Amid Controversy, 38 Studios Releases "Copernicus" Trailer

Recommended Videos

Treblaine

New member
Jul 25, 2008
8,682
0
0
rolfwesselius said:
Treblaine said:
OK, then please DO enlighten me to the MMO in existence where:

-your actions on the world have persistent effect
-it has deep gameplay controls (more than EVE's space sim)
-Your interaction with the millions of players online is truly significant, not just the dozen or so in your party of PvP instance.
-No subscription fee greater than $2 per month.
-No excessive grinding for progress
A game like that is im-freaking possible what else do you want? megan fox materializing and giving you a boob job?
Uhh, other games can do it.

Bioshock:
-persistent effect - characters you kill stay that way
-the deep controls in ability to aim, jump, sprint, arc grenades, use plasmids and hack etc
-No subscription fee
-No grinding, but engaging stuff like Hunting Big Daddies and other weird sploicers

And same for Skyrim and so on. But if it were to be an MMO then that could be kept intact and the massive aspect of MMO be really exploited with your interaction with million of players being absolutely pivotal in how they do things that no computer can do: reason with them, have deep intelligence and abstract original thought of interaction.

My original point what not that all MMOs are the same, but they all have the same limitations.



BrotherRool said:
Treblaine said:
OK, then please DO enlighten me to the MMO in existence where:

-your actions on the world have persistent effect
-it has deep gameplay controls (more than EVE's space sim)
-Your interaction with the millions of players online it truly significant, not just the dozen or so in your party of PvP instance.
-No subscription fee greater than $2 per month.
-No excessive grinding for progress
As an nitpick your significant interactions with millions of others is almost impossible, depending how you define significant. Because if millions of people are having significant actions then, everyones actions basically have 1/1 000 000 significance, because everyone else is doing them too. I think EVE level interaction is pretty near the peak really, maybe actual worldbuilding could added but not much more without screwing over gameplay.

That's a theoretical thing though, not really commenting on your MMO thing and well naturally EVE level of interaction is possible which is pretty good, and EVE doesn't have some of the other things you mentioned. Tho I thought EVEs game controls had problems with clunkiness and lack of usability as opposed to depth
If you don't significantly interact with millions or even thousands then the "massive" part is worthless. It's not really different from Call of Duty where dozens interact in a particular instance. The "million Play MMO" is therefore a gimmick, it sounds good but could be removed without affecting gameplay.

That's the thing, in a regular RPG or other game when I kill Diablo, he is dead... or at least until very specific circumstances bring him back in a sequel. Not simply me leaving the dungeon for 5 minutes and another raiding party coming in after me. The only way I can fight him again (in the same game) is to rewind the clock, go back to an earlier save or start a new game.

I would pay such a large amount of money to have such an insignificant role in the world. I understand the MMOs sacrifice tactical control (ability to manoeuvre and aim to deal more damage and avoid more damage yourself) for more strategic control but that is compromised for how I am making so little progress in the environment. Enemy scaling is inevitable which makes most weapon upgrades pointless except for being permissible to access other areas.

Other games the difficulty scaling is not in your character attributes but your own knowledge and mastery. The RPG aspect should be used to EXPAND your your repertoire of abilities for increased variety of gameplay, not just increase damage by 50% to only see all enemy health increase by 50%.

Just make a big MMO like Skyrim and have a well implemented multiplayer aspect. No need to be "massively multiplayer" with all the huge costs and conflict of interests with subscription fee. Yes, there is a huge conflict of interest in a subscription fee to drag out the game with grinding and fluff just so that people keep paying for more months.

Begun, the off-topic "What's so great about MMOs" forum war, has.
 

Hal10k

New member
May 23, 2011
850
0
0
Susurrus said:
I'm also confused - I thought KoA started out life as an MMO, then they ran out of money, so they made it an RPG. Now they're making an MMO and they ran out of money even after releasing KoA? And the MMO isn't even close to release?
The Kingdom's of Amalur IP itself was created for the sake of this MMO. Kingdom's of Amalur: Reckoning was originally an unrelated single-player RPG that was in the early stages of development by Big Huge Games when they were bought out by 38 Studios, and the game was subsequently retooled to fit within the Amalur universe.

