Uhh, other games can do it.rolfwesselius said:A game like that is im-freaking possible what else do you want? megan fox materializing and giving you a boob job?Treblaine said:OK, then please DO enlighten me to the MMO in existence where:
-your actions on the world have persistent effect
-it has deep gameplay controls (more than EVE's space sim)
-Your interaction with the millions of players online is truly significant, not just the dozen or so in your party of PvP instance.
-No subscription fee greater than $2 per month.
-No excessive grinding for progress
Bioshock:
-persistent effect - characters you kill stay that way
-the deep controls in ability to aim, jump, sprint, arc grenades, use plasmids and hack etc
-No subscription fee
-No grinding, but engaging stuff like Hunting Big Daddies and other weird sploicers
And same for Skyrim and so on. But if it were to be an MMO then that could be kept intact and the massive aspect of MMO be really exploited with your interaction with million of players being absolutely pivotal in how they do things that no computer can do: reason with them, have deep intelligence and abstract original thought of interaction.
My original point what not that all MMOs are the same, but they all have the same limitations.
If you don't significantly interact with millions or even thousands then the "massive" part is worthless. It's not really different from Call of Duty where dozens interact in a particular instance. The "million Play MMO" is therefore a gimmick, it sounds good but could be removed without affecting gameplay.BrotherRool said:As an nitpick your significant interactions with millions of others is almost impossible, depending how you define significant. Because if millions of people are having significant actions then, everyones actions basically have 1/1 000 000 significance, because everyone else is doing them too. I think EVE level interaction is pretty near the peak really, maybe actual worldbuilding could added but not much more without screwing over gameplay.Treblaine said:OK, then please DO enlighten me to the MMO in existence where:
-your actions on the world have persistent effect
-it has deep gameplay controls (more than EVE's space sim)
-Your interaction with the millions of players online it truly significant, not just the dozen or so in your party of PvP instance.
-No subscription fee greater than $2 per month.
-No excessive grinding for progress
That's a theoretical thing though, not really commenting on your MMO thing and well naturally EVE level of interaction is possible which is pretty good, and EVE doesn't have some of the other things you mentioned. Tho I thought EVEs game controls had problems with clunkiness and lack of usability as opposed to depth
That's the thing, in a regular RPG or other game when I kill Diablo, he is dead... or at least until very specific circumstances bring him back in a sequel. Not simply me leaving the dungeon for 5 minutes and another raiding party coming in after me. The only way I can fight him again (in the same game) is to rewind the clock, go back to an earlier save or start a new game.
I would pay such a large amount of money to have such an insignificant role in the world. I understand the MMOs sacrifice tactical control (ability to manoeuvre and aim to deal more damage and avoid more damage yourself) for more strategic control but that is compromised for how I am making so little progress in the environment. Enemy scaling is inevitable which makes most weapon upgrades pointless except for being permissible to access other areas.
Other games the difficulty scaling is not in your character attributes but your own knowledge and mastery. The RPG aspect should be used to EXPAND your your repertoire of abilities for increased variety of gameplay, not just increase damage by 50% to only see all enemy health increase by 50%.
Just make a big MMO like Skyrim and have a well implemented multiplayer aspect. No need to be "massively multiplayer" with all the huge costs and conflict of interests with subscription fee. Yes, there is a huge conflict of interest in a subscription fee to drag out the game with grinding and fluff just so that people keep paying for more months.
Begun, the off-topic "What's so great about MMOs" forum war, has.