I agree with the OP. Bland is probably the way I would describe the game. Heck, I even played it on console so I had an even worse experience when it came to combat/menus and a lack of mods.
I think part of the problem for me is related the "moral choices" you had to make. I felt that none of them really made any sort of impact to me. I understand that with their doing away of the "morality slider" (dark side/light side - way of open palm/closed fist - that sort of thing) they tried to show us that there was no right and wrong in any given situation. Heck, on one of my playthroughs I
and realised that there really isn't much difference from an alternate scenario in which
When I was first reading previews for the game I thought that removing the good/bad scale was a good idea, because it meant you could make decisions you personally agree with, rather than identifying "Oh, that's the naughty thing to do, I'll do that!" and choosing to do it so you can reach the end of the scale. But in practice, I think removing it broke any sort of replayability for me. The story was too similar no matter what choices you made, and the consequences you see later on are either slight, inconsequential ("Hey, you're playing as an Elf. I'm going to mention you're an Elf before we have our otherwise normal conversation!), or will only truly have an effect in a 'Dragon Age 2.'
Also I found the DLC to be lacking.
I think part of the problem for me is related the "moral choices" you had to make. I felt that none of them really made any sort of impact to me. I understand that with their doing away of the "morality slider" (dark side/light side - way of open palm/closed fist - that sort of thing) they tried to show us that there was no right and wrong in any given situation. Heck, on one of my playthroughs I
decided to kill the Connor kid from the get-go (my girlfriend wouldn't speak to me for hours!
)
Isolde is sacrificed to save Connor
When I was first reading previews for the game I thought that removing the good/bad scale was a good idea, because it meant you could make decisions you personally agree with, rather than identifying "Oh, that's the naughty thing to do, I'll do that!" and choosing to do it so you can reach the end of the scale. But in practice, I think removing it broke any sort of replayability for me. The story was too similar no matter what choices you made, and the consequences you see later on are either slight, inconsequential ("Hey, you're playing as an Elf. I'm going to mention you're an Elf before we have our otherwise normal conversation!), or will only truly have an effect in a 'Dragon Age 2.'
Also I found the DLC to be lacking.