Sketchy said:
No need to get angry Geldonyetich. I think you missed my point. My point is that after I finish a game, it annoys me to have to go back and do everything I did before, slightly altering some things to see if I can change the outcome of a situation. The majority of these games end up the same way anyway, but I find it a waste of time to throw away everything that I worked for on my first playthrough to go back and do it all again. It's not so much an attention span issue, as an annoyance at having to do the same thing all over again.
Well, I got your point the first time, but I read a little further.
It annoys you that the developers have made content (some things to see) that you didn't get on your first playthrough. The reason why they did this was because they want to create
significant repercussions to the player's choices. Your desire to have 100% of the game poured down your throat is inadvertently attempting to destroy this very important part of RPG evolution.
I'm not exactly angry at you so much as I am the long procession of RPGs which have failed to provide significant repercussions to player's choices. You're accidentally supporting this, and it's mostly out of
greed: you want it all, and player choices be damned. Naturally, as somebody who is hoping RPGs will continue to evolve, this sentiment annoys me.
They say the essence of suffering is desire. If you could let go of not having to see every single thing the developers put in the game, you'd be better off, and so also would the idea of having a non-linear RPG.