Someone else pointed out that it would actually be closer to Homefront: The Revolution. Or as I prefer, Backyard: The Renovation (god bless you Yatzhee).slo said:If Half Life 2 had an open world, it'd just be a bit like Borderlands 2. Which I regard as a much better game, because it feels actually fun to me.Rangaman said:You seem to have missed the point. I was arguing in favor of games that shirk a sandbox when it is unnecessary. Imagine if HL2 had an open world. Also, "boring". I would definitely argue that Half Life 2 is still a lot more engaging than modern shooters like Black Ops 2 and Battlefield 4, partially because it required actual intelligence from the player.
BTW, I don't think the modern market would burn Half-Life 2 for being too linear. DOOM seems to be doing pretty well, after all.
Granted, mileage may vary, but HL2 is being stuck in a tube and only moving forward for the most of the game. No exploration, no backtracking, nothing. Also those rooms where you need to solve a puzzle while endlessly respawning monsters shoot at you. UGH! That's just bad design.
If you want to compare HL2 to something modern and linear, Bioshock Infinite is your best shot. Feels as boring.
Regardless, Rooftop: The Restoration had the problems I'm talking about. A pointless sandbox that added nothing of value to the game and only functioned as a setting for linear missions. Half Life 2 works as a linear story-driven game. If they added a sandbox, it wouldn't enhance the game in any way.
On a side note, I've never played Bioshock: Infinite, but it looks ridiculously fun. Perhaps you're just weird. Or is it me?