Adam Jensen said:
I don't like the fact that the protagonist is showing fear. We should be the ones to decide if we're afraid or not. I hope that breathing thing was done just for the trailer.
Yeah its like how in the first your vision starts to blur as if to say "Oh my gosh its so scary you are going INSAAANE!" and im like nope, (sigh) no im not. Ive played scary games before and Amnesia just tries too hard without analyzing the basic emotional response they are trying to incite.
The squealing pigmonsters are a great idea though, a panic inducing sound coupled with slight cultural guilt makes for great terror. I hope they fix the one massive problem with the first game where all you ever had to do to avoid all monsters is crouch in a dark corner until the monster gets bored and leaves. Stealth gameplay is tense by itself why not make you sneak by the monstrosity dreading the livid screech when it sees you? Like the MGS alert sound only much, much worse.