Um, no? Frankly I can't even see what the hell you're talking about. First person perspective doesn't make her hide her personality, she flat out shows you exactly the kind of person she is right away. She has no depth and she has nothing "hidden" it's all there in plain view. Perhaps this is a nerd's wet dream. A person who doesn't hide anything and makes her intentions clear as day.boholikeu said:Ironically, I think your iceberg comment actually supports the argument that Alyx is fairly realistic. Remember, the entire HL series is told from a first-person perspective, so it makes sense that you wouldn't see the other 90% of the iceberg within 48 hours of meeting someone for the first time. I much prefer this to the "deep characters" in many western RPGs that will tell you every damn dark secret they have if you tinker with the conversation tree for more than 2 minutes.
Now the "dark secret" thing is valid for quickly done characters (like those created when you interact with them) and this is why I'm sticking with Yuna (who has none of that, but instead has good depth) as my example. I'm not out to defend every fucking character in the game industry, just pointing out an overrated boring-ass one and giving a comparable standard.
Why is this contrived reflection of growth necessary? It's much better to just tell a story and let the character speak for herself, not trying to translate that into gameplay.I realize she adds more Aeons, but IMO they missed a perfect opportunity to have each Aeon reflect a stage of her development. Again, I haven't played much of the game, so feel free to correct me if I'm completely wrong here, but none of the Aeons really say anything about Yuna's character at that point in the game.
The fact that she didn't change character-wise is MY ENTIRE POINT. Just wanted to point that out.As for Alyx, you're right that she didn't change gameplay-wise very much, but she didn't change character-wise either.
Just like Yuna's kind and feminine personality translates to a weak physical attackMy point was that despite this lack of depth, pretty much everything you know about her character in the storyline is reflected mechanically as well. In the story she totally trusts you and will never get in your way, and in the game this is reflected in her pathfinding AI.
Like Auron's strong and reliable nature is reflected in his armor-piercing tank attacks
It's a cliche to design characters in game and give them a suitable personality and just as you have pointed out, she is no different: She is given the role of a follower to Gordon and given a "suitable" personality. This is EXTREMELY common in every game character ever. Nothing unique about Alyx. But wait:
Aha, now a compelling argument! Sure, the "action girl" (more "action girlfriend") trope does make her less of a submissive secondary damsel character but it doesn't disprove the "girl next door", that stereotype doesn't dictate prowess in fighting. Nobody said that the "girl next door" had to be a submissive damsel OR an action girl.In the story she is a good fighter and does not need someone to protect her (somewhat contrary to the "girl next door" stereotype, I might add), and this is true in game as well. You never have to worry about her health (unlike when you lead other members of the resistance), and Valve went through a lot of trouble to make sure that she doesn't feel like an NPC in an "escort mission". They even added in a few randomly executed "badass moves" that she will perform from time to time in combat.
But why go so far to disprove? First of all, you're wrong, she CAN die and it will end the mission so you DO have to protect her (although not as annoying they take turns, very nice gameplay wise but character-wise, not so favorable) and not to mention this whole "I'm a girl and a badass" comes to a huge halt when she's stabbed by a hunter. Yep, she's no more then a token girl who must be saved at that point.
Sure, but I'm not talking about mechanically. I'm calling her personality boring and stereotypical. Hey, it's ok to love a stereotype but don't make it look like she has any sort of personality worthy of praise.Plus she's the first autonomous AI buddy character that was actually fun to have around both mechanically and personality-wise. That's a pretty big accomplishment IMO.
True, but this has been around for over 20 years, and combat-wise their characterizations are even more stereotypical than Alyx's. Now, if their character development was reflected in combat I'd be championing FFX along with you, but as it is Alyx's character definitely had a bigger influence on the medium.[/quote]President Moocow said:As for combat styles. Well everyone's combat style mimicks the kind of person they are. Auron, strong and reliable, has attacks around armor-breaking. Rikku, cheery and crafty, has potion making and stealing (and understanding of 'machinas'). Tidus, youthful and impulsive, has speedy attacks and combat enhancers. And Yuna, whilst weak on her own, calls upon tremendous powers to help per. Each aeon makes her significantly stronger.
Like I said, she does the SAME thing that you've mentioned is around for 20 years. Her only influence is that nerds dig the "girl next door" and so have fallen for her.
oh and @Erana: Thankyou! Glad there are people who understand the intention.