Cowabungaa said:As evilneko rightfully said; third person is the natural evolution of isometric. There is nothing isometric can offer that third person can't. It's different with 2D and 3D as 2D simply offers a completely different gameplay experience compared to 3D. Isometric compared to third-person? I'm not seeing it.Vkmies said:Well, we still have 2d around. One of the biggest selling steam games of the moment (Terraria) is 2d. Dozens of 2d-games are still released to the market. The fact that we have 3d shouldn't mean that all other viewpoints should die in a fire, ESPECIALLY when it's just about the personal preference. I don't think making a game that uses a primitive viewpoint is taking a step backwards, if anything it's bringing different possibilities and genres to the market, which is a good thing. I am not denying that Fallout 3 or NV are good games, 'cause they are, I am simply trying to defend another, different style of making a game.
Like Cowabungaa himself said, why limit your options? I personally think that letting a game-style die isn't giving options, I think it limits them. Letting this viewpoint die, would mean the death of another style of game. Even though it may be limiting to use isometric view, that might not be a bad thing. That is like saying that there is no use of using 2d, because 3d let's you see more. I don't really think having isometric games would hurt the industry. We have licensed games to do that.
Having options is nice, but using archaic technology for the sake of using archaic technology is just pointless. It's dead easy to incorporate an isometric option in a third person game as well. I believe The Witcher did it, for example. Ain't that enough? You say it won't be a bad thing to restrict a modern Fallout game to isometric, but why would it be a good thing? Why would I want to lock my camara into place? What do I, someone who isn't hung up on nostalgia, have to gain from it? I'd like to look up to that huge, crumbling, 50's style skyscraper. Can't do that with isometric.
That said, I'd welcome a third person Fallout game with cutting edge graphics and every bit as sprawling and open as the first 2 Fallouts. Low intel playthroughs? Yes please. And let's throw in an isometric option to please the nostalgia fans.
Well, I personally think that isometric can be a different experience to first person and third-person-behind-the-back views. I wouldn't say that I'm hung up in nostalgia, if we drop the fact that I would had preferred Fallout 3 and NV to be in isometric view. It's all about personal preference. You like your Fallout 3d, I'd like it in isometric. I can totally see where you are coming from and I hope you are not taking this as bashing of 3d view. I can see isometric view point being used as a style-choice, gameplay-choice and a budget-choice. I personally think that full 3d capabilities can ruin aesthetics of a game. Games like Heroes of Might and Magic and Jagged Alliance, I think should've stayed in isometric mode.Cowabungaa said:As evilneko rightfully said; third person is the natural evolution of isometric. There is nothing isometric can offer that third person can't. It's different with 2D and 3D as 2D simply offers a completely different gameplay experience compared to 3D. Isometric compared to third-person? I'm not seeing it.Vkmies said:Well, we still have 2d around. One of the biggest selling steam games of the moment (Terraria) is 2d. Dozens of 2d-games are still released to the market. The fact that we have 3d shouldn't mean that all other viewpoints should die in a fire, ESPECIALLY when it's just about the personal preference. I don't think making a game that uses a primitive viewpoint is taking a step backwards, if anything it's bringing different possibilities and genres to the market, which is a good thing. I am not denying that Fallout 3 or NV are good games, 'cause they are, I am simply trying to defend another, different style of making a game.
Like Cowabungaa himself said, why limit your options? I personally think that letting a game-style die isn't giving options, I think it limits them. Letting this viewpoint die, would mean the death of another style of game. Even though it may be limiting to use isometric view, that might not be a bad thing. That is like saying that there is no use of using 2d, because 3d let's you see more. I don't really think having isometric games would hurt the industry. We have licensed games to do that.
Having options is nice, but using archaic technology for the sake of using archaic technology is just pointless. It's dead easy to incorporate an isometric option in a third person game as well. I believe The Witcher did it, for example. Ain't that enough? You say it won't be a bad thing to restrict a modern Fallout game to isometric, but why would it be a good thing? Why would I want to lock my camara into place? What do I, someone who isn't hung up on nostalgia, have to gain from it? I'd like to look up to that huge, crumbling, 50's style skyscraper. Can't do that with isometric.
That said, I'd welcome a third person Fallout game with cutting edge graphics and every bit as sprawling and open as the first 2 Fallouts. Low intel playthroughs? Yes please. And let's throw in an isometric option to please the nostalgia fans.
It's not much more fun to play. It's actually quite frustrating to play. I'd be all for a modern remake of it though. Even if it was a total conversion of FO3 still struggling along on the Gamebryo engine, I'd probably buy it.LaughingAtlas said:I tried watching a Let's Play of Fallout 1, got bored and lost interest in about an hour. This being an RPG, it's probably more fun to play than watch.
evilneko said:It's not much more fun to play. It's actually quite frustrating to play. I'd be all for a modern remake of it though. Even if it was a total conversion of FO3 still struggling along on the Gamebryo engine, I'd probably buy it.LaughingAtlas said:I tried watching a Let's Play of Fallout 1, got bored and lost interest in about an hour. This being an RPG, it's probably more fun to play than watch.
How?Vkmies said:Well, I personally think that isometric can be a different experience to first person and third-person-behind-the-back views.
How?I personally think that full 3d capabilities can ruin aesthetics of a game.
So what is it then? Do explain, I'm curious.I wouldn't say that I'm hung up in nostalgia
Mind you, I never said it should be completely destroyed. It's dead-easy to lock your camara into an isometric view, so why not do that? Why is that not good enough and should the ability to do anything you want with the camara, including isometric, be scrapped entirely for the whims of a few?So I guess, what I'm saying is that while I have absolutely no problem with 3d, I think isometric mode works better in some games and that I don't really see the point of completely destroying it, when there are alot of systems and talented studios that could still make up awesome games using it.
I shouldn't laugh at lolcats, but that pair caught me by surprise, good show.Necromancer Jim said:I have to say that I truly have no idea what the fuck was supposed to be happening in those.
The correct designation is, and shall remain "Fallout: PoS".theheroofaction said:You broke the first rule of fallout fandom: Never mention BoS
Funny you should mention that. The runner up for worst Fallout Title actually is an X-Com clone. A rather good, if buggy X-Com clone, but still very sub-par for the series.Mekado said:It belongs in the same dark pit of "i'm washing my brain with bleach so i forget it exists" as Command & Conquer Renegade and X-Com enforcer...
Captcha: pipe down ....hahaha
You're talking about Tactics ? i liked itStarke said:Funny you should mention that. The runner up for worst Fallout Title actually is an X-Com clone. A rather good, if buggy X-Com clone, but still very sub-par for the series.Mekado said:It belongs in the same dark pit of "i'm washing my brain with bleach so i forget it exists" as Command & Conquer Renegade and X-Com enforcer...
Captcha: pipe down ....hahaha
Also, I actually rather liked Renegade.![]()