KingsGambit said:
It is not white male privaledge; that is an uncalled for, knee-jerk reaction. You don't need to take personal offence.
Actually, it IS male privilege (I never said "white") when men are allowed to do anything they want with their lives without having to think about how it feels to be marginalized by a medium that they enjoy. Then you turn around and say that we women need to change our life paths to receive the type of treatment that men get by default? Again, that's privilege talking. You get to tell us to walk the extra 10 miles that you don't have to.
(To further clarify, "white" privilege in this situation is the luxury of not having to think about the fact that an extremely vast majority of protagonists are W.A.S.P.s. This whole argument about non-representation of women easily translates to an argument about the lack of non-caucasian protagonists. And yet, you don't see a wave of people telling non-caucasians that the only solution to their valid issue is that they need to break into the industry themselves, regardless of the cost to their livelihoods.)
You may not be part of the solution but the issue is that women en masse *choose*, of their own free will, to study humanities subjects, geography, literature, and dominate fields like nursing, primary education, midwifery, clerical/administrative and care roles. To blame men for this phenomenon is ludicrous. We as a gender have so much power that we dictate and control women's choices of career paths?
So what field did YOU study in school? Did you study in mathematics, science, engineering, or CIS? Or did you study in another field that could land you a job in the video game industry, an industry that you obviously care about? If not, then why didn't you? What compelled you to study something else? Were you simply interested in something else, or did a woman hold you back from pursing a gaming-related field of study?
Yeah, that paragraph I just wrote was intentionally ridiculous hyperbole. In no way do I expect you to answer any of those questions. But equally ridiculous is the notion that we women think that men are holding us back, forcing us to continue studying in "woman" fields. I never once said nor implied such an untruth in any of my posts, and neither have any of the women posting in this thread. We're not victims and we don't see ourselves as such. We have our lives - lives that WE chose - and we also enjoy a hobby that sometimes makes us feel like we don't exist or, perhaps worse, that our existence is profit poison and therefore needs to be removed (or, at least, covered up) in the products that our hobby's producers peddle to us.
Another thing - a lot of us women who ARE of an age where we could be in the industry grew up in times when the industry was a mere fledgling and industry-specific educational opportunities didn't exist. People laughed at you (men and women, laughing at both men and women) if you wanted to study it. During my college years, there was only a single quality video game development degree program in which one could enroll: Full Sail. However, in my college years, I was already studying film and I never heard of Full Sail until about five years after I graduated. I should also add that Avid had the only digital film editing tool at the time and it was so expensive that I learned to edit actual film. Back then, you couldn't find digital tools (gaming or otherwise) at most colleges due to cost.
I spent years of my childhood in arcades with my mom, back when Pac Man, Tron, Zaxxon, Q-Bert, and Burgertime were all the rage. Dragon's Lair was pretty cool but DAY-UM was it an expensive machine to play! She and I also battled it out many times on our Atari 2600. I got a copy of the ET game for Christmas 1982 and I loved it because I didn't know any better (I still have a soft spot in my heart for that game and my copy still works).
That also means that my parents and I lived through, and actually remember, the great video game crash. Part of my childhood coincided with the years when video games were officially declared a dead medium. Atari was in dire straights and the Famicom was months away - YEARS away for the Nintendo Entertainment System. The Commodore 64 was new, but too prohibitively expensive for most households so it wasn't much of an Atari successor. With the exception of an Atari 7800 and the whopping two games I owned for it, we were a game-free household until we got a PC in 1989 and then an SNES in '93. With only a CGA graphics card, I didn't have many games for the PC, and so I got back into gaming with the SNES when I was already halfway through high school. With video games absent for most of my childhood (both in my home and culturally) I didn't grow up with a desire to create them and, coincidentally, didn't pursue a degree that would get me into that industry... actually, I grew up wanting to create monsters for horror movies. True story.
So what am I getting at here? I'm saying that it's not as simple as "pick up your lives and switch your careers" or "you shouldn't have made the mistake of getting a degree in something that didn't get you into the video game industry." Blaming us for the current state of things is incredibly disingenuous because it doesn't take into consideration the lives we women led and what caused us to make the decisions we did. So now we do what we can to take a stand against something we feel isn't right. None of us can change our pasts or predict the future, so don't blame us for our inability to preemptively stop a problem that seems to have gotten worse in the last 10 years.
I'm just tired of the debate.
This issue has been done to death and I'm tired of it.
The solution to this is easy: stop reading about it, stop commenting on it, and leave it to those of us who DO care because it affects us directly.