Juggern4ut20 said:
Continuity said:
Did you even play the game? Ok the main quest thread is lacking a bit but there was nothing wrong with the side quests, and there were dozens of side quests in megaton.
Yes i played the game through and travelled to nearly every noted area on the map, when i turned level 20 i got the feat that allowed you to see all the points on the map. And no there isn't 'dozens of side quests in megaton. Check the fallout 3 wiki if you dont believe me. There's 3 period. The game did not have a lot of quests in it, it was filled with a vast amount of emptiness, with only a few points that held a small number of quests (as in less than 3), which include Arefu, Republic of Dave and Big Town to name a few.
Well I guess it depends on what you call a quest, I was counting several for moira alone, but fair enough, there a three main groups of quests in megaton (which isn't to say there weren't smaller quest strings too!)... if you ignore that fact that all of these lead you to new areas which also have quests, then yes its is a little on the light side.
I will concede that the earlier games had more quests but I think FO3 more than pads this out with its sandbox, like I said before, FO3 is a qualitatively different game to the originals i.e. its not just an RPG its also a sandbox FPS which is where a lot of the gameplay comes from, especially in exploring.
And i'll say again to be perfectly clear, I don't think FO3 is as good as the originals but it does bring enough to the table to qualify as a successful game in its own right and a decent sequel.
Wolfinton said:
In my opinion, Dragon Age was a great game. It was a perfect RPG sub-genre in my eyes. I loved how long it was, and how compelling it was to delve into. The story was brilliantly done, and characters personalities and backstories were great. Not that Fallout isn't good, but still, Dragon Age is good too.
Compelling? Brilliant? I find it hard to believe were talking about the same game. Let me tell you something about a brilliant story: you shouldn't be able to guess it more or less in its entirety and structure after have played though the nursery area. A good story does not lay all its cards on the table in the first 5 minutes, it was tired and clichéd and utterly predictable.
The characters were ok and probably the best part of the game, though I certainly think there was room for improvement.
THe biggest tragedy of the game though, possibly even eclipsing the painfully awful plot, was the dreadful RPG elements, three character types... just three, OMG, three... and they lacked any substantial difference from one character of the same type to the next. IMO dropping AD&D was an unmitigated disaster which utterly gutted the game... and this follows though with the items and equipment too, incredibly lacking in both quantity and detail.
However, these diabolical failures are not DOA's greatest sin, that was its utter lack of immersion, not for one minute did it manage to suck me in.