boholiku
Good reply. I like what you said and you're right that making a character model, animate it, make her live and breath is an achievement to behold.
But what you said about FFX. I'm glad you disclaimed that you only played a little bit because you missed so much about her character. First of all, no. The events in the game DON'T reflect on the gameplay. She doesn't get +3 confidence for getting a new aeon. Her relationship with Tidus is important to the story but has no effect on the gameplay (except when she is missing and has to be saved). They aren't intertwined, but that doesn't mean the story wasn't there! In fact intertwining gameplay with the story would have been tedious, considering how developed the story is (and there's no choice system, it's linear).
Anyway, my point is that while Yuna might be a deeper character, Alyx's character did more to advance the medium.
Ahh, I misunderstood the original intention of your OP. I understand where you're coming from now.President Moocow said:Accidentally double posted. It's hard to keep track with big-ass fucking walls of text.
No, you're quite wrong. The "girl next door" is BASED on a very common phenomenon (in the USA). Sure, there are people who are like that, and at first, you'd think they are exactly like the "girl next door" but it's just grazing the surface. People are compared to icebergs in the sense that in both cases, about 10% of them is shown on the surface, whilst 90% is depth. NOBODY in real life is truly a "girl next door" (and you're no exception, because people aren't based on stereotypes; stereotypes are based off of people). They may seem like they have a lot of traits in common with the stereotype but that's the surface, that's not who they truly are. Alyx doesn't have that depth, she just looks and acts like a girl next door.Erana said:I must beg to differ.President Moocow said:I like to ask my friends "if you were to think of one female character that's an accurate portrayal of a human being in a video game, who would it be?"
It's no surprise that Alyx Vance is a popular choice but what's odd is that she's no more realistic than over-sexualized game babes, only in a much more subtle way. Now, don't mistake me, super sexy girl in video games are fine, but I find it odd that Alyx Vance is spoken of as if she was living proof that the game industry CAN portray realistic characters when really, she's only living proof that Valve knows how to market the "girl next door" stereotype.
If you don't know what the "girl next door" stereotype is, it's pretty much Alyx Vance. A friendly female friend who's just there for comfort, not intimate relationships, and it's a common fetish amongst American boys (and nerds, as Valve cleverly figured out). Her entire role as a character boils down to pretty much giving the player the "girlfriend experience", which is the emotional equivalent of a porn game. She arouses feelings of care, comfort and compassion. Mimicking the non-sex related qualities often seen in long-term relationships. But that's it. That's her entire character. She's a one-dimensional stereotype, designed by developers to appeal to a certain aspect of the male teenage and adult mind: The desire of someone's comfort and compassion.
Frankly I see Valve as an incredibly ingenious company. They deviated from the typical kind of game babe and sold sexy in a very different (very non-sexual way) and it's worked. People actually talk about Alyx Vance as if she's a real character.
The funny thing is that other game characters are much more realistic portals of human beings. Like Yuna, for example. A shy, uncertain, character who matures over the course of her journey who eventually makes a moral stand. Her entire pilgrimage is a coming-of-age story and a pretty good one, for a video game. She's more similar to a human being than Alyx Vance could ever be. Unfortunately she still can be stereotypical as well, mostly in the form of Yamato Nadeshiko (look it up if you don't know it) but the big difference is that she at least has character development, and even shares a romantic relationship. To me, the famous Suteki da ne underwater kissing scene (fyi, they totally had sex, too) is one of the most artistically beautiful scenes in a video game and I'm very disappointing that such beauty is never really seen in games anymore where the focus is just on selling the sexy (Bayonnetta, for example, which doesn't even try to be subtle), without any romantic themes. FFX is a coming of age story that is akin to both teenage boys and girls and deals with some very interesting themes. Even FFX-2 has some character development where a more confident Yuna seeks out her love. Not as well done as FFX in my opinion but still decent.
Real character development in video games is far too uncommon, and frankly that's a shame. If there were more, maybe Alyx Vance wouldn't be considered realistic. Maybe female characters could show the same kind of development seen in good movies/books. Why do game developers limit themselves to sexy one-dimensional characters when they could craft far more realistic characters?