It's sort of confusing; I understand.
 

jollybarracuda

New member
Oct 7, 2011
323
0
0
I do hope they pull through this, as they definitely have some great vision and art direction from what i can tell, and i actually very much enjoyed Amalur. Perhaps with a pricing model like Guild Wars 2, and the combat from Amalur, they can really get people invested in their game. But if they go for a subscription fee, hotkey-based MMO, i think they'd be digging their own grave.
 

The Pinray

New member
Jul 21, 2011
775
0
0
I hate the fact that I have no interest in this. I'm so burnt out with the fantasy environments.

Still, it'll suck to see the studio crash. We need more new IPs.

...But not more MMOs.
 

Treblaine

New member
Jul 25, 2008
8,682
0
0
rolfwesselius said:
Treblaine said:
Those are single player games that doesn't transition to mmo's because of technical limitation.
But really, what limitations?

If that is the case, I will sacrifice graphical fidelity so it looks just like Minecraft or Quake 1 to allow this.

If it really is insurmountable then I will have to reiterate that I cannot buy into any MMO as it sacrifices so much I like about games for a feature that is more for bragging rights than anything else. I mean what is the ACTUAL point in there being millions of people in a game and thousands of people on the same server?

I like RPGs with deep gameplay in tactics AND strategy. That is having to move and aim quick and time explosions and lead shot, but also the strategy in managing health, buffs, damage multipliers, status effects and so on.

Actually, technical limitations, shmeptical limitation's... Moore's Law biatch! We can power through these problems, what was impossible in 2007 should be inevitable in 2017. I like my multiplayer interaction with things like Team Fortress 2, Tribes Ascend or DOTA. Why can't that be scaled up?
 

Callate

New member
Dec 5, 2008
5,118
0
0
"I know we seem like a bunch of firebugs who have just set fire to an enormous stack of money, but I think you'll really like our next project! Picture if you will: an enormous pool of kerosene..."
 

Lunar Templar

New member
Sep 20, 2009
8,225
0
0
Burst6 said:
You said it well. It looks pretty but looks only take you so far. If they make it like a standard Wow-like RPG i doubt it'll do well. Maybe if the combat is like kingdoms of amalur: reckoning.

That would be amazing. The best feature of that game was the great combat. If they can actually fit that into an MMO i think it would do well.
this, and the combat is simple enough in Amalur it could work easily. long as the don't try and copy WoWs combat, we have enough 'WoW wanna be's'
 

Fiz_The_Toaster

books, Books, BOOKS
Legacy
Jan 19, 2011
5,498
1
3
Country
United States
Lvl 64 Klutz said:
So if 38 Studios is "out of money" How do they intend to even stay afloat until next summer, much less continue working on this game?
Black magic....?

Other than that, I have no idea and I was wondering about that too. I'm surprised Rhode Island hasn't kicked them out yet, and I really question why they wanted them there in the first place.
 

Dresos

New member
Jun 17, 2011
124
0
0
It looks pretty, but while listening to that beautiful music I couldn't help but think of it as a majestic ship slowly sinking.
 

Terminal Blue

Elite Member
Legacy
Feb 18, 2010
3,933
1,804
118
Country
United Kingdom
Okay guys, now you have some pretty sweet graphical resources, do yourself a favour. Chop them up and make single player games.

One day WoW will die and the world will be better off for it, certainly many people's dietary health will be better off for it, but considering that WoW already exists, making it again will not make you any money.
 

SpaceGhost

New member
May 5, 2012
26
0
0
Cash-strapped 38 Studios... Kingdoms of Amalur: Reckoning - $59.99 on Steam. Here's an idea...but I bet you can guess what it is without me spelling it out ;->.
 

Alar

The Stormbringer
Dec 1, 2009
1,356
0
0
Well, it looked pretty, I guess? I liked the environments, but that doesn't mean I'd want to play it, necessarily.
 

cricket chirps

New member
Apr 15, 2009
467
0
0
woah woah woah, really? They got a $75 Million loan from the state? Aka tax payer money?...A gaming company....? HOW did that get worked out?!?! I can just see some crotchedy old citizen going "WHAT?!?! MY TAXES ARE PAYIN FOR SOME DARN VIDJA GAMES FOR HOOLIGANS?!"

