An honest question: Anyone miss cartridges?

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TheEvilCheese

Cheesey.
Dec 16, 2008
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3ds carts are my favourite medium to sell physical games on. I can carry 20 in a small case in my pocket and they take a beating.

That said, nothing compares to digital distribution if the pricing is competitive. New 3ds games cost something like 30% more on the eshop

=(
 

Proto Taco

New member
Apr 30, 2013
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Carts were the great divider for me as a kid. If it was for my computer and thusly obtuse and unfun, it was on a disk of some sort. If it was for a game console however, and by extension the definition of fun and colorful it was on a cartridge. Black and white though that logic may be it's how I learned to relate to cartridges and disks respectively so I tend to always get warm fuzzies when I see and/or hold a cartridge now.

That said, carts are awful for game longevity. I actually recently bought a used Wii just so I could load up VC games on it so I don't have to rely on carts for retro games. Because one thing many people don't realize is even if you replace the batteries like a fussy Wisconsin mom the electronics in the carts will eventually fail, as is the case with all electronics. So the 'newer' your retro games are the longer they'll last.

I would however pay Nintendo indecent amounts of money for a console dedicated to retro games (N64 and older) that used a modern cart system to play them.

Are you listening Nintendo? I'm telling you how to have all my money. I hope you're listening...they're not listening...
 

krazykidd

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Mar 22, 2008
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Mors durable , and no loading times . NO LOADING TIMES ! When did waiting 10-60 seconds become acceptable between missions, areas , levels , doors ? Some games hide the loading better than others , but sometimes it's just LONG . I miss going through a door instantly!
 

ultrabiome

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Sep 14, 2011
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with proper care, cartridge-based systems can last for significantly longer in my experience. this does require cleaning contacts, adjusting contact springs, and keeping the system free of dust or from overheating. cartridge systems have few moving parts with even fewer if any moving during operation, which allows them to operate for a very long time without a hardware failure, compared to disc based systems that have motors to move the disc in and out and for every single time the disc is read, which has many more failure points. outside of batteries, and many NES and SNES carts didn't have batteries anyway, the games will last practically forever.

i love that most cartridge games are insta-load and that i physically hold the game (and i'm not afraid to drop it or crush it). if i get one used, it should work no matter what the outside of the case looks like (although i did have a copy of metroid fusion that burnt a resistor on the game board :(. ).

that said, for modern games, discs are where it's at. the size/weight to data ratio is so much smaller for discs that it only makes sense. i also don't mind using the discs over installing them all. i'd rather have the disc in most cases anyway.
 

Marc Wyzomirski

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Jun 20, 2013
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A few things.

There is a reason why cartridge based systems these days have load times.

First off, load times have generally four factors. Medium transfer speed, receiving system memory speed, system processing power, and game code efficiency. Since we can rule out cartridge speed and system memory as being bottle necks, whats left is processing and game code. These factors work hand in hand.

Loading the files to begin a segment of a game isn't all that's involved. In very simple terms, you need to "setup" the assets that you have just loaded "where you need them". This takes time.

In the past, the assets were very very small, compared to the rate at which they could be loaded into the system. And while the systems of that time were slower hardware, what was being processed was much less in comparison. In addition, older consoles had "more structure" in how you did things. Today you are basically just doing things how you want, but back in the older generations you had very specific guidelines and routines that you needed to utilize. This mainly comes into play with graphics and music.

As an example, today your graphic engine is completely based on whatever you make. You can do whatever crazy stuff you want for the most part. Back in the 80's and 90's though things were much different. For example, the NES has a very rigid structure for it's graphics.

I am aware I am oversimplifying and generalizing in this following example, but the added detail would serve to confuse those who are not familiar with the technical workings of the NES. With that in mind... You have little squares of images stored in memory, all of which the same size, and you can place them in a grid like a scrabble board. You cannot go outside the grid. You cannot have more than 4 colors for any one square. You can only have 4 palettes of colors reused between the squares. In addition you can place a few dozen squares anywhere you want, also with the same color limitations.

All these rules are the structure that the NES follows, and for the most part cannot be changed or overwritten by the programming. The important part to take away from this is that, there is a structure. The structure is set, and does not have to be "setup" as it is always there.

Conversely on a modern console, this structure doesn't exist so rigidly. The programmer has to build this structure at loading time, and that takes extra time to setup. How fast this gets setup depend son how elaborate the structure has to be, and also how good of a job the programmer did to make ti happen as fast as possible. Some programs just aren't that good. Some structures are just too elaborate and complex that no amount of good programming will take off that extra 5 seconds to load.

Game consoles and game programming are simply getting too complex for load times to be as quick as the old days in most cases. However, the up side is this allows the developers greater control and flexibility, especially in graphics. When you combine this slower loading with a disk based storage system, which is a slow medium of transferring data, the effect is amplified. The distinction between the two was not really noticed, because the disk based storage system and the increased flexibility happened right around the same time. In current day a cartridge based system will always have the edge, but it doesn't mean you will be free from load times.
 

Dragonbums

Indulge in it's whiffy sensation
May 9, 2013
3,307
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When my siblings annoyed me as a kid, I could always rely on cartridges to be thrown at them, and still work.

Of course I did get a taste of my own medicine on this front plenty of times.
Hurts like a ************, but hey, I miss the thick sturdiness of them.
 

Roxas1359

Burn, Burn it All!
Aug 8, 2009
33,758
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While cartridges were sturdy and reliable they could not hold nearly as much space as a disc could. Besides I like the Bluray disc's scratch resistance and it works very well. All my PS3 games look brand new. ^.^
 

Altorin

Jack of No Trades
May 16, 2008
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my only issue with modern loading times is that that's when games tend to crash.

either that or they crash while the vibration is going off. that's always fun.
 

Maxtro

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Feb 13, 2011
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I haven't used cartridges since the N64 but from what I remember they had zero load times. That alone is fucking awesome.

I hate how even with the more powerful systems it hasn't been possible to completely remove load times.

Cartridges were also more durable and one didn't have to worry about getting fingerprints or scratches on them.

I'd like to see a semi-return to using cartridges by having games on thumb-drives or SD cards. I'm sure with enough volume the cost increase wouldn't be much more than discs.