Why?
Well, have you ever hung out in labs populated largely by attractive, intelligent young women before?
I think they got it surprisingly well.
Your entire argument hinges on the definition of the "girl next door" which is pretty silly, because the entire meaning of that phrase is an honest, more wholesome female who is in close proximity to the assumedly male protagonist.
The girl-next-door thing happens in real life. Hell, if I was around more males, I could fit into the role.
And even in the sense of character development, that's just not how Half-Life 2 rolls. Its all about inserting you into a slice of the world, post-invasion. To try and make it more movie- or book-like would be to mess up the game's pacing and mood.
Well, OK, I guess she isn't that developed, but by no means does that make her steriotypical.
I mean, just give me an example in any scene of the game, and tell me what they could have done with her reaction to make her more realistic.
Now, why wouldn't Valve enrich their game by giving the characters more depth. To me, Valve's games are perfect settings with clear motives and so many good design techniques that makes the games fluid, fun and fucking amazing. If only Valve could make everything they are so good at doing AND create characters more interesting and stories have lessons, THEN I would probably be convinced that Valve might as well call their game Citizen Kane. Letting them off the hook because of their achievements isn't a good enough challenge, I think they can do better.
Sure, it's commonly said nobody can agree on a term. To me a "Mary Sue" is an attempt to create a character that, in the author's mind, is perfect in every way and has all the good (this is subjective to the author) qualities and no flaws (or just a few "informed flaws", to try and hide this). In the setting, all characters have nothing but praise for him/her or feel compelled to go with his/her way. As a result a Mary Sue character just doesn't really develop at all. It stays the same (cause it's supposedly perfect) and comes across as extremely contrived, unrealistic, irritating and not believable. Nobody is perfect to the point where any change would be a bad thing (which is why I don't agree with people saying that Alyx's character is fine the way it is), and a Mary Sue is a character who is already "perfect". A truly good character is a dynamic character, not an attempt at a perfect one.John Stalvern said:Would you mind defining this in your own words? I've seen far too many instances of people misusing the phrase.President Moocow said:"Mary Sue"
Now, what commonly happens is that an author will make a character that he/she finds to have desirable qualities and people will automatically say "OMG, it's an author's perfect character therefore it's a Mary Sue". It's fine (and expected) for a character to be one the author likes, but if it's a flawless character it could be a Mary Sue. It's tough because fiction is not very clear-cut. It's subject to different interpretation. For example I see Alyx as a near miss from a Mary Sue since she also has no flaws, seemingly perfect and doesn't change but she's very toned down (Mary Sue characters are exaggerated as hell) and quite honestly seems to be believable at first. I didn't want to throw the term out so rampantly since she doesn't quite fit it, and "girl next door" described her better.
Ok, so you mean to be a true video game character they should mix the story more with the gameplay - something JRPGs are accused of not doing enough. Fair enough, now you know that she gains an Aeon to add to her arsenal as she goes through the game, is this what you want? I'm not quite sure I can think of too many examples. You mention HL2 does this, how so? I don't remember Alyx changing gameplay wise very much. I did see a lot of gameplay changes and as fun as creative as they were, I didn't see any of them contengint on the plot. Am I missing something?boholikeu said:Erm, maybe you're missing my point. I realize that in non-interactive sequences Yuna is very well developed, but my point is that for her to be a really good "video game character" they should have reflected that in gameplay as well. It's also totally possible to do this without turning the game into an open-world choice system like Fallout (heck, HL2 is completely linear, and it still manages to relate nearly all of it's story to gameplay). The developers could have easily mirrored the stages of Yuna's maturation through each of the aeons she gets. Better yet, make her combat style change as well. The same could be done for the relationship.President Moocow said:Oh and @boholiku
Good reply. I like what you said and you're right that making a character model, animate it, make her live and breath is an achievement to behold.