._. No really, someone explain to me how that went down other than the obvious "clearly not well by the looks of it"
 

Freechoice

New member
Dec 6, 2010
1,019
0
0
Callate said:
"I know we seem like a bunch of firebugs who have just set fire to an enormous stack of money, but I think you'll really like our next project! Picture if you will: an enormous pool of kerosene..."
Please go on, I am intrigued.
 

HobbesMkii

Hold Me Closer Tony Danza
Jun 7, 2008
856
0
0
Fiz_The_Toaster said:
Lvl 64 Klutz said:
So if 38 Studios is "out of money" How do they intend to even stay afloat until next summer, much less continue working on this game?
Black magic....?

Other than that, I have no idea and I was wondering about that too. I'm surprised Rhode Island hasn't kicked them out yet, and I really question why they wanted them there in the first place.
Well, there's a number of problems. The first is that 38 Studios doesn't have a plan for staying afloat, outside of asking RI for more money and maybe some tax credits, which is ironic because Schilling already went on Hannity and basically said he'd never take tax credits, only loans, and thanked all the Republican and independent lawmakers (further irony: RI is almost completely controlled by the Dems. In fact, the independents and Republicans voted against giving 38 Studios money) for encouraging that. So, he's bit the hand that's fed him and now he's asking for tax credits.

That said, the Democratic legislature is still trying to secure the loan, because otherwise RI eats all $100 million+ of it. Plus, we now have a bunch of other businesses who are rather dependent on the 38 studios employees' custom.

Why we wanted them in the first place? Well...we didn't. The vast majority of voters opposed it. But we'd gotten this economic development loan, and we wanted to have tech companies, and the party leadership decided that rather than funding a bunch of smaller local companies (as you might do, if you were seriously trying to foster RI as a place for tech growth), they'd lure Schilling's one big company down from Boston. And because this is essentially a one-party state, whatever the Party leadership says is what we do. Sometimes, it's fine. Lot's of times, though, it's a big hot mess.
 

Fiz_The_Toaster

books, Books, BOOKS
Legacy
Jan 19, 2011
5,498
1
3
Country
United States
HobbesMkii said:
Fiz_The_Toaster said:
Lvl 64 Klutz said:
So if 38 Studios is "out of money" How do they intend to even stay afloat until next summer, much less continue working on this game?
Black magic....?

Other than that, I have no idea and I was wondering about that too. I'm surprised Rhode Island hasn't kicked them out yet, and I really question why they wanted them there in the first place.
Well, there's a number of problems. The first is that 38 Studios doesn't have a plan for staying afloat, outside of asking RI for more money and maybe some tax credits, which is ironic because Schilling already went on Hannity and basically said he'd never take tax credits, only loans, and thanked all the Republican and independent lawmakers (further irony: RI is almost completely controlled by the Dems. In fact, the independents and Republicans voted against giving 38 Studios money) for encouraging that. So, he's bit the hand that's fed him and now he's asking for tax credits.

That said, the Democratic legislature is still trying to secure the loan, because otherwise RI eats all $100 million+ of it. Plus, we now have a bunch of other businesses who are rather dependent on the 38 studios employees' custom.

Why we wanted them in the first place? Well...we didn't. The vast majority of voters opposed it. But we'd gotten this economic development loan, and we wanted to have tech companies, and the party leadership decided that rather than funding a bunch of smaller local companies (as you might do, if you were seriously trying to foster RI as a place for tech growth), they'd lure Schilling's one big company down from Boston. And because this is essentially a one-party state, whatever the Party leadership says is what we do. Sometimes, it's fine. Lot's of times, though, it's a big hot mess.
I've read that it was completely unpopular, so why they (whomever 'they' are at this point) would offer 38 Studios to come is beyond me, and one would think that the studio would see how not cool it was with the people there to move there. BAH!

You're more familiar with it than I am, but to me this whole thing is just stupefying and confusing as to why they would leave Boston to an unwelcome place.
 

Freechoice

New member
Dec 6, 2010
1,019
0
0
HobbesMkii said:
Fiz_The_Toaster said:
Lvl 64 Klutz said:
So if 38 Studios is "out of money" How do they intend to even stay afloat until next summer, much less continue working on this game?
Black magic....?

