Amnesia: A Machine For Pigs teaser trailer released!

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hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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Ragsnstitches said:
hazabaza1 said:
It's good that they didn't reveal the monster in the trailer. I remember the Amnesia US box art.
I didn't even see that, I just googled it... hahaha, they suck at subtlety.
The EU one isn't like it though, it's actually quite good. People just hate America apparently.
 

Ragsnstitches

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Dec 2, 2009
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hazabaza1 said:
Ragsnstitches said:
hazabaza1 said:
It's good that they didn't reveal the monster in the trailer. I remember the Amnesia US box art.
I didn't even see that, I just googled it... hahaha, they suck at subtlety.
The EU one isn't like it though, it's actually quite good. People just hate America apparently.
The thing is, box art is usually designed externally from the developers, specifically for different markets. This is why most games have an European version, an Asian Version and an American version of the box art.

American Box Art (or poster art) is always balls in my opinion. Even in film. The fact you can basically discern the entire plot from some posters, just shows that they don't understand the concept of understating.
 

Landrius

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Feb 14, 2011
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SmashLovesTitanQuest said:
I hope they change a lot of stuff from the first. I don't thing the same thing will hit so hard twice.
As excited as the trailer gets me, my inner realist compels me to agree. Although for me they wouldn't need to change a TON, just a few things. The fact that we get to see some outdoors stuff is promising. But the same sort of "oh shit monster, run awayyy okay hide until it's gone" won't work a second time for me.

Now, if the twist in this one is that the monsters don't actually go away, or will go away but reappear in a different spot or something--that I would be satisfied with. The sections of Amnesia where the monsters don't actually vanish when they can't find you are the most nerve-wracking for me.
 

Solo-Wing

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Dec 15, 2010
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I got concept artwork!




Also this game looks fucking sweet! And it seems to add steampunk to the mix! SWEET!
 

Solo-Wing

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Dec 15, 2010
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hazabaza1 said:
Ragsnstitches said:
hazabaza1 said:
It's good that they didn't reveal the monster in the trailer. I remember the Amnesia US box art.
I didn't even see that, I just googled it... hahaha, they suck at subtlety.
The EU one isn't like it though, it's actually quite good. People just hate America apparently.
America:
EU box art:

I see what you mean.
 

Mr Companion

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Jul 27, 2009
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Adam Jensen said:
I don't like the fact that the protagonist is showing fear. We should be the ones to decide if we're afraid or not. I hope that breathing thing was done just for the trailer.
Yeah its like how in the first your vision starts to blur as if to say "Oh my gosh its so scary you are going INSAAANE!" and im like nope, (sigh) no im not. Ive played scary games before and Amnesia just tries too hard without analyzing the basic emotional response they are trying to incite.

The squealing pigmonsters are a great idea though, a panic inducing sound coupled with slight cultural guilt makes for great terror. I hope they fix the one massive problem with the first game where all you ever had to do to avoid all monsters is crouch in a dark corner until the monster gets bored and leaves. Stealth gameplay is tense by itself why not make you sneak by the monstrosity dreading the livid screech when it sees you? Like the MGS alert sound only much, much worse.
 

BernardoOne

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Jun 7, 2012
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Mr Companion said:
Adam Jensen said:
I don't like the fact that the protagonist is showing fear. We should be the ones to decide if we're afraid or not. I hope that breathing thing was done just for the trailer.
Yeah its like how in the first your vision starts to blur as if to say "Oh my gosh its so scary you are going INSAAANE!" and im like nope, (sigh) no im not. Ive played scary games before and Amnesia just tries too hard without analyzing the basic emotional response they are trying to incite.

The squealing pigmonsters are a great idea though, a panic inducing sound coupled with slight cultural guilt makes for great terror. I hope they fix the one massive problem with the first game where all you ever had to do to avoid all monsters is crouch in a dark corner until the monster gets bored and leaves. Stealth gameplay is tense by itself why not make you sneak by the monstrosity dreading the livid screech when it sees you? Like the MGS alert sound only much, much worse.
Believe me, that sanity thing does makes the game scarier(as long as you immerse yourself.Thts what you are supposed to do.) It prevents you from being Rambo and just run all the way, it makes the game more tense because you have to keep your sanity from dropping.
 

MortifiedPenguin

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Jun 8, 2012
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Looks like they're going for a steampunk-ish vibe for the setting which is awesome. But if they use giant pigs as the monsters, I'll never be able to look at a piece of bacon the same way ever again.
 

Mr Companion

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BernardoOne said:
Believe me, that sanity thing does makes the game scarier(as long as you immerse yourself.Thts what you are supposed to do.) It prevents you from being Rambo and just run all the way, it makes the game more tense because you have to keep your sanity from dropping.
The problem is you kinda don't. I mean mechanically the penalty is your screen starts blurring and moving about which is a little disorientating sure but not something I dread with every step I take deeper into the black abyssal maw destined to swallow the world, its probably the last thing im worrying about. As for 'as long as you immerse yourself. Thats what you're supposed to do.' its not my job to scare me, its the games job. I don't go to a gig and find the musician say "well you know the words folks ill pop off while you do it yourself.", its not an excuse for not drawing the player in properly. That's why at the start Amnesia telling me it's "supposed" to be played at nighttime with all the lights turned out in an axe murderer's apartment with your unpaid bills littering the desk didn't fill me with confidence.

And this isn't some post with me going "oh wow im so f**king manly nothing scares me" because games can and have made a paranoid wreck both unable to quit and dreading continuing, I sit somewhere safe in the game flinching at every noise like an idiot, thats proper fear. When a sequence becomes so intense you desperately plow on sweating even without moving and feeling mentally exhausted by nothing technically more than ones and zeroes. The second to last level of S.T.A.L.K.E.R Shadow of Chernobyl was like dragging my legless cadavar of a main character across a radioactive Old Ones spiky arsehole even without turning all the lights off. I mean they trick you into wasting all your ammo on figments of your characters imagination, as you move up the path your vision starts to become washed out and colorless. A sickening rhythmical hum starts to bore its way into your mind (much like Amnesia does) then make you go up against hordes of gun toting very well AI programmed fanatics who (entirely randomly) assault you from around corners and windows, once you somehow kill all them or run past there is a labyrinthine laboratory with only three enemies. They are all INVISIBLE mutants capable of causing profuse bleeding with with their lacerating barbed facial tentacles. After struggling in and out of that horrific pit of despair and desperation somehow doors blowing open in the wind and being forced to crouch in a corner for 30 seconds until monsters realize they left the kettle on doesn't put a chill down my spine. But I guess its just subjective, im not saying Amnesia is a bad horror game I just think with a few little changes it could have been even better.