An Essay in Dialogue form: What is the videogame medium?

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steamednotfried

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Any way i'm pissed off now because i've just realised that my whole theory is wrong. I've been trying to continue the dialogue and its all going to shit: heres whats happened:

Z - Needless to say, I would like to incorpororate my family home game into the videogame medium. It is ofcourse necessary to look up ?game? in the oxford dictionary of modern English at this point, since, the definition will decide whether or not we can even think about arguing the inclusion of my game under the term.

Z leaves the room to look at the dictionary before returning 3 minutes later

Z ? Ok well that does it, every definition which relates to the conceptual area to which we refer, implies aim, achievement and competition. And so my family home thingy bob certainly is not a videogame, and neither, perhaps is the sims, ; that is unless we give the vote to popularly held opinion. I imagine that most people would at first define a videogame along the lines of aims, competition and achievement, but they would not likely refuse the sims or my game the title. That is, they wouldn?t instinctively, but naturally, on closer inspection they would have no choice but to refuse them the title.

I am not happy however with the distinction between a videogame like Halo and a thingy bob like my family home game. As I mentioned earlier, a thingy bob like the sims could easily be turned into a videogame simply by making up an aim. And similarly, Halo?

X ? No, no, no. Halo would not be fun without the aim. Are you telling me that you would enjoy going, ?hmm, I wonder what would happen if I shot the other player x many times?low and behold, he dies, how very interesting.?, no, it?s not interesting. You might reply to that by saying, ?Right, so it?s not a very interesting game?, but it is, we both enjoy playing it. It becomes interesting when you play with an aim. The rules are boring, but when you pit your ability to use them against someone elses then a certain outside element has entered. This is what makes a game.

Z ? Hmm, well I have to admit that my confidence is rather wavering, but I shall attempt to salvage my point nonetheless. I think we need to take our study of the interest of a game or ?thingybob?s? rules to another level. While some events and actions may be interesting in themselves (this is often the case with rules governing social dynamics and also with rules governing physics, the later you are probably familiar with), rules like, ?if you get shot x many times, you die?, are not interesting, they are just obvious. But as you said, treated in a certain way, these ?boring? rules can become interesting. So perhaps we can look at what the rules imply, where this can be the subject of interest.

X ? I?m listening?

Z ? So if we consider a bunch of the rules in Halo,
 

Jamanticus

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steamednotfried post=9.75189.860455 said:
hmm... well i'm not sure i agree with this. perhaps there are only a finite number of mediums through which we can communicate. Obviously we can communicate using 2d images which use visual representation or symbolism, we can communicate using sound, or film which combines a number of mediums. Then there's videogames which also combine other mediums and also use the medium of rules. How many mediums are there? not all that many i fancy. They can't really be created, they are not man made, man can only create new mediums by combining naturaly existing ones and even so there can only be a fairly small number. So in this way, the videogame medium sort of is a medium which has it's own intrinsic will, and thus warrants such a study.
By condition, I meant all the experiences of games themselves.

Let me provide you with a definition of the human condition so we may see it as analogous to the video game condition:
The human condition encompasses all of the experience of being human. As mortal entities, there are a series of biologically determined events that are common to most human lives, and some that are inevitable for all.

What I meant by all that as it relates to gaming was that video games all share the same lot in 'life' as well: they're conceptualized, developed, released, sometimes remade, and they all eventually become obsolete. Some companies attempt to change this cycle by making different types of games or some such strategy, but all games are intrinsically the same (not in content, mind you), share the same technological end, that sort of thing.
 

The Wooster

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Jul 15, 2008
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My question is, 'why do people who are discussing the nature of video games have to talk like wankers?'
 

OverlordSteve

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Now hold on, good sir.

I believe all English speakers enjoy the amenities of good grammar, but from your strange posting habits, I would accuse this essay as not only being apocryphal, but also spuriously winsome. I would therefore inquire weather you are seeking to play a foul internet prank on us?
 

Jamanticus

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Decoy Doctorpus post=9.75189.860509 said:
My question is, 'why do people who are discussing the nature of video games have to talk like wankers?'
I'm not guilty of that, am I?

.....If I am, then I apologise, Decoy.
 

steamednotfried

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OverlordSteve post=9.75189.860511 said:
Now hold on, good sir.

