Tuesday Night Fever said:
TheVampwizimp said:
With regard to Wrex...
As for letting the Council be destroyed...
The shell-shocked Salarian...
With regard to the Quarian...
You get Jack to eliminate a threat...
...A Justicar that...
Woah, spoilers for
Firefly! Kidding, I've seen it a million times.
I see that some of these options, and the difference between choosing paragon or renegade, can certainly be defended both ways. I guess someone who wasn't as much a fan of Wrex as I am might think he's scary when he's mad and not take the chance of him becoming violent. Jack's crazy biotic friend sure does seem dangerous, so it might be best to just put him down, if you're the kind of Shepard who isn't out to save everyone you meet.
But come on. Clobbering that salarian was unnecessary. Even if he did fire his weapon, it wasn't a rocket launcher or anything, a military-grade kinetic barrier would shrug it off easily.
Then you could be forgiven for punching him out.
As I recall it, there were three options regarding the Destiny Ascension. Paragon = Send in the fleet to save it and the Council. Neutral = Hold the fleet back to focus on Sovereign, this being an all-or-nothing battle for every life in the galaxy (honestly, that's the only decision that makes sense; Sovereign HAD to be stopped at all costs). But the renegade option was basically "Let the geth blow up the Ascension, I don't care." After which, in the final scene before the credits, Anderson and Udina ask your advice on how to deal with the power void left by the Council's demise, and again, the renegade dialogue choice is "Make a human council to command the other races." That's a pretty blatant coup d'etat, wouldn't you say? (Of course, that full-renegade option doesn't actually carry over to ME2, I imagine because it would require the Council to be more cooperative and less douchey.)
Firing your gun at Veetor is just a stupid move. He's traumatized, he's delusional, he's just tried to kill you all with mechs, and you fire a warning shot? Realistically, that should have made him freak out and either try to flee in terror, or try to tear you apart to defend himself. Using a gun to get the attention of this person is literally the worst way to go about it.
And really, you're defending Morinth? Morinth is just bad news. Choosing to take her along instead of Samara is nuts. Samara may not be as powerful, and she may be a threat
after the mission is over, but Morinth is a threat
now. She literally
just tried to murder you. She, like renegade Shepard, is a survivor at all costs. She would say anything to get you to save her from an enraged justicar. And besides, even assuming Morinth learned her lesson and wouldn't try seducing Shepard again, she's still a liability to the mission. She's a compulsive killer; everyone else on the ship would be in danger, as well as random citizens on the Citadel, Illium, and any place the Normandy stopped over for a while.
The only reason she's an option is because it's fun to be needlessly cruel and vicious in video games. She's a neat character, but not
at all a reasonable choice for an ally.