Other than that, I have no idea and I was wondering about that too. I'm surprised Rhode Island hasn't kicked them out yet, and I really question why they wanted them there in the first place.
Well, there's a number of problems. The first is that 38 Studios doesn't have a plan for staying afloat, outside of asking RI for more money and maybe some tax credits, which is ironic because Schilling already went on Hannity and basically said he'd never take tax credits, only loans, and thanked all the Republican and independent lawmakers (further irony: RI is almost completely controlled by the Dems. In fact, the independents and Republicans voted against giving 38 Studios money) for encouraging that. So, he's bit the hand that's fed him and now he's asking for tax credits.

That said, the Democratic legislature is still trying to secure the loan, because otherwise RI eats all $100 million+ of it. Plus, we now have a bunch of other businesses who are rather dependent on the 38 studios employees' custom.

Why we wanted them in the first place? Well...we didn't. The vast majority of voters opposed it. But we'd gotten this economic development loan, and we wanted to have tech companies, and the party leadership decided that rather than funding a bunch of smaller local companies (as you might do, if you were seriously trying to foster RI as a place for tech growth), they'd lure Schilling's one big company down from Boston. And because this is essentially a one-party state, whatever the Party leadership says is what we do. Sometimes, it's fine. Lot's of times, though, it's a big hot mess.
And to think, the man pitched for my state's team when they won the World Series. What a douche.
 

Rawker

New member
Jun 24, 2009
1,115
0
0
Formica Archonis said:
Wow, the air sure is thick with vapor in here.

Does Rhode Island count as a publisher at all in a case like this? Because if ever there was a time for justified executive meddling it's when a studio says "Let's make an MMO!" Or, more accurately, "Let's make an MMO in the exact same genre as WOW without even a non-fantasy theme to differentiate us!"

As much as sequels rankle some people, I think 38 should be taking the cheap (as in money-light) way out and doing something with the engine they already paid for. Or Rhode Island already paid for.
I was going to have a valid response, but damn your avatar is distracting.

I concur whole heartedly, they really kinda need to fish themselves out of the whole they've dug for themselves. MMO's are an extremely risky, and diving into one when you have no money is a TERRIBLE IDEA.
 

BrotherRool

New member
Oct 31, 2008
3,834
0
0
Treblaine said:
BrotherRool said:
Treblaine said:
OK, then please DO enlighten me to the MMO in existence where:

-your actions on the world have persistent effect
-it has deep gameplay controls (more than EVE's space sim)
-Your interaction with the millions of players online it truly significant, not just the dozen or so in your party of PvP instance.
-No subscription fee greater than $2 per month.
-No excessive grinding for progress
As an nitpick your significant interactions with millions of others is almost impossible, depending how you define significant. Because if millions of people are having significant actions then, everyones actions basically have 1/1 000 000 significance, because everyone else is doing them too. I think EVE level interaction is pretty near the peak really, maybe actual worldbuilding could added but not much more without screwing over gameplay.

That's a theoretical thing though, not really commenting on your MMO thing and well naturally EVE level of interaction is possible which is pretty good, and EVE doesn't have some of the other things you mentioned. Tho I thought EVEs game controls had problems with clunkiness and lack of usability as opposed to depth
If you don't significantly interact with millions or even thousands then the "massive" part is worthless. It's not really different from Call of Duty where dozens interact in a particular instance. The "million Play MMO" is therefore a gimmick, it sounds good but could be removed without affecting gameplay.

That's the thing, in a regular RPG or other game when I kill Diablo, he is dead... or at least until very specific circumstances bring him back in a sequel. Not simply me leaving the dungeon for 5 minutes and another raiding party coming in after me. The only way I can fight him again (in the same game) is to rewind the clock, go back to an earlier save or start a new game.

I would pay such a large amount of money to have such an insignificant role in the world. I understand the MMOs sacrifice tactical control (ability to manoeuvre and aim to deal more damage and avoid more damage yourself) for more strategic control but that is compromised for how I am making so little progress in the environment. Enemy scaling is inevitable which makes most weapon upgrades pointless except for being permissible to access other areas.

