An attempt to Focus on the good: ways modern gaming is better than ever.

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Fieldy409_v1legacy

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It seems like these days everyone on the video game forums want to complain. I feel like the old saying "no news is good news" is also something that can apply to internet comments, people are prehaps unlikely to say anything at all if they don't have a complaint. Causing the net to fill with negativity.

So I'm wondering in what ways you feel the gaming industry has become better. For example The internet and steam sales have allowed me to get games cheaper than ever. Plus there's now indie options out there for almost any taste in game If you dig long enough. So what do you guys think is good about modern gaming?
 

Queen Michael

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Jun 9, 2009
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Graphics are better than ever. We've finally reached that sweet, sweet point where a game looks a certain way because that's how we want it to look and not just because we have no way to make it look like we actually want it to.

Just check out how Super Mario actually looks like the box art, for instance.

Plus, handheld gaming is actually pretty good. Rmember in 1998, when we had stationary consoles with full 3D gaming while the handhelds' biggest claim to fame was being in color? Nowadays I can talk to my 3DS and it recognizes what I'm saying!
 

BloatedGuppy

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PROS

Video gaming is less expensive and more accessible than at any point in history.
There is a wider range of games available, serving a wider range of genres, than at any point in history.
Improving technology allows for dramatically increased mechanical sophistication.
Multiplayer exploded with the advent of faster internet.
Story-telling has become increasingly more intelligent and thoughtful.

CONS

Some of the AAA developers routinely engage in hilariously shady antics.
A large portion of the gaming press seem to be a dedicated hype engine rather than analyzing/criticizing the medium.
Early access and ease of online patching have made releasing half-baked products easier (and more common) than ever.
Internet echo-chambers short-form social media discourse has turned a healthy portion of the gaming community into tiresome outrage addicts.
 

Queen Michael

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BloatedGuppy said:
CONS

Some of the AAA developers routinely engage in hilariously shady antics.
A large portion of the gaming press seem to be a dedicated hype engine rather than analyzing/criticizing the medium.
Early access and ease of online patching have made releasing half-baked products easier (and more common) than ever.
Internet echo-chambers short-form social media discourse has turned a healthy portion of the gaming community into tiresome outrage addicts.
Um... Focusing on the good stuff and not the bad was kind of the entire point of this thread.
 

M0rp43vs

Most Refined Escapist
Jul 4, 2008
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BloatedGuppy said:
Some of the AAA developers routinely engage in hilariously shady antics.
A large portion of the gaming press seem to be a dedicated hype engine rather than analyzing/criticizing the medium.
Early access and ease of online patching have made releasing half-baked products easier (and more common) than ever.
Internet echo-chambers short-form social media discourse has turned a healthy portion of the gaming community into tiresome outrage addicts.
Then in the spirit of the thread, I will try to spin these into positives;

AAA developers are bolder than before!
More focused games journalism!
Dedication to game quality is more long term!
Gaming discussion more rabid and intense than before!

OT: While I still prefer physical, digital distribution means that more games can be played with less limitations. (well until the get rid of the goddam region locking.)

And though I'm getting tired of the growing oversaturation and cliches, the indie scene allows for anyone to create the game they wish as well as get some neat game ideas that haven't been done before out there. (Just wish they'd stop trying to rip off Limbo and Dear Eshter and lay off the 8-bit).
 

nomotog_v1legacy

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Indy games. We are basically exploding with all kinds of new indy games that do something different, or something old in a new way. I particularly love the slew of new rougelikes.

I guess it is mostly just the indy stuff, but that is basically enough. We have indy games on steam and even the consoles. We have ways for smaller more exotic ideas to get funding and attention. (even if things don't always work the way they should.)
 

tippy2k2

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BloatedGuppy said:
Video gaming is less expensive and more accessible than at any point in history.
I feel like this is the biggest and greatest strength that modern gaming has over the past. There are games for me. There are games for my Dad who loves to game but still has to look at the controller to know which button to push. There are games for my Mum who only knows the difference between a 360 and a PS3 because I bring my 360 over. There are games for my brother who is a PC gamer. There are games for my other brother who wants a glorified FIFA machine.

Everyone wins!

