Politeia said:
-Custom classes still shoehorn you into having some sort of skills above that of a normal person, meaning it still shoehorns you into having some past beyond something you may want.
-Ugh, you're missing the point entirely. Classes force me to be something, and stay that something forever. A monk is still a monk no matter how much I raise his combat skills, I cant be some guy who started off as a monk, a non-combat class, and then became a warrior, a combat class, because I am stuck as a monk forever. That each of those non-combat classes has a combat skill is totally irrelevant to anything I said, as I am still shoehorned into being a monk forever.
-To say that them allowing people to become OP is them only caring about the "casuals" is the same sort of absurd hyperbole I expect from the same people that blame all of gaming's problems on consoles, and act like Dark Souls 2 getting an easy mode means the series is ruined.
Furthermore leveling combat skills later on the game is far from impossible because of the way the level scaling works. Even at level 81, 2/3 of the enemies you encounter will be low level versions of those monsters, and will provide easy material to get your combat skills to high levels quickly, and without many problems.
-Dragons can't be affected by illusion magic, point irrelevant. As for who beat it with zero kills, it was some guy on the official Bethesda forums, he had videos and screens to prove it, but I saw the thread ages ago, and its buried so far in the forums It would be a miracle to find it again.
-If you dont have Dragonborn you wont have access to a perk reset, but you dont need a guide to find the quest, nor is Miirak's dragon soul taking hard to get around as he doesn't take all Dragon souls, and stops after you beat him. Also, the ability shouldn't have been in the game to being with, or even at all, as some would argue. In a RPG there should be some consequences to your actions, and getting perk resets removes all the consequences of leveling up. I find it funny that you claim to hate Bethesda's focus on the "casuals" yet advocate for a feature that does just that by removing any and all consequence from leveling. There's no SPECIAL/PERK reset in Fallout, and that a REAL MANS RPG with balance, unlike Skyrim which is designed for "TEH CASUALZ".
-Not really, again, the way the level scaling system is set up provides you with tons of low level enemies to use your skills on to level them up. Switching from warrior to mage at level 30 is not instantaneous, but the game provides you a way to build up your mage skills through natural play by throwing low level enemies at you that you cna use your magic skills on to level those up, while using your warrior skills on the harder monsters until your magic skills reach a high enough level to where you dont need your warrior skills anymore.
-I got level 60 through natural play, getting to 70 was only slightly hard, and getting to level 81 only slightly harder then that. If you think getting to level 81 is by any means "incredibly difficult", then I question how well you use the games mechanics such as the standing stones +20% bonuses, and sleeping's +10% leveling bonus, because with those, leveling skills is easy, if not a little time consuming.
-Balance really means nothing in a single payer game.
Politeia said:
I found Oblivion to be quite fun, and interesting, as did many people. The only real complaint about Oblivion is that they took out the jungle, but even the most hardcore of lore masters still found Oblivion fun to explore, even without the jungle.
Also, Morrowind was far from the original masterpiece that people make it out to be. The most exotic thing there was the mushroom buildings, and even those were just a re-skin of the popular "druids who live in trees trope".
As for Skyrim, they made it exactly as it was stated in lore, and after the whole Oblivion jungle removal thing, the lore community was pleasantly surprised on how accurate Bethesda portrayed Skyrim as it was described in past lore almost exactly to a T.
I really dont know what you expected from Skyrim, all past lore pointed to us getting exactly what we got, but if your one of those "everything has to be as "unique" as Morrowind" people, then I am afraid you understand very little of it's geography.
Devoneaux said:
Now that I think of it, they could have based a game around the entire underground Dwemer empire. Those bits were personal favorites.
The Dwemer, along with Akavir, are Elder Scrolls giant mystery boxes. Bethesda wont do a game about them because it would kill the mystery.