Other games the difficulty scaling is not in your character attributes but your own knowledge and mastery. The RPG aspect should be used to EXPAND your your repertoire of abilities for increased variety of gameplay, not just increase damage by 50% to only see all enemy health increase by 50%.

Just make a big MMO like Skyrim and have a well implemented multiplayer aspect. No need to be "massively multiplayer" with all the huge costs and conflict of interests with subscription fee. Yes, there is a huge conflict of interest in a subscription fee to drag out the game with grinding and fluff just so that people keep paying for more months.

Begun, the off-topic "What's so great about MMOs" forum war, has.
What you say is fair enough, but it is undermined that several million people enjoy these things enough to pay for them and play them umpteen hours straight. It's clearly not a genre for you but I would say, despite all logic to the contrary, it's just factually unsound to suggest MMOs don't have something special to them.

I guess it's possible that a multiplayer Skyrim would be good enough but there are games wit interesting multiplayers that haven't taken from the MMO crowd.

I imagine the advantages of MMOs are, real economies, chance to meet people you don't know, non-pre-scheduled interaction. Community, culture. The world feels full because so many real interacting things inhabit it. The world feels real because it's always the same world you go back to and it's largely the same for every other person playing it. If you just have multiplayer Skyrim, someone has to go to someone else's world, or it's a world that gets very imbalanced if the people who originally inhabited it drop off.

And EVE level interaction isn't possible in any other type of genre. On a smaller scale, Realm of the Mad God makes it feel like you really interact with all the other people in the world because if you finish enough quests the world gets destroyed and replaced with a new one.

Star Wars Galaxies also had a huge amount of interaction as you could build buildings, create towns, cities, elect mayors between yourselves etc.

And in any MMO they limit your ability to do any one thing, forcing you to interact with other people. You don't need 1000's of people for that, but having 1000's keeps those interactions fresh and when you have thousands of people all interacting with each other, things happen.

MMOs do have serious flaws but they offer enough good for lots of people to look past those flaws. And those flaws aren't necessarily insurmountable, just recently we've seen three MMOs, Guild Wars 2, Terra and The Old Republic all solves pieces of those puzzles.

Respawning enemies is okay, there's something fun about the idea of fighting the tide and it would feel more unnatural not to have enemies around, the problem is when enemies respawn in quest areas that devalues the feeling of the questing. Solutions to that include instancing and radically rethinking the quest system. For instance, a crafting only system would completley rid the problem, or if you had it that the main quests all involved ways of enemies trying to take over places, you could push them back and gain land and gaining land as a group gives rewards but it's balanced that the further you push them back, the harder they push, so it becomes inevitable that the land will be lost again or you have to fight for it. If you have quests at all they'd be mini things you can do to help the progress of the war.

What's more if you make it so the spawns and assaults are kinda randomised with special event sprinklers, then give easy ways for players to be alerted to places losing ground, then it would feel very dynamic, suddenly out of nowhere one of your cities gets sneak attacked, 200 people converge on it and after a hard fight defeat the invaders off. Or one gets taken over completely and people have to band together to go out to take it back.

In fact if you generate free land and cities by some sort of algorithm, you can have groups of people striking out into the waste lands to claim an area for their own and make a new city. It would make a very awesome political system where you naturally ally with someone just by existing in some areas. People would join the biggers ones for the larger power but some people would want to be in control and so set out to create their own piece, and in time they'd try to make war against the large cities so that people come over and join their city.

People would need classes, Hunter, Crafter, Smith, Merchant etc so that there were plenty of fun but not unique activities to do in a freed area, so that fighting to claim areas would be more unique feeling. People who just wanted to fight would patrol the borders and take out small bands before they became big ones.

I actually kinda wish someone would make this now, it would make your actions feel very real, you could have a Lord of the Rings/Mordor aesthetic so it really feels something when you take back an area. It would look especially cool on the edge. You could give people hard missions (dungeon dives) into enemy territory and if they manage to get all the way through, they win information about where the next attack will come from for everyone.

On a larger scale there could be an incredibly difficult enemy fortress that can only be overcome with months/years of effort planning and when it is overcome they release what's basically the new expansion pack they've been working on.