I believe all English speakers enjoy the amenities of good grammar, but from your strange posting habits, I would accuse this essay as not only being apocryphal, but also spuriously winsome. I would therefore inquire weather you are seeking to play a foul internet prank on us?
One thing's for sure; i certainly do delight in the well to do manner with which you speak. I unfortunately am not blessed with such eloquence. This is absolutely original, writen by me today, but if you must know i wrote it up on word which took care of many of my spelling and minor grammatical problems. However i maintain that one's grammar does not either come 100% naturaly or not at all, and infact can be improved on by careful thought.
 

steamednotfried

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this of course means that my haphazzard errors made in my small posts are not reflective of the grammatical rigor of which i am capable.
 

The Wooster

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jamanticus post=9.75189.860519 said:
Decoy Doctorpus post=9.75189.860509 said:
My question is, 'why do people who are discussing the nature of video games have to talk like wankers?'
I'm not guilty of that, am I?

.....If I am, then I apologise, Decoy.
No I mean the piece. I think the op's attempt to make the speakers sound intelligent he's dipped into farce territory. The two gamers in this piece talk like the Platypus Brothers from Taz-Mania.

 

TsunamiWombat

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Sep 6, 2008
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Prithee good sir, canst thou pointeth me in the direction of the "lolwhut?" emoticon?

Can we stop harassing the guy about the writing style now though and address the content of the post? From what I can understand (and i'm having a bit of difficulty), your implication is that Videogames (and games in general) are, at their basest level, interaction with rules- which is true! When I was a lad, I used to play a game that involved me moving from furniture piece to furniture piece. Why? Because the floor was Lava. There was no 'winning' at the game, but the fact it had a rule, a boundary to it, and it was an activity I enjoyed.

Enjoyment and rules define what a game is, and technically thus anything can be a game. When looked at it from this most basic level it's actually exciting to think about what COULD be done with videogames.

PS: The Dialogue did remind me of one of Penny Arcades 'gag strips'. Also I was sort of hoping player Z would say "dude!" at the end, because as we all know only fratboys play Halo *dons asbestos*
 

steamednotfried

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Yea but i was sort of going for a quirky, forced style. I thought it would give it a certain tinge of comedy and make it more enjoyable to read.
 

Zrahni

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Oct 24, 2008
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Decoy Doctorpus post=9.75189.860567 said:
jamanticus post=9.75189.860519 said:
Decoy Doctorpus post=9.75189.860509 said:
My question is, 'why do people who are discussing the nature of video games have to talk like wankers?'
I'm not guilty of that, am I?

.....If I am, then I apologise, Decoy.
No I mean the piece. I think the op's attempt to make the speakers sound intelligent he's dipped into farce territory. The two gamers in this piece talk like the Platypus Brothers from Taz-Mania.

There is nothing more to discuss now. I doubt in the possibilities of making a more piercing and destructive comment than this one.
 

TsunamiWombat

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steamednotfried post=9.75189.860588 said:
Yea but i was sort of going for a quirky, forced style. I thought it would give it a certain tinge of comedy and make it more enjoyable to read.
Right, it was an attempt at sattire in the vein of one of Penny Arcades 'Oddments' strips, and also a lampoon (I think) of the common assumption of a Halo player, or a player of a FPS in general.
 

steamednotfried

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TsunamiWombat post=9.75189.860585 said:
Prithee good sir, canst thou pointeth me in the direction of the "lolwhut?" emoticon?

Can we stop harassing the guy about the writing style now though and address the content of the post? From what I can understand (and i'm having a bit of difficulty), your implication is that Videogames (and games in general) are, at their basest level, interaction with rules- which is true! When I was a lad, I used to play a game that involved me moving from furniture piece to furniture piece. Why? Because the floor was Lava. There was no 'winning' at the game, but the fact it had a rule, a boundary to it, and it was an activity I enjoyed.

Enjoyment and rules define what a game is, and technically thus anything can be a game. When looked at it from this most basic level it's actually exciting to think about what COULD be done with videogames.

PS: The Dialogue did remind me of one of Penny Arcades 'gag strips'. Also I was sort of hoping player Z would say "dude!" at the end, because as we all know only fratboys play Halo *dons asbestos*
Thank you you fucking legend. I can definately relate to such a child hood game, and thanks for attempting to engage with the actualy content of my post. I must point out however that the lava game you described actualy does have an aim; to stay off the lava, so not actualy the best example of rules for the sake of rules.
 

steamednotfried

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Oct 27, 2008
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Actualy hang on a minute, thats unfair. i suppose it depends on the approach you take to the rules. Perhaps you don't really mind whether or not you hit the lava and it really is rules for the sake of rules. It depends so much on the inclination of the player.
 

