Go for it. But make sure you build a network of players to play against, be it friends, or local tournaments, or whatever. I got into Magic in high school and I still have my deck, but once I graduated and joined the Navy I haven't been able to play at all. Bit of a bummer.
I mean, I knew things were going irreversibly downhill, but they fucked it up THAT badly? That's not just pissing on the game's grave, that's exhuming and opening the coffin, pissing on the body, and drawing a dick on its forehead with a sharpie pen while playing "Dead Man's Party" by Oingo Boingo.
For heavens sake, control yourself. OP obviously is playing with modern Magic cards and having a good time. Your "worst game EVERRRRRR" routine is wearing a little thin.
Magic was always a very streamlined/simple game to begin with. It's not like they took chess and turned it into rock/paper/scissors.
Digital version is one small price. A collection of Magic is a bottomless hole into which you are forever chucking money. Be warned.
That said, I have about 35,000 cards in my closet from when I used to play. It's a lot of fun, or it was until power creep rendered most of my cards noncompetitive.
The biggest hurdle you will face is the sheer number of cards available. Trying to remember/strategize/defeat/own them all is like having a part-time job memorizing phone books, except you pay for the privilege instead of being paid.
I had to stop playing when Wizards made the money-money-money decision to have expansions every two months. Too much money, too many cards, plus the aforementioned power creep.
Digital version is one small price. A collection of Magic is a bottomless hole into which you are forever chucking money. Be warned.
That said, I have about 35,000 cards in my closet from when I used to play. It's a lot of fun, or it was until power creep rendered most of my cards noncompetitive.
The biggest hurdle you will face is the sheer number of cards available. Trying to remember/strategize/defeat/own them all is like having a part-time job memorizing phone books, except you pay for the privilege instead of being paid.
I had to stop playing when Wizards made the money-money-money decision to have expansions every two months. Too much money, too many cards, plus the aforementioned power creep.
Heh. I don't think I will get that far!
(Just looking to play casually, for fun. I play fighting games in a similar fashion. I'm capable of trying to be competative (I know most of the terminology, and the tech needed, and the techniques to develop), but I won't because I'd rather have fun in a more organic fashion)
Gaming is my #1 obsession and that isn't going to change.
(Seriously its an obsession, I have over 400 PC games alone! XD)
As the proud owner of literally dozens of pre-6th rulebooks, including one Revised Edition rulebook, I can say, with absolute, 100% confidence, that you are wrong about that.
They made a lot of awful changes. I could go into detail about them, but since it appears you only have a pre-6th understanding of the rules, I bet they'd be lost on you.
Sure. It'll be even more fun if you show up with a bunch of 4th Edition or Ice Age cards and try to fool everyone into thinking that you're an old-school player
This is another one of those things I would love to play but I don't have the dedication to invest time and money into it only for the game makers to make a new edition of it and render all the card I buy illeagle.
I played for a short time in middle school. Seems like fun, didn't know there was a digital version of this and YuGiOh... Be interested in playing a digital version of it where I only have to pay once for everything.
I remember playing Pokemon TCG on Gameboy, enjoyed the fuck out of that.
If you do want to play physically, then beware, it's a big money sink and is really easy to fall into. That being said you could keep playing digitally with MTGO or if you want everything for free with a severe downgrade in a semi-polite and mostly intelligent community you can play cockatrice (i.e. people don't know all of the rules interactions). Also if you play on cockatrice be sure to know at least most of the intricacies of the phases, steps, priority, and the stack. And if for some reason you want to start playing more competitively Standard (The current core set and the two latest blocks) is much easier to get into but is more of a money sink in the long run then the eternal formats (Legacy and Vintage) due to you having to rebuild your deck every year instead of adding in one or two cards every set.
Yes you should get into the physical version.... duels is not as good or as complex as the physical or even the online client. My advice is have some friends to play with and pick up a starting deck. Then modify your deck and play with friends. Then go find a place that does FNM. But be prepared to lose. a lot.
And even tho it has already been mentioned Magic is a massive money sink that you have to keep investing in if you want to play standard.
I recently started playing myself and can totally recommend it to you. I went to the prerelease of Magic 2013 and the people there were very nice and helpful, I won only a single match but it was the most fun I had in weeks.
Watch your money though, I find myself spending way too much on these bloody cards. And apparantly the sets release only a few months from each other.
They made a lot of awful changes. I could go into detail about them, but since it appears you only have a pre-6th understanding of the rules, I bet they'd be lost on you.
Considering the only real important change in Magic 2010 was the removal of combat damage from the stack, I don't exactly think riling cotss2012 up over the "dumbing down of the game" in M10 is something you should be doing. Unless he/she plays with post 6th ed. rules.
cotss2012 said:
Under the old rules, the phrase "remove x from the game" actually removed it from the game.
Under the new rules, the phrase "remove x from the game" meant "remove x from play and put it into a game zone that functions exactly like the graveyard but is called something else."
Fuck that. If a card is in one of the game zones, then it's still in the game, and calling this game zone the "removed-from-game zone" doesn't make the new rule any less retarded.
Under the old rules, the ability to tap a permanent for one green mana was expressed the same way, regardless of what card the ability was on.
