Have you developed any games by any chance? Your perspective sounds like one a developer might have, with rules/systems and environment logic so clearly divorced from one another, as they are often created in separate stages of the development process.joebthegreat said:Hrmm...Richard Hannay said:So, a game is only art when someone plays it? Okay, I'll buy it. More than that, I love it. But what of the craftsmanship that predicts and takes advantage of player behavior as a means of conveying a story; the subtle (or not subtle) ways in which a level designer can manipulate a player? A game, and a video game especially, is not just a set of rules; it is an environment in which those rules exist. Even if it's as simple as the line down the middle of the Pong field, that line informs behavior; it recalls a border, and prompts the instinct that the dash on the other side of that seemingly innocent line is my enemy.
Does level design qualify as a sort virtual installation piece? (Keep in mind that I'm not talking about aesthetics, or even world building; these are things that other art forms do already. I'm talking about manipulating the way the playing chooses to interact with the environment on an intellectual and emotional level.)
I'd like to make a quick note that I like you.
The environment that surrounds you, the level design, the textures on the walls, and the layout that leads you where you go, it's all one giant picture in the end, one giant picture that must have a message. That most definitely would HAVE to be art, as it inherently has a message to it.
While I would stand by my notion that a "game" is not inherently art. The virtual world built within a video game must inherently be art. Along those lines so must be the characters that we see, and really anything visual within the game.
You're entirely right. No video game is "just" a set of rules. I think where the difference comes in is that people seem to treat the entire video game as an art form, whereas I would say any game (including a video game) is a set of rules, which can have any kind of different art imprinted on it.
That's my opinion at least. And it varies depending on your definitions of course.
In contrast, I guess my view would be that of the consumer (which, of course, I am), taking the complete package off the shelf and considering it as such. EDIT: Okay, maybe not the whole package, but certainly the interactive aspects of it, which is where I think games exhibit the most artistic potential.
EDIT Again: And I have to disagree with the environment being "a picture in the end." When a level guides you in a certain direction?not by making it the only way to go?but by making it so appealing that the player chooses (or thinks that they chose) to go that way, don't think any single image can capture that. I think there's art in creating the illusion of choice. The appeal doesn't have to be strictly visual, either. Suppose a player is guided in a direction because s/he is led to believe that s/he will be able to exploit the rules to their best advantage that way? Can any other medium capture that phenomenon and the resulting emotion?
But you're right, it's all down to the personal definition of the terms. Which I suppose is why there are about 6 billion threads about games being or not being art on the internet.