Also, while it might not be great for the industry (although maybe it is. I don't pretend to understand the game business), games plummet in price nowadays. I don't know the last time I paid full price for a game (Mass Effect 3 maybe? And how long ago was that?). The vast vast VAST majority of my games are bought nine puny months into their life-cycle for $30 or less.

Tis a glorious time to be a gamer!
 

Mezahmay

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The continuum of gaming is always going forward, and at this point not many old classics are truly dead these days. Modern gaming these days is better than ever by the merit of it not possibly getting worse. Going forward does not mean losing the past and as long as you assume all bad games become equally negligible gaming has no possible projection but better than before!

On a less bullshit philosophical note, I actually think remakes of older games can be a good way of extending console gaming's memory to slowly catch up with PC's gaming memory as long as they're handled properly.
 

BloatedGuppy

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tippy2k2 said:
I don't know the last time I paid full price for a game (Mass Effect 3 maybe? And how long ago was that?).
Tee hee! Tippy paid full price for Mass Effect 3, terrible ending and all! Sucker!

Wait a minute, so did I!

Goddam Bioware. Let's get them!
 

tippy2k2

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BloatedGuppy said:
tippy2k2 said:
I don't know the last time I paid full price for a game (Mass Effect 3 maybe? And how long ago was that?).
Tee hee! Tippy paid full price for Mass Effect 3, terrible ending and all! Sucker!

Wait a minute, so did I!

Goddam Bioware. Let's get them!
Yes I did. But as you may or may not recall, I am one of five people in the world that liked [http://www.escapistmagazine.com/forums/read/9.354725-Mass-Effect-3s-ending-wasnt-that-bad#14090061] the ending to Mass Effect 3. If you want to see the mind of a mad man, you can read through that thread and see my reasoning for why I enjoyed ME3 in one of the few calm(ish) [http://www.escapistmagazine.com/forums/read/9.354725-Mass-Effect-3s-ending-wasnt-that-bad?page=3#14091678] talks that Zeel had.

Tippy2k2: 1
BloatedGuppy: 0

:p
 

Inazuma1

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Nov 18, 2009
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PROS

A flourishing online indy scene has been able to take root via online distribution systems like Steam which allows consumers to experience unique games and scenarios they never could have imagined.

Graphics are continuing to evolve and pushing the boundaries on how 'real' the visuals can get.

Old school classics are being revived and given exposure to a new young audience, who can get a taste on what top-tier gaming was back in the day. Good Old Games is the paragon of this phenomenon because the games they offer are both complete and DRM free for maximum consumer benefit.

Video game narratives are going places and hitting subjects movies cannot. Particularly skilled storytellers can give players an emotional moving experience in ways never imagined before.

Digital distribution is getting new games and content out to consumers quicker and at a lower price point than in the past.

Mobile gaming is making strides toward a new genre and visually are starting to resemble 16-bit old school games.

The rise of Youtube Let's Plays and critics like Total Biscuit or Angry Joe giving their honest critiques as to whether a game is even worth looking at or should be scorned and not given so much as a cursory rental.

CONS

Sturgeon's Law plagues the indy scene like a crippling cancer. For every Journey there's a Dear Esther; DayZ gets WarZ (or Infestation: Survivor Stories.) Absolute garbage like Slaughtering Grounds, Air Control, or Guise of the Wolf is allowed to pollute the scene with their content and lash out like children when people shit on their games because they're so terrible. This does extensive damage to the indy scene and forces the good games to try even harder to stand out because they're drowning in the wannabe filth. And every so often you get narcissists like Phil Fish who turn into industry pariahs by virtue of their fragile egos and grossly overestimated unwarranted self-importance.

Graphics are limited by technology. We may be in a graphical boom period, but eventually things will give way and we'll experience another technical ceiling like we did in the 2000s when PC gaming was unable to provide that Hi-Fi experience to prove its superiority over consoles. Thus we should expect another period of PC stagnation where consoles again catch up to PCs and the medium starts to fall into decline. It may not happen for years yet, but I do think it will happen again eventually.

Early Access and pre-ordering give AAA gaming an excuse to quit trying halfway through development and execs expect gamers to lap it up with a smile while asking for more. EA and Ubisoft in particular have pretty much given up on developing and releasing complete games.