But what you said about FFX. I'm glad you disclaimed that you only played a little bit because you missed so much about her character. First of all, no. The events in the game DON'T reflect on the gameplay. She doesn't get +3 confidence for getting a new aeon. Her relationship with Tidus is important to the story but has no effect on the gameplay (except when she is missing and has to be saved). They aren't intertwined, but that doesn't mean the story wasn't there! In fact intertwining gameplay with the story would have been tedious, considering how developed the story is (and there's no choice system, it's linear).
Anyway, my point is that while Yuna might be a deeper character, Alyx's character did more to advance the medium.
As for combat styles. Well everyone's combat style mimicks the kind of person they are. Auron, strong and reliable, has attacks around armor-breaking. Rikku, cheery and crafty, has potion making and stealing (and understanding of 'machinas'). Tidus, youthful and impulsive, has speedy attacks and combat enhancers. And Yuna, whilst weak on her own, calls upon tremendous powers to help per. Each aeon makes her significantly stronger.
Ironically, I think your iceberg comment actually supports the argument that Alyx is fairly realistic. Remember, the entire HL series is told from a first-person perspective, so it makes sense that you wouldn't see the other 90% of the iceberg within 48 hours of meeting someone for the first time. I much prefer this to the "deep characters" in many western RPGs that will tell you every damn dark secret they have if you tinker with the conversation tree for more than 2 minutes.President Moocow said:No, you're quite wrong. The "girl next door" is BASED on a very common phenomenon (in the USA). Sure, there are people who are like that, and at first, you'd think they are exactly like the "girl next door" but it's just grazing the surface. People are compared to icebergs in the sense that in both cases, about 10% of them is shown on the surface, whilst 90% is depth. NOBODY in real life is truly a "girl next door" (and you're no exception, because people aren't based on stereotypes; stereotypes are based off of people). They may seem like they have a lot of traits in common with the stereotype but that's the surface, that's not who they truly are. Alyx doesn't have that depth, she just looks and acts like a girl next door.
I realize she adds more Aeons, but IMO they missed a perfect opportunity to have each Aeon reflect a stage of her development. Again, I haven't played much of the game, so feel free to correct me if I'm completely wrong here, but none of the Aeons really say anything about Yuna's character at that point in the game.President Moocow said:Ok, so you mean to be a true video game character they should mix the story more with the gameplay - something JRPGs are accused of not doing enough. Fair enough, now you know that she gains an Aeon to add to her arsenal as she goes through the game, is this what you want? I'm not quite sure I can think of too many examples. You mention HL2 does this, how so? I don't remember Alyx changing gameplay wise very much. I did see a lot of gameplay changes and as fun as creative as they were, I didn't see any of them contengint on the plot. Am I missing something?
True, but this has been around for over 20 years, and combat-wise their characterizations are even more stereotypical than Alyx's. Now, if their character development was reflected in combat I'd be championing FFX along with you, but as it is Alyx's character definitely had a bigger influence on the medium.President Moocow said:As for combat styles. Well everyone's combat style mimicks the kind of person they are. Auron, strong and reliable, has attacks around armor-breaking. Rikku, cheery and crafty, has potion making and stealing (and understanding of 'machinas'). Tidus, youthful and impulsive, has speedy attacks and combat enhancers. And Yuna, whilst weak on her own, calls upon tremendous powers to help per. Each aeon makes her significantly stronger.
I've played nearly all of the above, and I'm still impressed with her character (albeit for different reasons than you're probably expecting).TexaNigerian said:I'm thinking that people who seem impressed with Alyx Vance's vanilla personality and attire could benefit from playing more than First person action-adventure games.
If they played more 'WRPGs'(especially those by BioWare) or even JRPGs made by Konami, Atlus,Vanilla Ware or Nippon Ichi,or anything Tim Schafer worked on, Alyx's personality and proportions wouldn't be remotely note-worthy.
That said, some of the best characters in some of those JRPGs have Jayne Mansfield-esque proportions, though, common though they aren't.
A character's bra size or how much or little skin she shows shouldn't be the measure of a character, anyway.