An "Gaming" Journalist says Red Dead Redemption 2 should be in modern era

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FakeSympathy

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http://www.gamesradar.com/forget-the-old-west-partner-red-dead-redemption-2-should-be-set-in-the-modern-day/

TL;DR

Don't like the fact that it's a prequel AND we can't play as John Marston. Old West feels boring and we should be driving cars instead

EDIT

Did not realize this article was from 2016
 

katelyn3

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I saw this article back when it released and I don't remember any mention of the game being a prequel nor the author calling it boring. What the author did say, was that they wanted to see it in modern day, which I digress.

I like the cowboy setting and would enjoy it better like that. We already have GTA for a "modern" version, there's no need to clog everything up into the same pool.

And yes, that article is pretty old. :D
 

TheMysteriousGX

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Oh no, a wrong opinion? On my internet?

It's more likely that you think.
 

Bashful Reaper

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Ezekiel said:
Grids are boring. All modern cities are is grids. Not good level design. Boring. I'd rather explore the old west, before people covered the world with these boring grids.
True, but I think the author of the article was suggesting to move the setting to rural modern America, rather than the cities. I guess to show how little has changed.
 

Kyrian007

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Bashful Reaper said:
Ezekiel said:
Grids are boring. All modern cities are is grids. Not good level design. Boring. I'd rather explore the old west, before people covered the world with these boring grids.
True, but I think the author of the article was suggesting to move the setting to rural modern America, rather than the cities. I guess to show how little has changed.
As someone who is from rural Kansas can tell you, if you think modern cities are grids... Just look at a google map of Kansas. Look at the county roads, scale measured by a mile so they show up. Roads have "gridded" rural areas easily as much or more than cities.
 

Imperioratorex Caprae

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Kyrian007 said:
Bashful Reaper said:
Ezekiel said:
Grids are boring. All modern cities are is grids. Not good level design. Boring. I'd rather explore the old west, before people covered the world with these boring grids.
True, but I think the author of the article was suggesting to move the setting to rural modern America, rather than the cities. I guess to show how little has changed.
As someone who is from rural Kansas can tell you, if you think modern cities are grids... Just look at a google map of Kansas. Look at the county roads, scale measured by a mile so they show up. Roads have "gridded" rural areas easily as much or more than cities.
Flat rural farmland is maddening as hell to me, having grown up in the semi-urban swamp chaos of south Florida. I moved to rural Illinois for about 6 months and the way everything looks pretty much the same (cornfields horizon-to-horizon) and how roads sometimes don't even have signs at crossings made my usually spot-on navigation senses go haywire. I never got used to it and am glad I left. Even if its gridded out, lacking significant landmarks and distinguishing features made me feel paradoxically trapped in an open space. Hell every small town that existed between the fields seemed near carbon copies of each other and were so tiny that you could blink as you were coming in and be out the other side before you finish. I've no clue how my aunt, uncle, and cousins live there nor why in hell they've stayed as long as they have...
 

Kyrian007

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Imperioratorex Caprae said:
Flat rural farmland is maddening as hell to me, having grown up in the semi-urban swamp chaos of south Florida. I moved to rural Illinois for about 6 months and the way everything looks pretty much the same (cornfields horizon-to-horizon) and how roads sometimes don't even have signs at crossings made my usually spot-on navigation senses go haywire. I never got used to it and am glad I left. Even if its gridded out, lacking significant landmarks and distinguishing features made me feel paradoxically trapped in an open space. Hell every small town that existed between the fields seemed near carbon copies of each other and were so tiny that you could blink as you were coming in and be out the other side before you finish. I've no clue how my aunt, uncle, and cousins live there nor why in hell they've stayed as long as they have...
It is so boring to drive through that highway hypnosis is a very real danger. Modern farming has helped a bit. 10 years ago it was nothing but wheat or corn fields here. Now depending on the season driving from Wichita to Hutch, Emporia, or Salina I can pass wheat, corn, soybean, sorghum, canola, cotton, grape vinyards, hops... I've even seen a rice field (although that's really stretching it as a water waste for our climate.) But its still boring travel in a place so flat like Kansas where at any given time you can probably see horizon to horizon without much obstruction.
 

Hawki

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AN gaming journalist?

Seriously?
 

Chimpzy_v1legacy

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Wouldn't that basically make it GTA? Unless whoever wrote that means modern era rural areas, kind of like Far Cry 5.
 

gigastar

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Ezekiel said:
Grids are boring. All modern cities are is grids.
Not in Europe. Even the relatively new areas of London dont follow the rigid blocks system used in 'murica.
 

gigastar

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Phoenixmgs said:
A sci-fi western ala Firefly would be awesome. Basically the early years/centuries of a terraformed planet.
This is basically what Borderlands is.
 

CannibalCorpses

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Ezekiel said:
Grids are boring. All modern cities are is grids. Not good level design. Boring.
Thats because pretty much every game is based in America where everything is built in grids...if they based some games in Europe then you would have more interesting city layouts with random 1000 year old tracks that became major highways because of tradition instead of logic.
 

FakeSympathy

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I?m guessing every other person already said this but that game already exists, and it?s called Grand Theft Auto.

Westerns aren?t westerns when the time frame is removed.
 

CaitSeith

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Are the Escapist members running out of articles to make strawmen of? "Let's take a 2 years old article, ignore the actual argument (a Red Dead Redemption version of 'No Country for Old Men' sounds more interesting than a prequel of the former) and criticize him based on the title alone".

I don't know why everyone hears "modern" and always thinks of cities. Or is it that rural areas disappeared from planet Earth and I haven't yet noticed? (maybe that's why Farming Simulator is so popular!)
 

Neurotic Void Melody

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i have no issue with the idea of a 'Hell or High Water' type game, or as already mentioned above by CaitSeith, 'No Country for Old Men.' You still get the atmosphere with only the odd touch of modernisation. Could even throw in a few contemporary issues experienced there, and horses are still viable. Throw in a few 2nd amendment fetish groups with access to all the hot military takes. I don't know, it doesn't sound inherently stupid if you use a bit of imagination
 

Samtemdo8_v1legacy

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Ezekiel said:
Grids are boring. All modern cities are is grids. Not good level design. Boring. I'd rather explore the old west, before people covered the world with these boring grids.
Its the major reason why I liked GTA San Andreas and 5 alot because of the fact they expand into counntryside and urban towns and rural wild environments.

Being in Liberty City and Vice City was so weird because your on essentially an "Island City" surrounded by water.

Fly high above in GTA 4 and get weired out at how isolated Liberty City is.
 

sXeth

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Kyrian007 said:
Bashful Reaper said:
Ezekiel said:
Grids are boring. All modern cities are is grids. Not good level design. Boring. I'd rather explore the old west, before people covered the world with these boring grids.
True, but I think the author of the article was suggesting to move the setting to rural modern America, rather than the cities. I guess to show how little has changed.
As someone who is from rural Kansas can tell you, if you think modern cities are grids... Just look at a google map of Kansas. Look at the county roads, scale measured by a mile so they show up. Roads have "gridded" rural areas easily as much or more than cities.
Yeah, having grown up in rural Ontario (Canada), the entire town was basically a square between 3 roads (1 of which was the not-quite-highway) and a lakeshore. The place I live now is the same thing with 4 roads. And the land surrounding either is just squares and roads that are literally numbered off (5th concession, 6th concession, etc) on a grid. The only points it gets sort of twisty is around terrain obstacles, or to a degree in the old residential core areas.