Here's something that I believe Yahtzee said or quoted:
"No one believes their choices are evil"
For me, that means no blue or red backgrounds, no clear indication of what is evil and what is not. Obviously, destroying Bambi's forest or a pre-school or what-have-you is bad. If its obviously bad, then I won't do it, if I'm being true to myself, and not just looking for a different experience, achievements, etc.
A moral choice system I'D like to see, would be one that you don't even notice. For example, say the player is armed and dangerous, but also capable of taking down assailants without killing them. No rewards (+50 "Good" points!) either way, although just shooting them might be faster. Say a maniac locks himself in a shed, holding an automatic weapon. You are tasked with dealing with him. Talk him down? Lure him out and shoot him? Spray the shed with bullets? No prompts, no advice from other characters, just the player making a decision. The less time to make them the better.
That's my idea anyway.
[/hijack]
Its 2:30AM and this post makes sense.
"No one believes their choices are evil"
For me, that means no blue or red backgrounds, no clear indication of what is evil and what is not. Obviously, destroying Bambi's forest or a pre-school or what-have-you is bad. If its obviously bad, then I won't do it, if I'm being true to myself, and not just looking for a different experience, achievements, etc.
A moral choice system I'D like to see, would be one that you don't even notice. For example, say the player is armed and dangerous, but also capable of taking down assailants without killing them. No rewards (+50 "Good" points!) either way, although just shooting them might be faster. Say a maniac locks himself in a shed, holding an automatic weapon. You are tasked with dealing with him. Talk him down? Lure him out and shoot him? Spray the shed with bullets? No prompts, no advice from other characters, just the player making a decision. The less time to make them the better.
That's my idea anyway.
[/hijack]
Its 2:30AM and this post makes sense.