Dr Pussymagnet

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Dec 20, 2007
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Well, to ignore the fact that most of these posts here are just comments criticizing your grammar, I thought the essay was really good.

Also @Doctorpus, I've been meaning to ask how you got that rank of 'King of the Yetis' under your name. I'm not looking to get it myself, I'm just curious.
 

steamednotfried

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Oct 27, 2008
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mydogisblue post=9.75189.860615 said:
Well, to ignore the fact that most of these posts here are just comments criticizing your grammar, I thought the essay was really good.

Also @Doctorpus, I've been meaning to ask how you got that rank of 'King of the Yetis' under your name. I'm not looking to get it myself, I'm just curious.
Dude!!!!!!!!!!!!!!!!!!!!!!!You just did it. You are interested in the rules without an aim in mind. You don't want the thing but you are just interested in the rules that givern it.
 

steamednotfried

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Oct 27, 2008
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please read my extension and help me work out how can emerge from this possible dead end...

Z - Needless to say, I would like to incorpororate my family home game into the videogame medium. It is ofcourse necessary to look up ?game? in the oxford dictionary of modern English at this point, since, the definition will decide whether or not we can even think about arguing the inclusion of my game under the term.

Z leaves the room to look at the dictionary before returning 3 minutes later

Z ? Ok well that does it, every definition which relates to the conceptual area to which we refer, implies aim, achievement and competition. And so my family home thingy bob certainly is not a videogame, and neither, perhaps is the sims, ; that is unless we give the vote to popularly held opinion. I imagine that most people would at first define a videogame along the lines of aims, competition and achievement, but they would not likely refuse the sims or my game the title. That is, they wouldn?t instinctively, but naturally, on closer inspection they would have no choice but to refuse them the title.

I am not happy however with the distinction between a videogame like Halo and a thingy bob like my family home game. As I mentioned earlier, a thingy bob like the sims could easily be turned into a videogame simply by making up an aim. And similarly, Halo?

X ? No, no, no. Halo would not be fun without the aim. Are you telling me that you would enjoy going, ?hmm, I wonder what would happen if I shot the other player x many times?low and behold, he dies, how very interesting.?, no, it?s not interesting. You might reply to that by saying, ?Right, so it?s not a very interesting game?, but it is, we both enjoy playing it. It becomes interesting when you play with an aim. The rules are boring, but when you pit your ability to use them against someone elses then a certain outside element has entered. This is what makes a game.

Z ? Hmm, well I have to admit that my confidence is rather wavering, but I shall attempt to salvage my point nonetheless. I think we need to take our study of the interest of a game or ?thingybob?s? rules to another level. While some events and actions may be interesting in themselves (this is often the case with rules governing social dynamics and also with rules governing physics, the later you are probably familiar with), rules like, ?if you get shot x many times, you die?, are not interesting, they are just obvious. But as you said, treated in a certain way, these ?boring? rules can become interesting. So perhaps we can look at what the rules imply, where this can be the subject of interest.

X ? I?m listening?

Z ? So if we consider a bunch of the rules in Halo...
 

steamednotfried

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Oct 27, 2008
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actually not just how we can emerge from it, but just what it is. I'm too tired to work it out, but i'm really eager to continue!
 

steamednotfried

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btw i'm currently playing farcry 2 on my ps3...its not too bad, the visuals are pretty beautiful and the rules generaly feel very open in that you can approach stuff in your own way. However, firstly the dialogue is a bit tacky, and secondly there is no radar or any sort of indication as to where shots are coming from unless they actually hit you. This is rediculous because someone can be right behind you shooting at you and you don't bloody know. This Rule implies that you should be constantly looking around like a bloody paranoid freak which just aint right...come on!
 

steamednotfried

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I've realised recently that the thing about games like farcry and halflife, which relentlessly stick to the first person eventualy acheive a real feeling of immersion. I feel this particularly when getting in and out of cars, suddenly i feel like i really can't escape the first person whatever i do. Oh, and also especialy when you have to look at a realistic map in first person. It feels a bit forced at first but it pays off with a slightly uneasy feeling with persistence.