HD re-releases are often a cash-in trap by AAA rights holders of old IPs who just dump off the old games with 16:9 resolution options and nothing else. Sometimes they don't even fix bugs present in the old games' code.

Video game narrative and story is still going through a tough adolescence and will still need many more years of development before games can truly be taken seriously as a medium able to deliver powerful, moving stories by the mainstream. Especially when brainless insipid shooters like CoD keep getting the best sales figures every year.

Mobile gaming is riddled with examples of Murphy's Law. Murphy's Law says "If something can be used or done a right way and a wrong way, and the wrong way will lead to catastrophe, it will be used or done the wrong way." This is why we have cow-clicker 'whale' games like Final Fantasy ATB and Dungeon Keeper Mobile. These things are less games and more ponzi schemes rigged to steal as much money as possible out of consumers. It's a disgusting tactic and AAA publishers who endorse and engage in such practices deserve not only scorn but all out boycott and dissolution of their mobile branches.

Publishing has devolved into a hype and marketing monster run rampant. Marketing campaigns are being given more money than the base budget of the game itself and the ballooning cost results in impossible sales expectations which means no AAA game can actually make a profit unless it's a series with a cult of personality like Madden or COD.

Finally, there's Nintendo's tone deaf attempts to steal money from the pockets of youtube content producers who dare to make videos about their games. Nintendo, and it's cult of ass-kissers and defenders, are going to learn a very hard lesson about the importance of letting youtube critics do their thing unmolested because less people showcasing Nintendo content will lead to an inevitable drop in their revenue. When a high profile critic refuses to touch a Nintendo game, their fans and followers will likely follow suit.
 

Frission

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They're pretty and are advancing to a level of photo-realism that used to be only reserved for movies. When it comes to graphics I can only be impressed by the achievements of those who are responsible for the graphics of a game.

Now, if only a game's writing and game-play could follow suit, but I suppose that's less the faults of the techs and more of the writers and developer.
 

Mutant1988

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I feel that the industry as a whole is in decline with only the few independent developers outside the bloated development houses of the industry giant being able to provide innovative and well made games not burdened with revenue generating devices (Pre-orders, effortless DLCs, micro-transactions, online "services"), broken delivery, micro-managing online services and hostile DRM.

I think the gaming industry is a bloated disgusting beast and what little good comes out of it is in spite of itself. Why? Because the bloated giants are forever pushing to become bigger and everyone smaller than them aspire to the same, doing the same but pretending they are not, to win the favour of customers.

The only thing I can really say I'm grateful for is Steam, for giving smaller developer a platform to release on.

But it too shows the hallmarks of a bloated giant, with it's sub-par search functions and lack of quality control. In short, if it does not make money immediately, it is delegated to an area of lesser importance, until it has been forgotten entirely.
 

Elfgore

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As a few others have said, graphics are better than ever. Sure graphics don't make a game, but shiny graphics are always better.

Online has been both a blessing and a curse. It lets me enjoy multiplayer without having to organize weeks in advance.

The digital age is approaching. Sony and Microsoft, hell even Nintendo are starting to fill their online stores with games. Games that I can buy from the comfort of my own home and play within an hour or two. My digital library is almost as large as my physical one.
 

Vendor-Lazarus

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The only thing..two, no three things good with the games industry today are more powerful computers, graphics and Indie games.

More powerful computer have to be utilized correctly though.
Graphics are not everything to a game.
Indie games are rather hit & miss.

I could go on and on about today's con's but I wont.
This is a positive thread after all..

Captcha: "Roll over".. Never! Only in my grave captcha, only in my grave.
 

Casual Shinji

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Controls.

Try and go back to some of those games back in the good old PS2/XBOX/Gamecube era and earlier... Yeah, they control like crap now. Not that there's no current games that control shitty, but back in those days it was the standard to have unwieldy controls in 3D games.
[sub]Fucking Metal Gear Solid 3 and Jak and Daxter. Ugh...[/sub]
 

DOOM GUY

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Well, graphics are better, and more processing power means we can see cooler and bigger stuff... though we don't seem to really see cooler stuff being done very often, and gameplay tends to be worse, and... oh damn, sorry, I'm getting negative again.