Under the new rules, the ability to tap a permanent for one green mana could be expressed as ": Add to your mana pool", or it could just be expressed as a giant-ass green mana symbol, or the ability might not be indicated anywhere on the card at all, or basically anything could happen depending on what WotC was smoking at the time.
They call "play" the "battlefield" and the "RFG zone" the "exiled zone" for the same reason you have a library and graveyard, not a deck and a discard pile. That's the reason. Call it stupid if you will, but they didn't change them "for no reason at all".
Additionally, the exiled zone functions nothing at all like the graveyard. There are only two instances where the exiled zone can be interacted with by a player. You could use one of three incredibly weak spells (Pull from Eternity, Riftsweeper, Mirror of Fate), or, a card is "imprisoned" in the exiled zone, where it is almost completely untouchable (barring the previous three cards) until the effect that placed in the exiled zone ends.
Nothing has changed. If you cast a Demonic Consultation in Modern Magic, the odds of you using any of the cards removed from the game by that spell are practically nil, unless you're running some weird jank reanimation deck using Pull from Eternity and a Reanimate or something.
I'll admit I have no clue why they removed the text from the basic lands. They changed the rules so that "T: Add G to your mana pool." was an inherent ability of any land that's a Forest. Same for the other four basic lands. If they ever reprinted any of the Alpha/Beta/Unlimited lands today, they'd look something like this:
Taiga
Land ? Mountain Forest {R} (T: Add R or G to your mana pool.)
Basically, the ability to tap for R or G mana is reminder text. Tapping for either colors of mana is an inherent ability of Taiga being both a Mountain and a Forest. I personally still think they should have the reminder text on the basic lands personally.
OT:
Mr. GameBrain said:
Matthew94 said:
cotss2012 said:
My advice has been the best so far. I gave price estimates and everything.
I highly recommend the Deck Builder's Toolkit. It's an absolutely fantastic entry-product for new players. I'd also suggest getting a single Magic 2013 Intro Pack. The contents of both are as follows:
100 basic lands (20 of each type)
45 unrandomized cards (every DBT will have these 45 cards. They're not amazing, but they truly aren't that bad either.)
40 "semi-randomized" cards: 4 sets of 10 cards. There are 11 different sets total, you get 4 different ones. (These are where most of the "good" cards are. Again, they're not amazing, but they're very solid foundations for their own individual decks.)
60 cards: 4 booster packs, 15 cards each. The card quality will vary greatly in the booster packs (some will be worse than the 45 unrandomized, some will be better than the 40 "semi-randomized".)
That's a total of 245 cards. You could split it with a friend, and each take two of the 10 card sets for yourselves and make decks from them. Also, the only rares you'll be getting are from the booster packs. Each booster pack contains 1 rare. Sometimes 2, if you get a foil card that also happens to be a rare.
A 60 card preconstructed deck, 2 of them being rare (the best rare in each of the 5 packs are intentionally visible, so be sure to check all 5 of them out).
2 booster packs (30 more cards).
That should come out to about $30 - $35. Not entirely sure how much the products cost in Europe, but I don't think it'll top your 40. The intro pack should be cheaper than the DBT.
Also, if you're joining the Magic community with some other friends, I'd recommend getting one DBT for each two players, and one intro pack for each player.
I highly recommend the Deck Builder's Toolkit. It's an absolutely fantastic entry-product for new players. I'd also suggest getting a single Magic 2013 Intro Pack. The contents of both are as follows:
100 basic lands (20 of each type)
45 unrandomized cards (every DBT will have these 45 cards. They're not amazing, but they truly aren't that bad either.)
40 "semi-randomized" cards: 4 sets of 10 cards. There are 11 different sets total, you get 4 different ones. (These are where most of the "good" cards are. Again, they're not amazing, but they're very solid foundations for their own individual decks.)
60 cards: 4 booster packs, 15 cards each. The card quality will vary greatly in the booster packs (some will be worse than the 45 unrandomized, some will be better than the 40 "semi-randomized".)
That's a total of 245 cards. You could split it with a friend, and each take two of the 10 card sets for yourselves and make decks from them. Also, the only rares you'll be getting are from the booster packs. Each booster pack contains 1 rare. Sometimes 2, if you get a foil card that also happens to be a rare.
A 60 card preconstructed deck, 2 of them being rare (the best rare in each of the 5 packs are intentionally visible, so be sure to check all 5 of them out).
2 booster packs (30 more cards).
That should come out to about $30 - $35. Not entirely sure how much the products cost in Europe, but I don't think it'll top your 40. The intro pack should be cheaper than the DBT.
Also, if you're joining the Magic community with some other friends, I'd recommend getting one DBT for each two players, and one intro pack for each player.
Hmmm... I did say I liked fire cards, and I found Mob Rule to be the hardest deck to play against so far in the game.
So maybe I should get Mob Rule.
Can you build around that deck? Or is it a specific playstyle?
(Maybe Wild Rush would be good, since green cards tend to be simpler to play. (Its all about the big monsters/armies in those, well... in the Planeswalker games at least)
funny thing is I was planning to get back into it
I personally didn't play the PC game but if the rules are the same you should be easy to adapt.
although you might run into cards you don,t recognize also get sleeves.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.